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/* define this if you have a charcell LCD display */
#define HAVE_LCD_CHARCELLS 1
/* define this if you have the Player's keyboard */
#define HAVE_PLAYER_KEYPAD 1
/* Define this if you have a MAS3507D */
#define HAVE_MAS3507D
/* Define this if you have a DAC3550A */
#define HAVE_DAC3550A
/* Define this to the CPU frequency */
#define CPU_FREQ 12000000 /* cycle time ~83.3ns */
/* Battery scale factor (?) */
#define BATTERY_SCALE_FACTOR 6546
/* Define this if you must discharge the data line by driving it low
and then set it to input to see if it stays low or goes high */
#define HAVE_I2C_LOW_FIRST
/* Define this if you control power on PADR (instead of PBDR) */
#define HAVE_POWEROFF_ON_PADR
/* Offset ( in the firmware file's header ) to the file length */
#define FIRMWARE_OFFSET_FILE_LENGTH 0
/* Offset ( in the firmware file's header ) to the file CRC */
#define FIRMWARE_OFFSET_FILE_CRC 4
/* Offset ( in the firmware file's header ) to the real data */
#define FIRMWARE_OFFSET_FILE_DATA 6
/* How to detect USB */
#define USB_PLAYERSTYLE 1
/* Define this if the platform has batteries */
#define HAVE_BATTERIES 1
/* Define this for programmable LED available */
#define HAVE_LED
/* Define this for LCD backlight available */
#define HAVE_BACKLIGHT
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