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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <lcd.h>
#include <lcd-remote.h>
#include "backlight.h"
#include <font.h>
#include <button.h>
#include <sprintf.h>
#include <settings.h>
#include <kernel.h>
#include <icons.h>
#include "screen_access.h"
#include "textarea.h"
struct screen screens[NB_SCREENS];
void screen_init(struct screen * screen, enum screen_type screen_type)
{
switch(screen_type)
{
#ifdef HAVE_REMOTE_LCD
case SCREEN_REMOTE:
screen->depth=LCD_REMOTE_DEPTH;
screen->has_disk_led=false;
#if 1 /* all remote LCDs are bitmapped so far */
screen->width=LCD_REMOTE_WIDTH;
screen->height=LCD_REMOTE_HEIGHT;
screen->setmargins=&lcd_remote_setmargins;
screen->getymargin=&lcd_remote_getymargin;
screen->getxmargin=&lcd_remote_getxmargin;
screen->setfont=&lcd_remote_setfont;
screen->setfont(FONT_UI);
screen->getstringsize=&lcd_remote_getstringsize;
screen->putsxy=&lcd_remote_putsxy;
screen->mono_bitmap=&lcd_remote_mono_bitmap;
screen->mono_bitmap_part=&lcd_remote_mono_bitmap_part;
screen->set_drawmode=&lcd_remote_set_drawmode;
#if LCD_REMOTE_DEPTH > 1
#if defined(HAVE_LCD_COLOR)
screen->color_to_native=&lcd_remote_color_to_native;
#endif
screen->get_background=&lcd_remote_get_background;
screen->get_foreground=&lcd_remote_get_foreground;
screen->set_background=&lcd_remote_set_background;
screen->set_foreground=&lcd_remote_set_foreground;
#endif /* LCD_REMOTE_DEPTH > 1 */
screen->update_rect=&lcd_remote_update_rect;
screen->fillrect=&lcd_remote_fillrect;
screen->drawrect=&lcd_remote_drawrect;
screen->drawpixel=&lcd_remote_drawpixel;
screen->drawline=&lcd_remote_drawline;
screen->vline=&lcd_remote_vline;
screen->hline=&lcd_remote_hline;
screen->scroll_speed=&lcd_remote_scroll_speed;
screen->scroll_delay=&lcd_remote_scroll_delay;
screen->scroll_step=&lcd_remote_scroll_step;
screen->invertscroll=&lcd_remote_invertscroll;
#endif /* LCD_REMOTE_DEPTH > 1 */
screen->puts_offset=&lcd_remote_puts_offset;
screen->puts_style_offset=&lcd_remote_puts_style_offset;
screen->puts_scroll_style=&lcd_remote_puts_scroll_style;
screen->puts_scroll_offset=&lcd_remote_puts_scroll_offset;
screen->puts_scroll_style_offset=&lcd_remote_puts_scroll_style_offset;
#if 0 /* no charcell remote LCDs so far */
screen->width=11;
screen->height=2;
screen->double_height=&lcd_remote_double_height;
screen->putc=&lcd_remote_putc;
screen->get_locked_pattern=&lcd_remote_get_locked_pattern;
screen->define_pattern=&lcd_remote_define_pattern;
#ifdef SIMULATOR
screen->icon=&sim_lcd_remote_icon;
#else
screen->icon=&lcd_remote_icon;
#endif
#endif /* 0 */
screen->init=&lcd_remote_init;
screen->puts_scroll=&lcd_remote_puts_scroll;
screen->stop_scroll=&lcd_remote_stop_scroll;
screen->clear_display=&lcd_remote_clear_display;
screen->update=&lcd_remote_update;
screen->puts=&lcd_remote_puts;
screen->backlight_on=&remote_backlight_on;
screen->backlight_off=&remote_backlight_off;
screen->is_backlight_on=&is_remote_backlight_on;
screen->backlight_set_timeout=&remote_backlight_set_timeout;
break;
#endif /* HAVE_REMOTE_LCD */
case SCREEN_MAIN:
default:
screen->depth=LCD_DEPTH;
#if (CONFIG_LED == LED_VIRTUAL)
screen->has_disk_led=false;
