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|
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2004 Jörg Hohensohn
*
* This module collects the Talkbox and voice UI functions.
* (Talkbox reads directory names from mp3 clips called thumbnails,
* the voice UI lets menus and screens "talk" from a voicefile in memory.
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <stddef.h>
#include "file.h"
#include "buffer.h"
#include "system.h"
#include "settings.h"
#include "mp3_playback.h"
#include "mpeg.h"
#include "lang.h"
#include "talk.h"
#include "id3.h"
extern void bitswap(unsigned char *data, int length); /* no header for this */
/***************** Constants *****************/
#define QUEUE_SIZE 64 /* must be a power of two */
#define QUEUE_MASK (QUEUE_SIZE-1)
const char* const dir_thumbnail_name = "_dirname.talk";
/***************** Functional Macros *****************/
#define QUEUE_LEVEL ((queue_write - queue_read) & QUEUE_MASK)
/***************** Data types *****************/
struct clip_entry /* one entry of the index table */
{
int offset; /* offset from start of voicefile file */
int size; /* size of the clip */
};
struct voicefile /* file format of our voice file */
{
int version; /* version of the voicefile */
int table; /* offset to index table, (=header size) */
int id1_max; /* number of "normal" clips contained in above index */
int id2_max; /* number of "voice only" clips contained in above index */
struct clip_entry index[]; /* followed by the index tables */
/* and finally the bitswapped mp3 clips, not visible here */
};
struct queue_entry /* one entry of the internal queue */
{
unsigned char* buf;
int len;
};
/***************** Globals *****************/
static unsigned char* p_thumbnail; /* buffer for thumbnail */
static long size_for_thumbnail; /* leftover buffer size for it */
static struct voicefile* p_voicefile; /* loaded voicefile */
static bool has_voicefile; /* a voicefile file is present */
static struct queue_entry queue[QUEUE_SIZE]; /* queue of scheduled clips */
static int queue_write; /* write index of queue, by application */
static int queue_read; /* read index of queue, by ISR context */
static int sent; /* how many bytes handed over to playback, owned by ISR */
static unsigned char curr_hd[3]; /* current frame header, for re-sync */
/***************** Private prototypes *****************/
static int load_voicefile(void);
static void mp3_callback(unsigned char** start, int* size);
static int shutup(void);
static int queue_clip(unsigned char* buf, int size, bool enqueue);
static int open_voicefile(void);
/***************** Private implementation *****************/
static int open_voicefile(void)
{
char buf[64];
char* p_lang = "english"; /* default */
if ( global_settings.lang_file[0] &&
global_settings.lang_file[0] != 0xff )
{ /* try to open the voice file of the selected language */
p_lang = global_settings.lang_file;
}
snprintf(buf, sizeof(buf), ROCKBOX_DIR LANG_DIR "/%s.voice", p_lang);
return open(buf, O_RDONLY);
}
/* load the voice file into the mp3 buffer */
static int load_voicefile(void)
{
int fd;
int size;
p_voicefile = NULL; /* indicate no voicefile if we fail below */
fd = open_voicefile();
if (fd < 0) /* failed to open */
{
p_voicefile = NULL; /* indicate no voicefile */
has_voicefile = false; /* don't try again */
return 0;
}
size = read(fd, mp3buf, mp3end - mp3buf);
if (size > 10000 /* too small is probably invalid */
&& size == filesize(fd) /* has to fit completely */
&& ((struct voicefile*)mp3buf)->table /* format check */
== offsetof(struct voicefile, index))
{
p_voicefile = (struct voicefile*)mp3buf;
/* thumbnail buffer is the remaining space behind */
p_thumbnail = mp3buf + size;
p_thumbnail += (int)p_thumbnail % 2; /* 16-bit align */
size_for_thumbnail = mp3end - p_thumbnail;
}
else
{
has_voicefile = false; /* don't try again */
}
close(fd);
return size;
}
/* called in ISR context if mp3 data got consumed */
static void mp3_callback(unsigned char** start, int* size)
{
queue[queue_read].len -= sent; /* we completed this */
queue[queue_read].buf += sent;
if (queue[queue_read].len > 0) /* current clip not finished? */
{ /* feed the next 64K-1 chunk */
sent = MIN(queue[queue_read].len, 0xFFFF);
