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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2014 Franklin Wei, Benjamin Brown
* Copyright (C) 2004 Gregory Montoir
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
***************************************************************************/
#ifndef __XWORLD_SYS_H__
#define __XWORLD_SYS_H__
#include "plugin.h"
#include "intern.h"
#if (PLUGIN_BUFFER_SIZE >= 0x80000 && defined(HAVE_LCD_COLOR) && LCD_DEPTH < 24)
#define SYS_MOTION_BLUR
/* must be odd */
#define BLUR_FRAMES 3
#endif
#define NUM_COLORS 16
#define MAX_MUTEXES 16
#define SETTINGS_FILE "settings.zfg" /* change when backwards-compatibility is broken */
#define CODE_X 80
#define CODE_Y 36
enum {
DIR_LEFT = 1 << 0,
DIR_RIGHT = 1 << 1,
DIR_UP = 1 << 2,
DIR_DOWN = 1 << 3
};
struct PlayerInput {
uint8_t dirMask;
bool button;
bool code;
bool pause;
bool quit;
char lastChar;
bool save, load;
bool fastMode;
int8_t stateSlot;
};
struct keymapping_t {
int up;
int down;
int left;
int right;
/* These aren't conditional, even if they aren't used (this is to
* prevent headers and source from having varying defintions of
* this structure, leading to memory corruption */
int upleft;
int upright;
int downleft;
int downright;
};
typedef void (*AudioCallback)(void *param, uint8_t *stream, int len);
typedef uint32_t (*TimerCallback)(uint32_t delay, void *param);
struct System {
struct mutex mutex_memory[MAX_MUTEXES];
uint16_t mutex_bitfield;
struct PlayerInput input;
fb_data palette[NUM_COLORS];
struct Engine* e;
struct keymapping_t keymap;
void *membuf;
size_t bytes_left;
bool loaded;
struct {
bool negative_enabled;
/*
scaling quality:
0: off
1: fast
2: good (color only)
*/
int scaling_quality;
/*
rotation:
0: off
1: cw
2: ccw
*/
int rotation_option;
bool showfps;
bool sound_enabled;
int sound_bufsize;
bool zoom;
bool blur;
} settings;
};
void sys_init(struct System*, const char *title);
void sys_menu(struct System*);
void sys_destroy(struct System*);
void sys_setPalette(struct System*, uint8_t s, uint8_t n, const uint8_t *buf);
void sys_copyRect(struct System*, uint16_t x, uint16_t y, uint16_t w, uint16_t h, const uint8_t *buf, uint32_t pitch);
void sys_processEvents(struct System*);
void sys_sleep(struct System*, uint32_t duration);
uint32_t sys_getTimeStamp(struct System*);
void sys_startAudio(struct System*, AudioCallback callback, void *param);
void sys_stopAudio(struct System*);
uint32_t sys_getOutputSampleRate(struct System*);
void *sys_addTimer(struct System*, uint32_t delay, TimerCallback callback, void *param);
void sys_removeTimer(struct System*, void *timerId);
void *sys_createMutex(struct System*);
void sys_destroyMutex(struct System*, void *mutex);
void sys_lockMutex(struct System*, void *mutex);
void sys_unlockMutex(struct System*, void *mutex);
/* a quick 'n dirty function to get some bytes in the audio buffer after zeroing them */
/* pretty much does the same thing as calloc, though much uglier and there's no free() */
void *sys_get_buffer(struct System*, size_t);
uint8_t* getOffScreenFramebuffer(struct System*);
struct MutexStack_t {
struct System *sys;
void *_mutex;
};
void MutexStack(struct MutexStack_t*, struct System*, void*);
void MutexStack_destroy(struct MutexStack_t*);
#endif
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