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authorNils Wallménius <nils@rockbox.org>2006-05-30 12:01:01 +0000
committerNils Wallménius <nils@rockbox.org>2006-05-30 12:01:01 +0000
commit5e79c040fcf2a75cc9a9a436d00895558f389215 (patch)
treef24f57fd5036ef49d202b4fe49d1b80c1e06ae6d
parentb2ec716534441d9dea42051ce8bf2c1df227685a (diff)
Add buttonmap with macros to snake 2 and x5 screenshot, update h300 and nano screenshots
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10021 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--manual/plugins/images/ss-snake2-160x128x16.pngbin0 -> 3257 bytes
-rw-r--r--manual/plugins/images/ss-snake2-176x132x16.pngbin1486 -> 3250 bytes
-rw-r--r--manual/plugins/images/ss-snake2-220x176x16.pngbin1837 -> 3555 bytes
-rw-r--r--manual/plugins/snake2.tex52
4 files changed, 38 insertions, 14 deletions
diff --git a/manual/plugins/images/ss-snake2-160x128x16.png b/manual/plugins/images/ss-snake2-160x128x16.png
new file mode 100644
index 0000000000..60bd0d3e7b
--- /dev/null
+++ b/manual/plugins/images/ss-snake2-160x128x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-snake2-176x132x16.png b/manual/plugins/images/ss-snake2-176x132x16.png
index 94d9b76a66..b59e28ac8a 100644
--- a/manual/plugins/images/ss-snake2-176x132x16.png
+++ b/manual/plugins/images/ss-snake2-176x132x16.png
Binary files differ
diff --git a/manual/plugins/images/ss-snake2-220x176x16.png b/manual/plugins/images/ss-snake2-220x176x16.png
index f9599113e8..491adf846b 100644
--- a/manual/plugins/images/ss-snake2-220x176x16.png
+++ b/manual/plugins/images/ss-snake2-220x176x16.png
Binary files differ
diff --git a/manual/plugins/snake2.tex b/manual/plugins/snake2.tex
index a87564f8df..d52870ed84 100644
--- a/manual/plugins/snake2.tex
+++ b/manual/plugins/snake2.tex
@@ -1,26 +1,50 @@
\subsection{Snake 2}
-\screenshot{plugins/images/ss-snake2}%
+\screenshot{plugins/images/ss-snake2}
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
Another version of the Snake game. Move the snake around, and eat the
apples that pop up on the screen. Each time an apple is eaten, the
snake gets longer. The game ends when the snake hits a wall, or runs
-into itself.
-
-The controls are:
+into itself.
\begin{table}
-\begin{btnmap}{}{}
-UP/DOWN & (in menu) Set game speed \\
-F1 & (in menu) Change starting maze \\
-F3 & (in menu) Select game type (A or B) \\
-UP/DOWN/LEFT/RIGHT & Steer the snake \\
-PLAY & Pause the game \\
-STOP & Exit the game \\
-\end{btnmap}
+ \begin{btnmap}{}{}
+ \multicolumn{2}{c}{\textbf{In menu}}\\\hline
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
+ {\ButtonUp/\ButtonDown}
+ \opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
+ & Set game speed\\
+ \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}
+ {\ButtonRight/\ButtonLeft}
+ \opt{ONDIO_PAD}{\ButtonRight}
+ & Select starting maze\\
+ \opt{RECORDER_PAD}{\ButtonFThree}
+ \opt{ONDIO_PAD}{\ButtonLeft}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
+ \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
+ & Select game type (A or B)\\
+ \opt{RECORDER_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonMenu}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
+ & Start the game\\\hline
+ \multicolumn{2}{c}{\textbf{In game}}\\\hline
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
+ {\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
+ \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
+ & Steer the snake\\
+ \opt{RECORDER_PAD}{\ButtonPlay}
+ \opt{ONDIO_PAD}{\ButtonMenu}
+ \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
+ \opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
+ & Pause and resume the game\\
+ \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
+ \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
+ \opt{IAUDIO_X5_PAD}{\ButtonPower}
+ & Quit\\
+ \end{btnmap}
\end{table}
-In game A, the maze stays the same, in Game B
+In game A, the maze stays the same, in game B
after an increasing number of apples eaten the maze is replaced by a
new one.
-