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#include "config.h"
ENTRY(start)
OUTPUT_FORMAT(elf32-littlearm)
OUTPUT_ARCH(arm)
STARTUP(target/arm/s3c2440/crt0.o)
#define PLUGINSIZE PLUGIN_BUFFER_SIZE
#define CODECSIZE CODEC_SIZE
#ifdef DEBUG
#define STUBOFFSET 0x10000
#else
#define STUBOFFSET 0
#endif
#include "cpu.h"
#define DRAMSIZE (MEMORYSIZE * 0x100000) - STUBOFFSET - PLUGINSIZE - CODECSIZE - LCD_BUFFER_SIZE - TTB_SIZE
#define DRAMORIG 0x00000000 + STUBOFFSET
/* End of the audio buffer, where the codec buffer starts */
#define ENDAUDIOADDR (DRAMORIG + DRAMSIZE)
/* Where the codec buffer ends, and the plugin buffer starts */
#define ENDADDR (ENDAUDIOADDR + CODECSIZE)
MEMORY
{
DRAM : ORIGIN = DRAMORIG, LENGTH = DRAMSIZE
}
SECTIONS
{
/* This nice little hack is to trick ROLO into loading in a certain place
* CRT0.s takes care of making sure the code is where it needs to be
*/
loadaddress = 0x31000000;
.vectors DRAMORIG :
{
_vectorstart = .;
*(.vectors*);
*(.init.text)
. = ALIGN(0x4);
} > DRAM
.text :
{
_textstart = .;
*(.text)
*(.text*)
*(.glue_7)
*(.glue_7t)
. = ALIGN(0x4);
} > DRAM
_textcopy = LOADADDR(.text);
.rodata :
{
*(.rodata) /* problems without this, dunno why */
*(.rodata*)
*(.rodata.str1.1)
*(.rodata.str1.4)
. = ALIGN(0x4);
} > DRAM
.data :
{
*(.data*)
. = ALIGN(0x4);
} > DRAM
/DISCARD/ :
{
*(.eh_frame)
}
.iram :
{
_iramstart = .;
*(.icode)
*(.irodata)
*(.idata)
. = ALIGN(0x4);
_iramend = .;
} > DRAM
_iramcopy = LOADADDR(.iram);
.ibss :
{
_iedata = .;
*(.ibss)
. = ALIGN(0x4);
_iend = .;
} > DRAM
.stack :
{
*(.stack)
stackbegin = .;
. += 0x2000;
stackend = .;
} > DRAM
.bss :
{
_edata = .;
*(.bss*)
*(COMMON)
. = ALIGN(0x4);
_end = .;
} > DRAM
.audiobuf ALIGN(4) :
{
_audiobuffer = .;
audiobuffer = .;
} > DRAM
.audiobufend ENDAUDIOADDR:
{
audiobufend = .;
_audiobufend = .;
} > DRAM
.codec ENDAUDIOADDR:
{
codecbuf = .;
_codecbuf = .;
}
.plugin ENDADDR:
{
_pluginbuf = .;
pluginbuf = .;
}
}
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