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$Id$
               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

                                 API summmary

[ This is still pretty rough and basic. Extend! ]

LCD

  #include <lcd.h>

  Generic

    Most LCD functions are specific for which output we work with, due to the
    huge differences.

    lcd_init() - init the LCD stuff
    lcd_clear_display() - clear the whole display
    lcd_backlight(on) - set backlight on/off
    lcd_puts(x,y,string) write a string at given character position

  Recorder
 
    All the functions operate on a display buffer. You make the buffer get
    shown on screen by calling lcd_update().

    lcd_update() update the LCD according to the internal buffer.


    lcd_update_rect(int x, int y, int height, int width)

      Update the given rectangle to the LCD. Give arguments measured in
      pixels. Notice that the smallest vertical resolution in updates that the
      hardware supports is even 8 pixels. This function will adjust to those.

    lcd_setfont(int font) set default font
    lcd_setmargins(int x, int y) set top/left margins
    lcd_putsxy(x,y,string,font) put a string at given position, using a
                                specific font
    lcd_bitmap(src,x,y,width,height,clear) put a bitmap at given position
    lcd_clearrect(x,y,width,height) clear a rectangle area
    lcd_fillrect(x,y,width,height) fill a rectangle area
    lcd_drawrect(x,y,width,height) draw a rectangle
    lcd_invertrect(x,y,width,height) revert the graphics of the given area
    lcd_drawline(x1,y1,x2,y2) draw a line between the coordinates
    lcd_drawpixel(x,y) put a pixel on the given coordinate
    lcd_clearpixel(x,y) clear the pixel at the given coordinate
    lcd_fontsize(font,width,height) return the width and height of the font

  Player

    lcd_define_pattern(which,pattern,lenth) define a custom pattern

Buttons

  #include <button.h>

  These functions work the same regardless of which keypad you have, but they
  return a different set of values. Note that the Recorder keypad has 10
  keys, while the Player keypad only features 6.

  int button_get(bool block)

     Returns a bitmask for which keys were pressed. If 'block' is set TRUE it
     won't return until a key is pressed.

Files

  (These functions are POSIX look-alikes)

  #include <file.h>

  int open(const char *path, int oflag);

     The open() function establishes the connection between a file and a file
     descriptor. It creates an open file descrip- tion that refers to a file
     and a file descriptor that refers to that open file description. The file
     descriptor is used by other I/O functions to refer to that file.

  int read(int fildes, void *buf, size_t nbyte);

     The read() function attempts to read nbyte bytes from the file associated
     with the open file descriptor, fildes, into the buffer pointed to by buf.

  int lseek(int fildes, off_t offset, int whence);

     The lseek() function sets the file pointer associated with the open file
     descriptor specified by fildes as follows:

        o  If whence is SEEK_SET, the pointer is  set  to  offset
           bytes.

        o  If whence is SEEK_CUR,  the  pointer  is  set  to  its
           current location plus offset.

        o  If whence is SEEK_END, the pointer is set to the  size
           of the file plus offset.

  int write(int fildes, const void *buf, size_t nbyte);

     NOT CURRENTLY SUPPORTED.

     write writes up to count bytes to the file referenced by the file
     descriptor fd from the buffer starting at buf.

  int close(int fildes);

     The close() function will deallocate the file descriptor indicated by
     fildes.  To deallocate means to make the file descriptor available for
     return by subsequent calls to open(2) or other functions that allocate
     file descriptors.

  int rename(const char *old, const char *new);

     NOT CURRENTLY SUPPORTED.

     The rename() function changes the name of a file. The old argument points
     to the pathname of the file to be renamed. The new argument points to the
     new pathname of the file.

  int remove(const char *pathname);

     NOT CURRENTLY SUPPORTED.

     remove deletes a name from the filesystem.  It calls unlink for files,
     and rmdir for directories.


Directories

  #include <dir.h>

  DIR *opendir(const char *name);

     The opendir() function opens a directory stream corresponding to the
     directory name, and returns a pointer to the directory stream.  The
     stream is positioned at the first entry in the directory.

  struct dirent *readdir(DIR *dir);

     The readdir() function returns a pointer to a dirent structure
     representing the next directory entry in the directory stream pointed to
     by dir.  It returns NULL on reaching the end-of-file or if an error
     occurred.

     Add a description of the struct here.

  int closedir(DIR *dir);

     The closedir() function closes the directory stream associated with dir.
     The directory stream descriptor dir is not available after this call.


String/Memory

  #include <string.h>

  strcmp()
  strcpy()
  memcpy()
  memset()
  ...

Memory allocation

  #include <dmalloc.h>

  void *malloc(size_t size);

     malloc() allocates size bytes and returns a pointer to the allocated
     memory. The memory is not cleared.

  void free(void *ptr);

     free() frees the memory space pointed to by ptr, which must have been
     returned by a previous call to malloc(), calloc() or realloc().
     Otherwise, or if free(ptr) has already been called before, undefined
     behaviour occurs.

  void *realloc(void *ptr, size_t size);

     realloc() changes the size of the memory block pointed to by ptr to size
     bytes.  The contents will be unchanged to the minimum of the old and new
     sizes; newly allocated memory will be uninitialized.  If ptr is NULL, the
     call is equivalent to malloc(size); if size is equal to zero, the call is
     equivalent to free(ptr).  Unless ptr is NULL, it must have been returned
     by an earlier call to malloc(), calloc() or realloc().

  void *calloc(size_t nmemb, size_t size);

     calloc() allocates memory for an array of nmemb elements of size bytes
     each and returns a pointer to the allocated memory. The memory is set to
     zero.

ID3

  #include <id3.h>
  bool mp3info(mp3entry *entry, char *filename);

     Return FALSE if successful. The given mp3entry is then filled in with
     whatever id3 info it could find about the given file.

Various

  #include <kernel.h>

  void kernel_init(void)

     Inits the kernel and starts the tick interrupt

  void sleep(ticks)

     Sleep a specified number of ticks, we have HZ ticks per second.

  void yield(void)

     Let another thread run. This should be used as soon as you have to "wait"
     for something or similar, and also if you do anything that takes "a long
     time". This function is the entire foundation that our "cooperative
     multitasking" is based on. Use it.

  int set_irq_level(int level)

     Sets the interrupt level (0 = lowest, 15 = highest) and returns the
     previous level.

  void queue_init(struct event_queue *q)

     Initialize an event queue. The maximum number of events in a queue is
     QUEUE_LENGTH-1.

  void queue_wait(struct event_queue *q, struct event *ev)

     Receive an event in a queue, blocking the thread if the queue is empty.

  void queue_post(struct event_queue *q, int id, void *data)

     Post an event to a queue.
     NOTE: Negative event ID's are for system use only!!!

  bool queue_empty(struct event_queue* q)

     Returns true if the queue is empty.

  int queue_broadcast(int id, void *data)

     Posts an event in all queues that has been initiated with queue_init().
     Returns the number of queues that were posted to.

  int tick_add_task(void (*f)(void))

     Add a task to the tick task queue. The argument is a pointer to a
     function that will be called every tick interrupt.
     At most MAX_NUM_TICK_TASKS can be active at the same time.

  int tick_remove_task(void (*f)(void))

     Remove a task from the task queue.

  void mutex_init(struct mutex *m)

     Initialize a mutex.

  void mutex_lock(struct mutex *m)

     Lock a mutex. This will block the thread if the mutex is already locked.
     Note that you will geta deadlock if you lock the mutex twice!

void mutex_unlock(struct mutex *m)

     Unlock a mutex.