blob: a436d6577094345bd2367c60875135523431d999 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
#include "config.h"
ENTRY(start)
OUTPUT_FORMAT(elf32-littlearm)
OUTPUT_ARCH(arm)
STARTUP(target/arm/s3c2440/crt0.o)
#define PLUGINSIZE PLUGIN_BUFFER_SIZE
#define CODECSIZE CODEC_SIZE
#ifdef DEBUG
#define STUBOFFSET 0x10000
#else
#define STUBOFFSET 0
#endif
#include "cpu.h"
#define DRAMSIZE (MEMORYSIZE * 0x100000) - STUBOFFSET - PLUGINSIZE - CODECSIZE - LCD_BUFFER_SIZE - TTB_SIZE
#define DRAMORIG 0x00000000 + STUBOFFSET
/* End of the audio buffer, where the codec buffer starts */
#define ENDAUDIOADDR (DRAMORIG + DRAMSIZE)
/* Where the codec buffer ends, and the plugin buffer starts */
#define ENDADDR (ENDAUDIOADDR + CODECSIZE)
MEMORY
{
DRAM : ORIGIN = DRAMORIG, LENGTH = DRAMSIZE
}
SECTIONS
{
/* This nice little hack is to trick ROLO into loading in a certain place
* CRT0.s takes care of making sure the code is where it needs to be
*/
loadaddress = 0x31000000;
.vectors DRAMORIG :
{
_vectorstart = .;
*(.vectors*);
*(.init.text)
. = ALIGN(0x4);
} > DRAM
.text :
{
_textstart = .;
*(.text)
*(.text*)
*(.icode)
*(.glue_7)
*(.glue_7t)
. = ALIGN(0x4);
} > DRAM
_textcopy = LOADADDR(.text);
.rodata :
{
*(.rodata) /* problems without this, dunno why */
*(.rodata*)
*(.rodata.str1.1)
*(.rodata.str1.4)
*(.irodata*)
. = ALIGN(0x4);
} > DRAM
.data :
{
*(.data*)
*(.idata*)
. = ALIGN(0x4);
} > DRAM
/DISCARD/ :
{
*(.eh_frame)
}
_initdata_end =.;
.stack (NOLOAD) :
{
*(.stack)
stackbegin = .;
. += 0x2000;
stackend = .;
} > DRAM
.bss (NOLOAD) :
{
_edata = .;
*(.bss*)
*(.ibss*)
*(COMMON)
. = ALIGN(0x4);
_end = .;
} > DRAM
.audiobuf (NOLOAD) :
{
. = ALIGN(4);
_audiobuffer = .;
audiobuffer = .;
} > DRAM
.audiobufend ENDAUDIOADDR (NOLOAD) :
{
audiobufend = .;
_audiobufend = .;
} > DRAM
.codec ENDAUDIOADDR (NOLOAD) :
{
codecbuf = .;
_codecbuf = .;
}
.plugin ENDADDR (NOLOAD) :
{
_pluginbuf = .;
pluginbuf = .;
}
}
|