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path: root/drivers/gpu/drm/vc4/vc4_v3d.c
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/*
 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
 * Copyright (C) 2013 Red Hat
 * Author: Rob Clark <robdclark@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 as published by
 * the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "linux/component.h"
#include "vc4_drv.h"
#include "vc4_regs.h"

#ifdef CONFIG_DEBUG_FS
#define REGDEF(reg) { reg, #reg }
static const struct {
	uint32_t reg;
	const char *name;
} vc4_reg_defs[] = {
	REGDEF(V3D_IDENT0),
	REGDEF(V3D_IDENT1),
	REGDEF(V3D_IDENT2),
	REGDEF(V3D_SCRATCH),
	REGDEF(V3D_L2CACTL),
	REGDEF(V3D_SLCACTL),
	REGDEF(V3D_INTCTL),
	REGDEF(V3D_INTENA),
	REGDEF(V3D_INTDIS),
	REGDEF(V3D_CT0CS),
	REGDEF(V3D_CT1CS),
	REGDEF(V3D_CT0EA),
	REGDEF(V3D_CT1EA),
	REGDEF(V3D_CT0CA),
	REGDEF(V3D_CT1CA),
	REGDEF(V3D_CT00RA0),
	REGDEF(V3D_CT01RA0),
	REGDEF(V3D_CT0LC),
	REGDEF(V3D_CT1LC),
	REGDEF(V3D_CT0PC),
	REGDEF(V3D_CT1PC),
	REGDEF(V3D_PCS),
	REGDEF(V3D_BFC),
	REGDEF(V3D_RFC),
	REGDEF(V3D_BPCA),
	REGDEF(V3D_BPCS),
	REGDEF(V3D_BPOA),
	REGDEF(V3D_BPOS),
	REGDEF(V3D_BXCF),
	REGDEF(V3D_SQRSV0),
	REGDEF(V3D_SQRSV1),
	REGDEF(V3D_SQCNTL),
	REGDEF(V3D_SRQPC),
	REGDEF(V3D_SRQUA),
	REGDEF(V3D_SRQUL),
	REGDEF(V3D_SRQCS),
	REGDEF(V3D_VPACNTL),
	REGDEF(V3D_VPMBASE),
	REGDEF(V3D_PCTRC),
	REGDEF(V3D_PCTRE),
	REGDEF(V3D_PCTR0),
	REGDEF(V3D_PCTRS0),
	REGDEF(V3D_PCTR1),
	REGDEF(V3D_PCTRS1),
	REGDEF(V3D_PCTR2),
	REGDEF(V3D_PCTRS2),
	REGDEF(V3D_PCTR3),
	REGDEF(V3D_PCTRS3),
	REGDEF(V3D_PCTR4),
	REGDEF(V3D_PCTRS4),
	REGDEF(V3D_PCTR5),
	REGDEF(V3D_PCTRS5),
	REGDEF(V3D_PCTR6),
	REGDEF(V3D_PCTRS6),
	REGDEF(V3D_PCTR7),
	REGDEF(V3D_PCTRS7),
	REGDEF(V3D_PCTR8),
	REGDEF(V3D_PCTRS8),
	REGDEF(V3D_PCTR9),
	REGDEF(V3D_PCTRS9),
	REGDEF(V3D_PCTR10),
	REGDEF(V3D_PCTRS10),
	REGDEF(V3D_PCTR11),
	REGDEF(V3D_PCTRS11),
	REGDEF(V3D_PCTR12),
	REGDEF(V3D_PCTRS12),
	REGDEF(V3D_PCTR13),
	REGDEF(V3D_PCTRS13),
	REGDEF(V3D_PCTR14),
	REGDEF(V3D_PCTRS14),
	REGDEF(V3D_PCTR15),
	REGDEF(V3D_PCTRS15),
	REGDEF(V3D_DBGE),
	REGDEF(V3D_FDBGO),
	REGDEF(V3D_FDBGB),
	REGDEF(V3D_FDBGR),
	REGDEF(V3D_FDBGS),
	REGDEF(V3D_ERRSTAT),
};

