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#include <zmk/ble.h>
#include <zmk/handlers.h>
#include <zmk/endpoints.h>
#include <zmk/hid.h>
#include <zmk/matrix.h>
#ifdef CONFIG_ZMK_ACTION_MOD_TAP
u16_t action_effect_pending = 0;
#endif
__attribute__((weak)) bool zmk_handle_key_user(struct zmk_key_event *key_event)
{
return true;
};
bool zmk_handle_action(zmk_action action, struct zmk_key_event *key_event)
{
zmk_mod mods = ZK_MODS(key_event->key);
u8_t flattened_index = (key_event->row * ZMK_MATRIX_COLS) + key_event->column;
switch (action)
{
#ifdef CONFIG_ZMK_ACTION_MOD_TAP
case ZMK_ACTION_MOD_TAP:
if (key_event->pressed)
{
WRITE_BIT(action_effect_pending, flattened_index, true);
zmk_hid_register_mods(mods);
}
else
{
zmk_hid_unregister_mods(mods);
if (action_effect_pending & BIT(flattened_index))
{
struct zmk_key_event non_mod_event =
{
.row = key_event->row,
.column = key_event->column,
.key = ZK_KEY(key_event->key),
.pressed = true};
zmk_handle_key(non_mod_event);
// A small sleep is needed to ensure device layer sends initial
// key, before we send the release.
k_msleep(10);
non_mod_event.pressed = false;
zmk_handle_key(non_mod_event);
}
else
{
// Since not sending a keycode, at least send the report w/ the mod removed
zmk_endpoints_send_report(Keypad);
}
}
break;
#endif
}
return false;
};
void zmk_handle_key(struct zmk_key_event key_event)
{
zmk_action action = ZK_ACTION(key_event.key);
if (!zmk_handle_key_user(&key_event))
{
return;
}
if (action && !zmk_handle_action(action, &key_event))
{
return;
}
#ifdef CONFIG_ZMK_ACTION_MOD_TAP
action_effect_pending = 0;
#endif
#ifdef CONFIG_ZMK_BLE
/* Used for intercepting key presses when doing passkey verification */
if (!zmk_ble_handle_key_user(&key_event))
{
return;
}
#endif /* CONFIG_ZMK_BLE */
zmk_endpoints_send_key_event(key_event);
};
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