summaryrefslogtreecommitdiff
path: root/manual/plugins/snake2.tex
diff options
context:
space:
mode:
authorNils Wallménius <nils@rockbox.org>2006-05-30 12:01:01 +0000
committerNils Wallménius <nils@rockbox.org>2006-05-30 12:01:01 +0000
commit5e79c040fcf2a75cc9a9a436d00895558f389215 (patch)
treef24f57fd5036ef49d202b4fe49d1b80c1e06ae6d /manual/plugins/snake2.tex
parentb2ec716534441d9dea42051ce8bf2c1df227685a (diff)
Add buttonmap with macros to snake 2 and x5 screenshot, update h300 and nano screenshots
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10021 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/snake2.tex')
-rw-r--r--manual/plugins/snake2.tex52
1 files changed, 38 insertions, 14 deletions
diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex
index a87564f8df..d52870ed84 100644
--- a/manual/plugins/snake2.tex
+++ b/manual/plugins/snake2.tex
@@ -1,26 +1,50 @@
\subsection{Snake 2}
-\screenshot{plugins/images/ss-snake2}%
+\screenshot{plugins/images/ss-snake2}
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
Another version of the Snake game. Move the snake around, and eat the
apples that pop up on the screen. Each time an apple is eaten, the
snake gets longer. The game ends when the snake hits a wall, or runs
-into itself.
-
-The controls are:
+into itself.
\begin{table}
-\begin{btnmap}{}{}
-UP/DOWN & (in menu) Set game speed \\
-F1 & (in menu) Change starting maze \\
-F3 & (in menu) Select game type (A or B) \\
-UP/DOWN/LEFT/RIGHT & Steer the snake \\
-PLAY & Pause the game \\
-STOP & Exit the game \\
-\end{btnmap}
+ \begin{btnmap}{}{}
+ \multicolumn{2}{c}{\textbf{In menu}}\\\hline
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
+ {\ButtonUp/\ButtonDown}
+ \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
+ & Set game speed\\
+ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}
+ {\ButtonRight/\ButtonLeft}
+ \opt{ONDIO_PAD}{\ButtonRight}
+ & Select starting maze\\
+ \opt{RECORDER_PAD}{\ButtonFThree}
+ \opt{ONDIO_PAD}{\ButtonLeft}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
+ \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
+ & Select game type (A or B)\\
+ \opt{RECORDER_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonMenu}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
+ & Start the game\\\hline
+ \multicolumn{2}{c}{\textbf{In game}}\\\hline
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
+ {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
+ \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
+ & Steer the snake\\
+ \opt{RECORDER_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonMenu}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
+ & Pause and resume the game\\
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
+ \opt{IAUDIO_X5_PAD}{\ButtonPower}
+ & Quit\\
+ \end{btnmap}
\end{table}
-In game A, the maze stays the same, in Game B
+In game A, the maze stays the same, in game B
after an increasing number of apples eaten the maze is replaced by a
new one.
-