int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
{
	struct drm_info_node *node = (struct drm_info_node *)m->private;
	struct drm_device *dev = node->minor->dev;
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	int i;

	for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
		seq_printf(m, "%s (0x%04x): 0x%08x\n",
			   vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
			   V3D_READ(vc4_reg_defs[i].reg));
	}

	return 0;
}

int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
{
	struct drm_info_node *node = (struct drm_info_node *)m->private;
	struct drm_device *dev = node->minor->dev;
	struct vc4_dev *vc4 = to_vc4_dev(dev);
	uint32_t ident1 = V3D_READ(V3D_IDENT1);
	uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
	uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
	uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);

	seq_printf(m, "Revision:   %d\n",
		   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
	seq_printf(m, "Slices:     %d\n", nslc);
	seq_printf(m, "TMUs:       %d\n", nslc * tups);
	seq_printf(m, "QPUs:       %d\n", nslc * qups);
	seq_printf(m, "Semaphores: %d\n",
		   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));

	return 0;
}
#endif /* CONFIG_DEBUG_FS */

int
vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
{
	/* XXX: This interface is needed for GPU reset, and the way to
	 * do it is to turn our power domain off and back on.  We
	 * can't just reset from within the driver, because the reset
	 * bits are in the power domain's register area, and get set
	 * during the poweron process.
	 */
	return 0;
}

static void vc4_v3d_init_hw(struct drm_device *dev)
{
	struct vc4_dev *vc4 = to_vc4_dev(dev);

	/* Take all the memory that would have been reserved for user
	 * QPU programs, since we don't have an interface for running
	 * them, anyway.
	 */
	V3D_WRITE(V3D_VPMBASE, 0);
}

static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
{
	struct platform_device *pdev = to_platform_device(dev);
	struct drm_device *drm = dev_get_drvdata(master);
	struct vc4_dev *vc4 = to_vc4_dev(drm);
	struct vc4_v3d *v3d = NULL;
	int ret;

	v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
	if (!v3d)
		return -ENOMEM;

	v3d->pdev = pdev;

	v3d->regs = vc4_ioremap_regs(pdev, 0);
	if (IS_ERR(v3d->regs))
		return PTR_ERR(v3d->regs);

	vc4->v3d = v3d;

	if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
		DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
			  V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
		return -EINVAL;
	}

	/* Reset the binner overflow address/size at setup, to be sure
	 * we don't reuse an old one.
	 */
	V3D_WRITE(V3D_BPOA, 0);
	V3D_WRITE(V3D_BPOS, 0);

	vc4_v3d_init_hw(drm);

	ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
	if (ret) {
		DRM_ERROR("Failed to install IRQ handler\n");
		return ret;
	}

	return 0;
}

static void vc4_v3d_unbind(struct device *dev, struct device *master,
			   void *data)
{
	struct drm_device *drm = dev_get_drvdata(master);
	struct vc4_dev *vc4 = to_vc4_dev(drm);

	drm_irq_uninstall(drm);

	/* Disable the binner's overflow memory address, so the next
	 * driver probe (if any) doesn't try to reuse our old
	 * allocation.
	 */
	V3D_WRITE(V3D_BPOA, 0);
	V3D_WRITE(V3D_BPOS, 0);

	vc4->v3d = NULL;
}

static const struct component_ops vc4_v3d_ops = {
	.bind   = vc4_v3d_bind,
	.unbind = vc4_v3d_unbind,
};

static int vc4_v3d_dev_probe(struct platform_device *pdev)
{
	return component_add(&pdev->dev, &vc4_v3d_ops);
}

static int vc4_v3d_dev_remove(struct platform_device *pdev)
{
	component_del(&pdev->dev, &vc4_v3d_ops);
	return 0;
}

static const struct of_device_id vc4_v3d_dt_match[] = {
	{ .compatible = "brcm,vc4-v3d" },
	{}
};

struct platform_driver vc4_v3d_driver = {
	.probe = vc4_v3d_dev_probe,
	.remove = vc4_v3d_dev_remove,
	.driver = {
		.name = "vc4_v3d",
		.of_match_table = vc4_v3d_dt_match,
	},
};