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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Björn Stenberg
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "button.h"
#include "kernel.h"
#include "X11/keysym.h"
/*
*Initialize buttons
*/
void button_init()
{
}
/*
* Translate X keys to Recorder keys
*
* We simulate recorder keys on the numeric keypad:
*
* 4,6,8,2 = Left, Right, Up, Down
* 5 = Play/pause
* Div,Mul,Sub = The tree menu keys
* +,Enter = On, Off
*
*/
static int get_raw_button (void)
{
int k = screenhack_handle_events();
switch(k)
{
case XK_KP_Left:
case XK_Left:
case XK_KP_4:
return BUTTON_LEFT;
case XK_KP_Right:
case XK_Right:
case XK_KP_6:
return BUTTON_RIGHT;
case XK_KP_Up:
case XK_Up:
case XK_KP_8:
return BUTTON_UP;
case XK_KP_Down:
case XK_Down:
case XK_KP_2:
return BUTTON_DOWN;
#ifdef HAVE_RECORDER_KEYPAD
case XK_KP_Space:
case XK_KP_5:
return BUTTON_PLAY;
case XK_KP_Enter:
return BUTTON_OFF;
case XK_KP_Add:
return BUTTON_ON;
case XK_KP_Divide:
return BUTTON_F1;
case XK_KP_Multiply:
return BUTTON_F2;
case XK_KP_Subtract:
return BUTTON_F3;
#else
case XK_KP_Add:
return BUTTON_ON;
case XK_KP_Enter:
return BUTTON_MENU;
#endif
default:
return 0;
}
}
/*
* Get the currently pressed button.
* Returns one of BUTTON_xxx codes, with possibly a modifier bit set.
* No modifier bits are set when the button is first pressed.
* BUTTON_HELD bit is while the button is being held.
* BUTTON_REL bit is set when button has been released.
*/
int button_get(bool block)
{
int bits;
do {
bits = get_raw_button();
if(block && !bits)
x11_sleep(HZ/4);
else
break;
} while(1);
return bits;
}
/* -----------------------------------------------------------------
* local variables:
* eval: (load-file "rockbox-mode.el")
* end:
*/
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