#elif defined(HAVE_REMOTE_LCD)
screen->has_disk_led=true;
#endif
#ifdef HAVE_LCD_BITMAP
screen->width=LCD_WIDTH;
screen->height=LCD_HEIGHT;
screen->setmargins=&lcd_setmargins;
screen->getymargin=&lcd_getymargin;
screen->getxmargin=&lcd_getxmargin;
screen->setfont=&lcd_setfont;
screen->setfont(FONT_UI);
screen->getstringsize=&lcd_getstringsize;
screen->putsxy=&lcd_putsxy;
screen->mono_bitmap=&lcd_mono_bitmap;
screen->mono_bitmap_part=&lcd_mono_bitmap_part;
screen->set_drawmode=&lcd_set_drawmode;
#if LCD_DEPTH > 1
screen->bitmap=&lcd_bitmap;
screen->bitmap_part=&lcd_bitmap_part;
#if LCD_DEPTH == 2
/* No transparency yet for grayscale lcd */
screen->transparent_bitmap=&lcd_bitmap;
screen->transparent_bitmap_part=&lcd_bitmap_part;
#else
screen->transparent_bitmap=&lcd_bitmap_transparent;
screen->transparent_bitmap_part=&lcd_bitmap_transparent_part;
#endif
#if defined(HAVE_LCD_COLOR) && defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1
screen->color_to_native=&lcd_color_to_native;
#endif
screen->get_background=&lcd_get_background;
screen->get_foreground=&lcd_get_foreground;
screen->set_background=&lcd_set_background;
screen->set_foreground=&lcd_set_foreground;
#endif
screen->update_rect=&lcd_update_rect;
screen->fillrect=&lcd_fillrect;
screen->drawrect=&lcd_drawrect;
screen->drawpixel=&lcd_drawpixel;
screen->drawline=&lcd_drawline;
screen->vline=&lcd_vline;
screen->hline=&lcd_hline;
screen->scroll_speed=&lcd_scroll_speed;
screen->scroll_delay=&lcd_scroll_delay;
screen->scroll_step=&lcd_scroll_step;
screen->invertscroll=&lcd_invertscroll;
screen->puts_offset=&lcd_puts_offset;
screen->puts_style_offset=&lcd_puts_style_offset;
screen->puts_scroll_style=&lcd_puts_scroll_style;
screen->puts_scroll_offset=&lcd_puts_scroll_offset;
screen->puts_scroll_style_offset=&lcd_puts_scroll_style_offset;
#endif /* HAVE_LCD_BITMAP */
#ifdef HAVE_LCD_CHARCELLS
screen->width=11; /* width in characters instead of pixels */
screen->height=2;
screen->double_height=&lcd_double_height;
screen->putc=&lcd_putc;
screen->get_locked_pattern=&lcd_get_locked_pattern;
screen->define_pattern=&lcd_define_pattern;
#ifdef SIMULATOR
screen->icon=&sim_lcd_icon;
#else
screen->icon=&lcd_icon;
#endif
#endif /* HAVE_LCD_CHARCELLS */
screen->init=&lcd_init;
screen->puts_scroll=&lcd_puts_scroll;
screen->stop_scroll=&lcd_stop_scroll;
screen->clear_display=&lcd_clear_display;
#if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR)
screen->update=&lcd_update;
#endif
screen->puts=&lcd_puts;
screen->backlight_on=&backlight_on;
screen->backlight_off=&backlight_off;
screen->is_backlight_on=&is_backlight_on;
screen->backlight_set_timeout=&backlight_set_timeout;
break;
}
screen->screen_type=screen_type;
#ifdef HAS_BUTTONBAR
screen->has_buttonbar=false;
#endif
gui_textarea_update_nblines(screen);
}
#ifdef HAVE_LCD_BITMAP
void screen_clear_area(struct screen * display, int xstart, int ystart,
int width, int height)
{
display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
display->fillrect(xstart, ystart, width, height);
display->set_drawmode(DRMODE_SOLID);
}
#endif
void screen_access_init(void)
{
int i;
FOR_NB_SCREENS(i)
screen_init(&screens[i], i);
}
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