*start = queue[queue_read].buf;
*size = sent;
return;
}
else /* go to next entry */
{
queue_read++;
if (queue_read >= QUEUE_SIZE)
queue_read = 0;
}
if (QUEUE_LEVEL) /* queue is not empty? */
{ /* start next clip */
sent = MIN(queue[queue_read].len, 0xFFFF);
*start = queue[queue_read].buf;
*size = sent;
curr_hd[0] = *start[1];
curr_hd[1] = *start[2];
curr_hd[2] = *start[3];
}
else
{
*size = 0; /* end of data */
mp3_play_stop(); /* fixme: should be done by caller */
}
}
/* stop the playback and the pending clips, but at frame boundary */
static int shutup(void)
{
unsigned char* pos;
unsigned char* search;
unsigned char* end;
if (QUEUE_LEVEL == 0) /* has ended anyway */
{
return 0;
}
CHCR3 &= ~0x0001; /* disable the DMA (and therefore the interrupt also) */
/* search next frame boundary and continue up to there */
pos = search = mp3_get_pos();
end = queue[queue_read].buf + queue[queue_read].len;
if (pos >= queue[queue_read].buf
&& pos <= end) /* really our clip? */
{ /* (for strange reasons this isn't nesessarily the case) */
/* find the next frame boundary */
while (search < end) /* search the remaining data */
{
if (*search++ != 0xFF) /* quick search for frame sync byte */
continue; /* (this does the majority of the job) */
/* look at the (bitswapped) rest of header candidate */
if (search[0] == curr_hd[0] /* do the quicker checks first */
&& search[2] == curr_hd[2]
&& (search[1] & 0x30) == (curr_hd[1] & 0x30)) /* sample rate */
{
search--; /* back to the sync byte */
break; /* From looking at it, this is our header. */
}
}
if (search-pos)
{ /* play old data until the frame end, to keep the MAS in sync */
sent = search-pos;
queue_write = queue_read + 1; /* will be empty after next callback */
if (queue_write >= QUEUE_SIZE)
queue_write = 0;
queue[queue_read].len = sent; /* current one ends after this */
DTCR3 = sent; /* let the DMA finish this frame */
CHCR3 |= 0x0001; /* re-enable DMA */
return 0;
}
}
/* nothing to do, was frame boundary or not our clip */
mp3_play_stop();
queue_write = queue_read = 0; /* reset the queue */
return 0;
}
/* schedule a clip, at the end or discard the existing queue */
static int queue_clip(unsigned char* buf, int size, bool enqueue)
{
int queue_level;
if (!enqueue)
shutup(); /* cut off all the pending stuff */
if (!size)
return 0; /* safety check */
/* disable the DMA temporarily, to be safe of race condition */
CHCR3 &= ~0x0001;
queue_level = QUEUE_LEVEL; /* check old level */
if (queue_level < QUEUE_SIZE - 1) /* space left? */
{
queue[queue_write].buf = buf; /* populate an entry */
queue[queue_write].len = size;
queue_write++; /* increase queue */
if (queue_write >= QUEUE_SIZE)
queue_write = 0;
}
if (queue_level == 0)
{ /* queue was empty, we have to do the initial start */
sent = MIN(size, 0xFFFF); /* DMA can do no more */
mp3_play_data(buf, sent, mp3_callback);
curr_hd[0] = buf[1];
curr_hd[1] = buf[2];
curr_hd[2] = buf[3];
mp3_play_pause(true); /* kickoff audio */
}
else
{
CHCR3 |= 0x0001; /* re-enable DMA */
}
return 0;
}
/***************** Public implementation *****************/
void talk_init(void)
{
int fd;
fd = open_voicefile();
if (fd >= 0) /* success */
{
close(fd);
has_voicefile = true;
}
else
{
has_voicefile = false; /* no voice file available */
}
talk_buffer_steal(); /* abuse this for most of our inits */
}
/* somebody else claims the mp3 buffer, e.g. for regular play/record */
int talk_buffer_steal(void)
{
mp3_play_stop();
queue_write = queue_read = 0; /* reset the queue */
p_voicefile = NULL; /* indicate no voicefile (trashed) */
p_thumbnail = mp3buf; /* whole space for thumbnail */
size_for_thumbnail = mp3end - mp3buf;
return 0;
}
/* play a voice ID from voicefile */
int talk_id(int id, bool enqueue)
{
int clipsize;
unsigned char* clipbuf;
int unit;
if (mpeg_status()) /* busy, buffer in use */
return -1;
if (p_voicefile == NULL && has_voicefile)
load_voicefile(); /* reload needed */
if (p_voicefile == NULL) /* still no voices? */
return -1;
if (id == -1) /* -1 is an indication for silence */
return -1;
/* check if this is a special ID, with a value */
unit = ((unsigned)id) >> UNIT_SHIFT;
if (unit)
{ /* sign-extend the value */
id = (unsigned)id << (32-UNIT_SHIFT);
id >>= (32-UNIT_SHIFT);
