summaryrefslogtreecommitdiff
path: root/apps/plugins/star.c
blob: c9d31a6c9a15055691e36464d72969f7405bf672 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2002 Frederic Dang Ngoc
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP

PLUGIN_HEADER

/* size of a level in file */
#define STAR_LEVEL_SIZE    ((STAR_WIDTH + 1) * STAR_HEIGHT + 1)

/* size of the game board */
#define STAR_WIDTH      16
#define STAR_HEIGHT      9

/* number of level */
#define STAR_LEVEL_COUNT 20

/* values of object in the board */
#define STAR_VOID       '.'
#define STAR_WALL       '*'
#define STAR_STAR       'o'
#define STAR_BALL       'X'
#define STAR_BLOCK      'x'

/* sleep time between two frames */
#if (LCD_HEIGHT * LCD_WIDTH >= 70000) && defined(IPOD_ARCH)
/* iPod 5G LCD is *slow* */
#define STAR_SLEEP rb->yield();
#elif (LCD_HEIGHT * LCD_WIDTH >= 30000)
#define STAR_SLEEP rb->sleep(0);
#else
#define STAR_SLEEP rb->sleep(1);
#endif

/* value of ball and block control */
#define STAR_CONTROL_BALL  0
#define STAR_CONTROL_BLOCK 1

/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define STAR_QUIT           BUTTON_OFF
#define STAR_UP             BUTTON_UP
#define STAR_DOWN           BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_ON
#define STAR_TOGGLE_CONTROL2 BUTTON_PLAY
#define STAR_LEVEL_UP       BUTTON_F3
#define STAR_LEVEL_DOWN     BUTTON_F1
#define STAR_LEVEL_REPEAT   BUTTON_F2
#define STAR_MENU_RUN       BUTTON_PLAY
#define STAR_MENU_RUN2      BUTTON_RIGHT
#define STAR_MENU_RUN3      BUTTON_ON

#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define STAR_QUIT           BUTTON_OFF
#define STAR_UP             BUTTON_UP
#define STAR_DOWN           BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_ON
#define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
#define STAR_LEVEL_UP       BUTTON_F3
#define STAR_LEVEL_DOWN     BUTTON_F1
#define STAR_LEVEL_REPEAT   BUTTON_F2
#define STAR_MENU_RUN       BUTTON_SELECT
#define STAR_MENU_RUN2      BUTTON_RIGHT
#define STAR_MENU_RUN3      BUTTON_ON

#elif CONFIG_KEYPAD == ONDIO_PAD
#define STAR_QUIT           BUTTON_OFF
#define STAR_UP             BUTTON_UP
#define STAR_DOWN           BUTTON_DOWN
#define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
#define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
#define STAR_LEVEL_UP       (BUTTON_MENU | BUTTON_RIGHT)
#define STAR_LEVEL_DOWN     (BUTTON_MENU | BUTTON_LEFT)
#define STAR_LEVEL_REPEAT   (BUTTON_MENU | BUTTON_UP)
#define STAR_MENU_RUN       BUTTON_RIGHT

#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
      (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define STAR_QUIT           BUTTON_OFF
#define STAR_UP             BUTTON_UP
#define STAR_DOWN           BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_MODE
#define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
#define STAR_LEVEL_UP       (BUTTON_ON | BUTTON_RIGHT)
#define STAR_LEVEL_DOWN     (BUTTON_ON | BUTTON_LEFT)
#define STAR_LEVEL_REPEAT   (BUTTON_ON | BUTTON_SELECT)
#define STAR_MENU_RUN       BUTTON_RIGHT
#define STAR_MENU_RUN2      BUTTON_SELECT

#define STAR_RC_QUIT BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
      (CONFIG_KEYPAD == IPOD_3G_PAD) || \
      (CONFIG_KEYPAD == IPOD_1G2G_PAD)

#define STAR_QUIT           (BUTTON_SELECT | BUTTON_MENU)
#define STAR_UP             BUTTON_MENU
#define STAR_DOWN           BUTTON_PLAY
#define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT
#define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL)
#define STAR_LEVEL_UP       (BUTTON_SELECT | BUTTON_RIGHT)
#define STAR_LEVEL_DOWN     (BUTTON_SELECT | BUTTON_LEFT)
#define STAR_LEVEL_REPEAT   (BUTTON_SELECT | BUTTON_PLAY)
#define STAR_MENU_RUN       BUTTON_RIGHT
#define STAR_MENU_RUN2      BUTTON_SELECT

#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)

