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authorOkke Formsma <okke@formsma.nl>2020-09-02 22:30:09 +0200
committerPete Johanson <peter@peterjohanson.com>2020-11-03 00:19:37 -0500
commit4f258efbf1602e212a808cc10915050a1b46e140 (patch)
treeed7601514e31895139ab91314610b2d570b1d326 /docs
parenta9e729b427800fab230fc1fcdacd3cbdb6bedc19 (diff)
initial implementation for modifiers
https://github.com/zmkfirmware/zmk/issues/86
Diffstat (limited to 'docs')
-rw-r--r--docs/docs/feature/keymaps.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/docs/feature/keymaps.md b/docs/docs/feature/keymaps.md
index 56fc2cc..a322336 100644
--- a/docs/docs/feature/keymaps.md
+++ b/docs/docs/feature/keymaps.md
@@ -68,7 +68,7 @@ In this case, the `A` is actually a define for the raw HID keycode, to make keym
For example of a binding that uses two parameters, you can see how "mod-tap" (`mt`) is bound:
```
-&mt MOD_LSFT D
+&mt LSFT D
```
Here, the first parameter is the set of modifiers that should be used for the "hold" behavior, and the second
@@ -92,7 +92,7 @@ The top two lines of most keymaps should include:
The first defines the nodes for all the available behaviors in ZMK, which will be referenced in the behavior bindings. This is how bindings like `&kp` can reference the key press behavior defined with an anchor name of `kp`.
-The second include brings in the defines for all the keycodes (e.g. `A`, `NUM_1`, `M_PLAY`) and the modifiers (e.g. `MOD_LSFT`) used for various behavior bindings.
+The second include brings in the defines for all the keycodes (e.g. `A`, `NUM_1`, `M_PLAY`) and the modifiers (e.g. `LSFT`) used for various behavior bindings.
### Root devicetree Node