talk_value(id, unit, enqueue); /* speak it */
return 0; /* and stop, end of special case */
}
if (id > VOICEONLY_DELIMITER)
{ /* voice-only entries use the second part of the table */
id -= VOICEONLY_DELIMITER + 1;
if (id >= p_voicefile->id2_max)
return -1; /* must be newer than we have */
id += p_voicefile->id1_max; /* table 2 is behind table 1 */
}
else
{ /* normal use of the first table */
if (id >= p_voicefile->id1_max)
return -1; /* must be newer than we have */
}
clipsize = p_voicefile->index[id].size;
if (clipsize == 0) /* clip not included in voicefile */
return -1;
clipbuf = mp3buf + p_voicefile->index[id].offset;
queue_clip(clipbuf, clipsize, enqueue);
return 0;
}
/* play a thumbnail from file */
int talk_file(char* filename, bool enqueue)
{
int fd;
int size;
struct mp3entry info;
if (mpeg_status()) /* busy, buffer in use */
return -1;
if (p_thumbnail == NULL || size_for_thumbnail <= 0)
return -1;
if(mp3info(&info, filename, false)) /* use this to find real start */
{
return 0; /* failed to open, or invalid */
}
fd = open(filename, O_RDONLY);
if (fd < 0) /* failed to open */
{
return 0;
}
lseek(fd, info.first_frame_offset, SEEK_SET); /* behind ID data */
size = read(fd, p_thumbnail, size_for_thumbnail);
close(fd);
/* ToDo: find audio, skip ID headers and trailers */
if (size)
{
bitswap(p_thumbnail, size);
queue_clip(p_thumbnail, size, enqueue);
}
return size;
}
/* say a numeric value, this word ordering works for english,
but not necessarily for other languages (e.g. german) */
int talk_number(int n, bool enqueue)
{
int level = 0; /* mille count */
int mil = 1000000000; /* highest possible "-illion" */
if (mpeg_status()) /* busy, buffer in use */
return -1;
if (!enqueue)
shutup(); /* cut off all the pending stuff */
if (n==0)
{ /* special case */
talk_id(VOICE_ZERO, true);
return 0;
}
if (n<0)
{
talk_id(VOICE_MINUS, true);
n = -n;
}
while (n)
{
int segment = n / mil; /* extract in groups of 3 digits */
n -= segment * mil; /* remove the used digits from number */
mil /= 1000; /* digit place for next round */
if (segment)
{
int hundreds = segment / 100;
int ones = segment % 100;
if (hundreds)
{
talk_id(VOICE_ZERO + hundreds, true);
talk_id(VOICE_HUNDRED, true);
}
/* combination indexing */
if (ones > 20)
{
int tens = ones/10 + 18;
talk_id(VOICE_ZERO + tens, true);
ones %= 10;
}
/* direct indexing */
if (ones)
talk_id(VOICE_ZERO + ones, true);
/* add billion, million, thousand */
if (mil)
talk_id(VOICE_BILLION + level, true);
}
level++;
}
return 0;
}
/* singular/plural aware saying of a value */
int talk_value(int n, int unit, bool enqueue)
{
int unit_id;
const int unit_voiced[] =
{ /* lookup table for the voice ID of the units */
-1, -1, -1, /* regular ID, int, signed */
VOICE_MILLISECONDS, /* here come the "real" units */
VOICE_SECONDS,
VOICE_MINUTES,
VOICE_HOURS,
VOICE_KHZ,
VOICE_DB,
VOICE_PERCENT,
VOICE_MEGABYTE,
VOICE_GIGABYTE,
VOICE_MILLIAMPHOURS,
VOICE_PIXEL,
VOICE_PER_SEC,
VOICE_HERTZ,
};
if (mpeg_status()) /* busy, buffer in use */
return -1;
if (unit < 0 || unit >= UNIT_LAST)
unit_id = -1;
else
unit_id = unit_voiced[unit];
if ((n==1 || n==-1) /* singular? */
&& unit_id >= VOICE_SECONDS && unit_id <= VOICE_HOURS)
{
unit_id--; /* use the singular for those units which have */
}
/* special case with a "plus" before */
if (n > 0 && (unit == UNIT_SIGNED || unit == UNIT_DB))
{
talk_id(VOICE_PLUS, enqueue);
enqueue = true;
}
talk_number(n, enqueue); /* say the number */
talk_id(unit_id, true); /* say the unit, if any */
return 0;
}
/* spell a string */
int talk_spell(char* spell, bool enqueue)
{
char c; /* currently processed char */
if (mpeg_status()) /* busy, buffer in use */
return -1;
if (!enqueue)
shutup(); /* cut off all the pending stuff */
while ((c = *spell++) != '\0')
{
/* if this grows into too many cases, I should use a table */
if (c >= 'A' && c <= 'Z')
talk_id(VOICE_CHAR_A + c - 'A', true);
else if (c >= 'a' && c <= 'z')
talk_id(VOICE_CHAR_A + c - 'a', true);
else if (c >= '0' && c <= '9')
talk_id(VOICE_ZERO + c - '0', true);
else if (c == '-')
talk_id(VOICE_MINUS, true);
else if (c == '+')
talk_id(VOICE_PLUS, true);
else if (c == '.')
talk_id(VOICE_POINT, true);
}
return 0;
}
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