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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2010 Marcin Bukat
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_UP:
new_btn = BUTTON_REW;
break;
case SDLK_DOWN:
new_btn = BUTTON_FF;
break;
case SDLK_SPACE:
new_btn = BUTTON_FUNC;
break;
case SDLK_RETURN:
case SDLK_p:
new_btn = BUTTON_PLAY;
break;
case SDLK_LEFT:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_RIGHT:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_ESCAPE:
case SDLK_r:
new_btn = BUTTON_REC;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_ESCAPE, 369, 257, 20, "Rec" },
{ SDLK_RETURN, 369, 305, 20, "Play/Stop" },
{ SDLK_UP, 353, 168, 10, "Rew" },
{ SDLK_DOWN, 353, 198, 10, "FF" },
{ SDLK_SPACE, 353, 186, 10, "Func" },
{ SDLK_LEFT, 123, 67, 20, "Vol Down" },
{ SDLK_RIGHT, 206, 67, 20, "Vol Up" },
{ SDLK_h, 369, 402, 30, "Hold" },
{ 0, 0, 0, 0, "None" }
};
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