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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "system.h"
#include "button.h"
#include "backlight.h"
#include "adc.h"
/*
Player hardware button hookup
=============================
Player
------
LEFT: AN0
MENU: AN1
RIGHT: AN2
PLAY: AN3
STOP: PA11
ON: PA5
All buttons are low active
*/
void button_init_device(void)
{
/* set PA5 and PA11 as input pins */
PACR1 &= 0xff3f; /* PA11MD = 00 */
PACR2 &= 0xfbff; /* PA5MD = 0 */
PAIOR &= ~0x0820; /* Inputs */
}
int button_read_device(void)
{
int btn = BUTTON_NONE;
int data;
/* buttons are active low */
if (adc_read(0) < 0x180)
btn = BUTTON_LEFT;
if (adc_read(1) < 0x180)
btn |= BUTTON_MENU;
if (adc_read(2) < 0x180)
btn |= BUTTON_RIGHT;
if (adc_read(3) < 0x180)
btn |= BUTTON_PLAY;
/* check port A pins for ON and STOP */
data = PADR;
if ( !(data & 0x0020) )
btn |= BUTTON_ON;
if ( !(data & 0x0800) )
btn |= BUTTON_STOP;
return btn;
}
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