summaryrefslogtreecommitdiff
path: root/firmware/target/arm/s3c2440/app.lds
blob: 7321df8af2571be7010ae9bc4a9f6301e867fab9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
#include "config.h"

ENTRY(start)

OUTPUT_FORMAT(elf32-littlearm)
OUTPUT_ARCH(arm)
STARTUP(target/arm/s3c2440/crt0.o)

#define PLUGINSIZE PLUGIN_BUFFER_SIZE
#define CODECSIZE CODEC_SIZE

#ifdef DEBUG
#define STUBOFFSET 0x10000
#else
#define STUBOFFSET 0
#endif

#include "cpu.h"
#define DRAMSIZE (MEMORYSIZE * 0x100000) - STUBOFFSET - PLUGINSIZE - CODECSIZE - LCD_BUFFER_SIZE - TTB_SIZE

#define DRAMORIG 0x00000000 + STUBOFFSET

/* End of the audio buffer, where the codec buffer starts */
#define ENDAUDIOADDR  (DRAMORIG + DRAMSIZE)

/* Where the codec buffer ends, and the plugin buffer starts */
#define ENDADDR (ENDAUDIOADDR + CODECSIZE)

MEMORY
{
    DRAM : ORIGIN = DRAMORIG, LENGTH = DRAMSIZE
}

SECTIONS
{
    /* This nice little hack is to trick ROLO into loading in a certain place
     * CRT0.s takes care of making sure the code is where it needs to be
     */
    loadaddress = 0x31000000; 

    .vectors DRAMORIG :
    {
        _vectorstart = .;
        *(.vectors*);
        *(.init.text)
        . = ALIGN(0x4);
    } > DRAM

    .text :
    {
        _textstart = .;
        *(.text)
        *(.text*)
        *(.glue_7)
        *(.glue_7t)
        . = ALIGN(0x4);
    } > DRAM

    _textcopy = LOADADDR(.text);

    .rodata :
    {
        *(.rodata)  /* problems without this, dunno why */
        *(.rodata*)
        *(.rodata.str1.1)
        *(.rodata.str1.4)
        . = ALIGN(0x4);
    } > DRAM

    .data :
    {
        *(.data*)
        . = ALIGN(0x4);
    } > DRAM

    /DISCARD/ :
    {
        *(.eh_frame)
    } 

    .iram :
    {
        _iramstart = .;
        *(.icode)
        *(.irodata)
        *(.idata)
        . = ALIGN(0x4);
        _iramend = .;
    } > DRAM

    _iramcopy = LOADADDR(.iram);

    .ibss :
    {
        _iedata = .;
        *(.ibss)
        . = ALIGN(0x4);
        _iend = .;
    } > DRAM

    .stack :
    {
       *(.stack)
       stackbegin = .;
       . += 0x2000;
       stackend = .;
    } > DRAM

    .bss :
    {
       _edata = .;
        *(.bss*)
        *(COMMON)
        . = ALIGN(0x4);
       _end = .;
    } > DRAM

    .audiobuf ALIGN(4) :
    {
        _audiobuffer = .;
        audiobuffer = .;
    } > DRAM

    .audiobufend ENDAUDIOADDR:
    {
        audiobufend = .;
        _audiobufend = .;
    } > DRAM

    .codec ENDAUDIOADDR:
    {
        codecbuf = .;
        _codecbuf = .;
    }

    .plugin ENDADDR:
    {
        _pluginbuf = .;
        pluginbuf = .;
    }
}