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// PC Engine CPU emulator for use with HES music files
// Game_Music_Emu 0.6-pre
#ifndef HES_CPU_H
#define HES_CPU_H
#include "blargg_common.h"
#include "blargg_source.h"
typedef int hes_time_t; // clock cycle count
typedef int hes_addr_t; // 16-bit address
struct Hes_Emu;
enum { future_time = INT_MAX/2 + 1 };
enum { page_bits = 13 };
enum { page_size = 1 << page_bits };
enum { page_count = 0x10000 / page_size };
// Can read this many bytes past end of a page
enum { cpu_padding = 8 };
enum { irq_inhibit_mask = 0x04 };
enum { idle_addr = 0x1FFF };
// Cpu state
struct cpu_state_t {
byte const* code_map [page_count + 1];
hes_time_t base;
int time;
};
// NOT kept updated during emulation.
struct registers_t {
uint16_t pc;
byte a;
byte x;
byte y;
byte flags;
byte sp;
};
struct Hes_Cpu {
struct registers_t r;
hes_time_t irq_time_;
hes_time_t end_time_;
struct cpu_state_t* cpu_state; // points to state_ or a local copy within run()
struct cpu_state_t cpu_state_;
// page mapping registers
uint8_t mmr [page_count + 1];
uint8_t ram [page_size];
};
// Init cpu state
static inline void Cpu_init( struct Hes_Cpu* this )
{
this->cpu_state = &this->cpu_state_;
}
// Reset hes cpu
void Cpu_reset( struct Hes_Cpu* this );
// Set end_time and run CPU from current time. Returns true if any illegal
// instructions were encountered.
bool Cpu_run( struct Hes_Emu* this, hes_time_t end_time );
// Time of ning of next instruction to be executed
static inline hes_time_t Cpu_time( struct Hes_Cpu* this )
{
return this->cpu_state->time + this->cpu_state->base;
}
static inline void Cpu_set_time( struct Hes_Cpu* this, hes_time_t t ) { this->cpu_state->time = t - this->cpu_state->base; }
static inline void Cpu_adjust_time( struct Hes_Cpu* this, int delta ) { this->cpu_state->time += delta; }
#define HES_CPU_PAGE( addr ) ((unsigned) (addr) >> page_bits)
#ifdef BLARGG_NONPORTABLE
#define HES_CPU_OFFSET( addr ) (addr)
#else
#define HES_CPU_OFFSET( addr ) ((addr) & (page_size - 1))
#endif
static inline uint8_t const* Cpu_get_code( struct Hes_Cpu* this, hes_addr_t addr )
{
return this->cpu_state_.code_map [HES_CPU_PAGE( addr )] + HES_CPU_OFFSET( addr );
}
static inline void update_end_time( struct Hes_Cpu* this, hes_time_t end, hes_time_t irq )
{
if ( end > irq && !(this->r.flags & irq_inhibit_mask) )
end = irq;
this->cpu_state->time += this->cpu_state->base - end;
this->cpu_state->base = end;
}
static inline hes_time_t Cpu_end_time( struct Hes_Cpu* this ) { return this->end_time_; }
static inline void Cpu_set_irq_time( struct Hes_Cpu* this, hes_time_t t )
{
this->irq_time_ = t;
update_end_time( this, this->end_time_, t );
}
static inline void Cpu_set_end_time( struct Hes_Cpu* this, hes_time_t t )
{
this->end_time_ = t;
update_end_time( this, t, this->irq_time_ );
}
static inline void Cpu_end_frame( struct Hes_Cpu* this, hes_time_t t )
{
assert( this->cpu_state == &this->cpu_state_ );
this->cpu_state_.base -= t;
if ( this->irq_time_ < future_time ) this->irq_time_ -= t;
if ( this->end_time_ < future_time ) this->end_time_ -= t;
}
static inline void Cpu_set_mmr( struct Hes_Cpu* this, int reg, int bank, void const* code )
{
assert( (unsigned) reg <= page_count ); // allow page past end to be set
assert( (unsigned) bank < 0x100 );
this->mmr [reg] = bank;
byte const* p = STATIC_CAST(byte const*,code) - HES_CPU_OFFSET( reg << page_bits );
this->cpu_state->code_map [reg] = p;
this->cpu_state_.code_map [reg] = p;
}
#endif
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