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path: root/drivers/gpu/drm/vc4/vc4_v3d.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_v3d.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_v3d.c17
1 files changed, 7 insertions, 10 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index 424d515ffcda..314ff71db978 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -144,19 +144,16 @@ int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
}
#endif /* CONFIG_DEBUG_FS */
-/*
- * Asks the firmware to turn on power to the V3D engine.
- *
- * This may be doable with just the clocks interface, though this
- * packet does some other register setup from the firmware, too.
- */
int
vc4_v3d_set_power(struct vc4_dev *vc4, bool on)
{
- if (on)
- return pm_generic_poweroff(&vc4->v3d->pdev->dev);
- else
- return pm_generic_resume(&vc4->v3d->pdev->dev);
+ /* XXX: This interface is needed for GPU reset, and the way to
+ * do it is to turn our power domain off and back on. We
+ * can't just reset from within the driver, because the reset
+ * bits are in the power domain's register area, and get set
+ * during the poweron process.
+ */
+ return 0;
}
static void vc4_v3d_init_hw(struct drm_device *dev)