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author | Christian König <christian.koenig@amd.com> | 2018-08-06 14:25:32 +0200 |
---|---|---|
committer | Alex Deucher <alexander.deucher@amd.com> | 2018-08-27 11:10:43 -0500 |
commit | 620e762f9a984fc3f77cd6f757581a21605ce125 (patch) | |
tree | 38ccb7fe7336bb58ae39989486f809f6ca6a9d60 /include/drm/gpu_scheduler.h | |
parent | 8acc7254577a3007029b4f13c759bf07d6719075 (diff) |
drm/scheduler: move entity handling into separate file
This is complex enough on it's own. Move it into a separate C file.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'include/drm/gpu_scheduler.h')
-rw-r--r-- | include/drm/gpu_scheduler.h | 28 |
1 files changed, 19 insertions, 9 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index 22c0f88f7d8f..919ae572f775 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -288,6 +288,21 @@ int drm_sched_init(struct drm_gpu_scheduler *sched, uint32_t hw_submission, unsigned hang_limit, long timeout, const char *name); void drm_sched_fini(struct drm_gpu_scheduler *sched); +int drm_sched_job_init(struct drm_sched_job *job, + struct drm_sched_entity *entity, + void *owner); +void drm_sched_wakeup(struct drm_gpu_scheduler *sched); +void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, + struct drm_sched_job *job); +void drm_sched_job_recovery(struct drm_gpu_scheduler *sched); +bool drm_sched_dependency_optimized(struct dma_fence* fence, + struct drm_sched_entity *entity); +void drm_sched_job_kickout(struct drm_sched_job *s_job); + +void drm_sched_rq_add_entity(struct drm_sched_rq *rq, + struct drm_sched_entity *entity); +void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, + struct drm_sched_entity *entity); int drm_sched_entity_init(struct drm_sched_entity *entity, struct drm_sched_rq **rq_list, @@ -296,22 +311,17 @@ int drm_sched_entity_init(struct drm_sched_entity *entity, long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout); void drm_sched_entity_fini(struct drm_sched_entity *entity); void drm_sched_entity_destroy(struct drm_sched_entity *entity); +void drm_sched_entity_select_rq(struct drm_sched_entity *entity); +struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity); void drm_sched_entity_push_job(struct drm_sched_job *sched_job, struct drm_sched_entity *entity); void drm_sched_entity_set_priority(struct drm_sched_entity *entity, enum drm_sched_priority priority); +bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); + struct drm_sched_fence *drm_sched_fence_create( struct drm_sched_entity *s_entity, void *owner); void drm_sched_fence_scheduled(struct drm_sched_fence *fence); void drm_sched_fence_finished(struct drm_sched_fence *fence); -int drm_sched_job_init(struct drm_sched_job *job, - struct drm_sched_entity *entity, - void *owner); -void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, - struct drm_sched_job *job); -void drm_sched_job_recovery(struct drm_gpu_scheduler *sched); -bool drm_sched_dependency_optimized(struct dma_fence* fence, - struct drm_sched_entity *entity); -void drm_sched_job_kickout(struct drm_sched_job *s_job); #endif |