summaryrefslogtreecommitdiff
path: root/firmware/target/arm/as3525/button-e200v2-fuze.c
blob: 2a75fa1e6f0b96ff27f4c64b9a65a3dd8de6e5b2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2008 by Thomas Martitz
 * Copyright (C) 2008 by Dominik Wenger
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#include "config.h"
#include "system.h"
#include "button.h"
#include "button-target.h"
#include "backlight.h"
#include "dbop-as3525.h"


#if defined(SANSA_FUZE) || defined(SANSA_FUZEV2)
#define DBOP_BIT15_BUTTON       BUTTON_HOME
#define WHEEL_REPEAT_INTERVAL   (HZ/5)
#define WHEEL_COUNTER_DIV       4
#define ACCEL_INCREMENT         2
#define ACCEL_SHIFT             2
#endif

#ifdef SANSA_E200V2
#define DBOP_BIT15_BUTTON       BUTTON_REC
#define WHEEL_REPEAT_INTERVAL   (HZ/5)
#define WHEEL_COUNTER_DIV       2
#define ACCEL_INCREMENT         3
#define ACCEL_SHIFT             1
#endif

/* Buttons */
static bool hold_button     = false;
#ifndef BOOTLOADER
static bool hold_button_old = false;
#endif

void button_init_device(void)
{
    GPIOA_DIR |= (1<<1);     
    GPIOA_PIN(1) = (1<<1);
}

#if !defined(BOOTLOADER) && defined(HAVE_SCROLLWHEEL)
static void scrollwheel(unsigned int wheel_value)
{
    /* current wheel values, parsed from dbop and the resulting button */
    unsigned         btn             = BUTTON_NONE;
    /* old wheel values */
    static unsigned old_wheel_value = 0;
    static unsigned old_btn         = BUTTON_NONE;

    /*
     * Getting BUTTON_REPEAT works like this: Remember when the btn value was
     * posted to the button_queue last, and if it was recent enough, generate
     * BUTTON_REPEAT
     */
    static long      last_wheel_post = 0;

    /*
     *  Providing wheel acceleration works as follows: We increment accel
     * by 2 if the wheel was turned, and decrement it by 1 each tick
     * (no matter if it was turned), that means: the longer and faster you turn,
     * the higher accel will be. accel>>2 will actually posted to the button_queue
     */
    static int        accel = 0;
    /* We only post every 4th action, as this matches better with the physical
     * clicks of the wheel */
    static int        counter = 0;
    /* Read wheel 
     * Bits 13 and 14 of DBOP_DIN change as follows (Gray Code):
     * Clockwise rotation   00 -> 01 -> 11 -> 10 -> 00
     * Counter-clockwise    00 -> 10 -> 11 -> 01 -> 00
     *
     * For easy look-up, actual wheel values act as indicies also,
     * which is why the table seems to be not ordered correctly
     */
    static const unsigned char wheel_tbl[2][4] =
    {
        { 2, 0, 3, 1 }, /* Clockwise rotation */
        { 1, 3, 0, 2 }, /* Counter-clockwise  */ 
    };

    if(hold_button)
    {
        accel  =  counter  = 0;
        return;
    }

    if (old_wheel_value == wheel_tbl[0][wheel_value])
        btn = BUTTON_SCROLL_FWD;
    else if (old_wheel_value == wheel_tbl[1][wheel_value])
        btn = BUTTON_SCROLL_BACK;
    else if (old_wheel_value != wheel_value && accel > ACCEL_INCREMENT)
    {   /* if no button is read and wheel_value changed, assume old_btn */
        btn = old_btn;
    }
    /* else btn = BUTTON_NONE */

    if (btn != BUTTON_NONE)
    {
        if (btn != old_btn)
        {
            /* direction reversals nullify acceleration and counters */
            old_btn =  btn;
            accel  =  counter  = 0;
        }
        /* wheel_delta will cause lists to jump over items,
         * we want this for fast scrolling, but we must keep it accurate
         * for slow scrolling */
        int wheel_delta = 0;
        /* generate BUTTON_REPEAT if quick enough, scroll slightly faster too*/
        if (TIME_BEFORE(current_tick, last_wheel_post + WHEEL_REPEAT_INTERVAL))
        {
            btn |= BUTTON_REPEAT;
            wheel_delta = accel>>ACCEL_SHIFT;
        }

        accel += ACCEL_INCREMENT;

        /* the wheel is more reliable if we don't send every change,
         * every WHEEL_COUNTER_DIVth is basically one "physical click" 
         * which should make up 1 item in lists */
        if (++counter >= WHEEL_COUNTER_DIV && queue_empty(&button_queue))
        {
            buttonlight_on();
            backlight_on();
            queue_post(&button_queue, btn, ((wheel_delta+1)<<24));
            /* message posted - reset count and remember post */
            counter = 0;
            last_wheel_post = current_tick;
        }
    }
    if (accel > 0)
        accel--;

    old_wheel_value = wheel_value;
}
#endif /* !defined(BOOTLOADER) && defined(SCROLLWHEEL) */

bool button_hold(void)
{
    return hold_button;
}

unsigned short button_read_dbop(void)
{
    unsigned dbop_din = dbop_read_input();
#if defined(HAVE_SCROLLWHEEL) && !defined(BOOTLOADER)
    /* scroll wheel handling */
    scrollwheel((dbop_din >> 13) & (1<<1|1<<0));
#endif
    return dbop_din;
}

/*
 * Get button pressed from hardware
 */
int button_read_device(void)
{
#ifdef SANSA_FUZE
    static unsigned power_counter = 0;
#endif
    unsigned short dbop_din;
    int btn = BUTTON_NONE;

    dbop_din = button_read_dbop();

    /* hold button handling */
    hold_button = ((dbop_din & (1<<12)) != 0);
#ifndef BOOTLOADER
    /* light handling */
    if (hold_button != hold_button_old)
    {
        hold_button_old = hold_button;
        backlight_hold_changed(hold_button);
    }
#endif /* BOOTLOADER */
    if (hold_button) {
#ifdef SANSA_FUZE
        power_counter = HZ;
#endif
        return 0;
    }

    /* push button handling */
    if ((dbop_din & (1 << 2)) == 0)
        btn |= BUTTON_UP;
    if ((dbop_din & (1 << 3)) == 0)
        btn |= BUTTON_LEFT;
    if ((dbop_din & (1 << 4)) == 0)
        btn |= BUTTON_SELECT;
    if ((dbop_din & (1 << 5)) == 0)
        btn |= BUTTON_RIGHT;
    if ((dbop_din & (1 << 6)) == 0)
        btn |= BUTTON_DOWN;
    if ((dbop_din & (1 << 8)) != 0)
        btn |= BUTTON_POWER;
    if ((dbop_din & (1 << 15)) == 0)
        btn |= DBOP_BIT15_BUTTON;

#ifdef SANSA_FUZE
    /* read power on bit 8, but not if hold button was just released, since
     * you basically always hit power due to the slider mechanism after releasing
     * (fuze only)
     */
    if (power_counter > 0) {
            power_counter--;
        btn &= ~BUTTON_POWER;
    }
#endif

    return btn;
}