diff options
author | Alex Parker <rockbox@aeparker.com> | 2009-07-22 18:08:51 +0000 |
---|---|---|
committer | Alex Parker <rockbox@aeparker.com> | 2009-07-22 18:08:51 +0000 |
commit | 8d194f08d784d221897c024f295003ea73b957d6 (patch) | |
tree | 0ad44f45940fcdb4ec62add85f362516f556c46c /manual/plugins/rockblox.tex | |
parent | 308522b60e98dc8fda31f3b35de70aa473062257 (diff) |
Add a generic \opt{HAVEREMOTEKEYMAP}{& } to button maps to allow all
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether
tables have been edited for the specific remote keymap. The actual
button can be added inside this opt.
Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'manual/plugins/rockblox.tex')
-rw-r--r-- | manual/plugins/rockblox.tex | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/manual/plugins/rockblox.tex b/manual/plugins/rockblox.tex index 101c69b64b..0e892bdfd2 100644 --- a/manual/plugins/rockblox.tex +++ b/manual/plugins/rockblox.tex @@ -18,13 +18,13 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{GIGABEAT_PAD}{\ButtonA} \opt{MROBE100_PAD}{\ButtonDisplay} \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} - \opt{IRIVER_RC_H100_PAD}{&} + \opt{HAVEREMOTEKEYMAP}{& } & Restart game\\ \ButtonLeft - \opt{IRIVER_RC_H100_PAD}{&} + \opt{HAVEREMOTEKEYMAP}{& } & Move left\\ \ButtonRight - \opt{IRIVER_RC_H100_PAD}{&} + \opt{HAVEREMOTEKEYMAP}{& } & Move right\\ \opt{PLAYER_PAD}{\ButtonMenu} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD% @@ -32,7 +32,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o {\ButtonDown} \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay} \opt{IRIVER_H10_PAD}{\ButtonScrollDown} - \opt{IRIVER_RC_H100_PAD}{&} + \opt{HAVEREMOTEKEYMAP}{& } & Move down\\ \opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay} \opt{RECORDER_PAD}{\ButtonPlay} @@ -44,7 +44,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{SANSA_C200_PAD}{\ButtonVolDown} \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolUp} \opt{MROBE100_PAD}{\ButtonMenu} - \opt{IRIVER_RC_H100_PAD}{&} + \opt{HAVEREMOTEKEYMAP}{& } & Rotate left\\ \opt{PLAYER_PAD}{\ButtonPlay} \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD} @@ -55,7 +55,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp} \opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonVolDown} \opt{MROBE100_PAD}{\ButtonPlay} - \opt{IRIVER_RC_H100_PAD}{&} + \opt{HAVEREMOTEKEYMAP}{& } & Rotate right\\ \opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn} \opt{ONDIO_PAD}{\ButtonMenu} @@ -64,11 +64,11 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect} \opt{IAUDIO_X5_PAD}{\ButtonRec} \opt{IRIVER_H10_PAD}{\ButtonFF} - \opt{IRIVER_RC_H100_PAD}{&} + \opt{HAVEREMOTEKEYMAP}{& } & Drop\\ \opt{hold_button}{ \ButtonHold{} switch - \opt{IRIVER_RC_H100_PAD}{&} + \opt{HAVEREMOTEKEYMAP}{& } & Pause\\ } \opt{PLAYER_PAD}{\ButtonStop} @@ -76,7 +76,7 @@ the blocks fall faster. If the pile of blocks reaches the ceiling, the game is o \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect} \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower} \opt{GIGABEAT_S_PAD}{\ButtonBack} - \opt{IRIVER_RC_H100_PAD}{&} + \opt{HAVEREMOTEKEYMAP}{& } & Quit\\ \end{btnmap} \end{table} |