#define STAR_QUIT           BUTTON_POWER
#define STAR_UP             BUTTON_UP
#define STAR_DOWN           BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_SELECT
#define STAR_LEVEL_UP_PRE   BUTTON_REC
#define STAR_LEVEL_UP       (BUTTON_REC|BUTTON_REL)
#define STAR_LEVEL_DOWN_PRE BUTTON_REC
#define STAR_LEVEL_DOWN     (BUTTON_REC|BUTTON_REPEAT)
#define STAR_LEVEL_REPEAT   BUTTON_PLAY
#define STAR_MENU_RUN       BUTTON_RIGHT
#define STAR_MENU_RUN2      BUTTON_SELECT

#elif (CONFIG_KEYPAD == GIGABEAT_PAD)

#define STAR_QUIT           BUTTON_POWER
#define STAR_UP             BUTTON_UP
#define STAR_DOWN           BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_SELECT
#define STAR_LEVEL_UP       BUTTON_VOL_UP
#define STAR_LEVEL_DOWN     BUTTON_VOL_DOWN
#define STAR_LEVEL_REPEAT   BUTTON_A
#define STAR_MENU_RUN       BUTTON_SELECT

#elif (CONFIG_KEYPAD == SANSA_E200_PAD)

#define STAR_QUIT BUTTON_POWER
#define STAR_UP   BUTTON_UP
#define STAR_DOWN BUTTON_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_SELECT
#define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
#define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
#define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
#define STAR_MENU_RUN BUTTON_SELECT


#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)

#define STAR_QUIT           BUTTON_POWER
#define STAR_UP             BUTTON_SCROLL_UP
#define STAR_DOWN           BUTTON_SCROLL_DOWN
#define STAR_TOGGLE_CONTROL BUTTON_REW
#define STAR_LEVEL_UP       (BUTTON_PLAY | BUTTON_SCROLL_UP)
#define STAR_LEVEL_DOWN     (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
#define STAR_LEVEL_REPEAT   (BUTTON_PLAY | BUTTON_RIGHT)
#define STAR_MENU_RUN       BUTTON_FF

#endif

/* function returns because of USB? */
static bool usb_detected = false;

/* position of the ball */
static int ball_x, ball_y;

/* position of the block */
static int block_x, block_y;

/* number of stars to get to finish the level */
static int star_count;

/* the object we control : ball or block */
static int control;

/* the current board */
static char board[STAR_HEIGHT][STAR_WIDTH];

#include "star_tiles.h"

#define TILE_WIDTH    BMPWIDTH_star_tiles
#define TILE_HEIGHT   (BMPHEIGHT_star_tiles/5)
#define STAR_OFFSET_X ((LCD_WIDTH - STAR_WIDTH * TILE_WIDTH) / 2)
#define STAR_OFFSET_Y ((LCD_HEIGHT - STAR_HEIGHT * TILE_HEIGHT - MAX(TILE_HEIGHT, 8)) / 2)

#define WALL  0
#define SPACE 1
#define BLOCK 2
#define STAR  3
#define BALL  4

#define MENU_START 0

/* char font size */
static int char_width = -1;
static int char_height = -1;

static struct plugin_api* rb;

/* this arrays contains a group of levels loaded into memory */
static unsigned char* levels =
"****************\n"
"*X**........o*x*\n"
"*..........o.***\n"
"*.......**o....*\n"
"*...**.o......**\n"
"**.o..o.....o..*\n"
"*.o......o**.o.*\n"
"*.....**o.....o*\n"
"****************\n"
"\n"
".*..*.*.*...*.**\n"
"*...o.........X*\n"
"...*o..*o...o...\n"
"*.*.o.....o..*.*\n"
"......*...o...*.\n"
"*....*x*..o....*\n"
"...*..*.*...*oo*\n"
"*.............*.\n"
".*..*........*..\n"
"\n"
"****************\n"
"*...........o*x*\n"
"*...**......**X*\n"
"*...*o.........*\n"
"*.o.....o**...o*\n"
"*.*o..o..o*..o**\n"
"*.**o.*o..o.o***\n"
"*o....**o......*\n"
"****************\n"
"\n"
"****************\n"
"*............*x*\n"
"*.....*........*\n"
"**o*o.o*o*o*o*o*\n"
"*.*.*o.o*.*.*.**\n"
"**o*o*o.o*o*o*o*\n"
"*.....*........*\n"
"*...*.......*X.*\n"
"****************\n"
"\n"
".**************.\n"
"*X..*...*..*...*\n"
"*..*o.*.o..o.*.*\n"
"**......*..*...*\n"
"*o.*o*........**\n"
"**.....*.o.*...*\n"
"*o*..*.*.*...*x*\n"
"*...*....o*..*o*\n"
".**************.\n"
"\n"
"....************\n"
"...*...o...*o.o*\n"
"..*....o....*.**\n"
".*.....o.......*\n"
"*X.....o.......*\n"
"**.....o..*...**\n"
"*......o....*..*\n"
"*x.*...o..**o..*\n"
"****************\n"
"\n"
"****************\n"
"*..............*\n"
".**.***..*o.**o*\n"
".*o..*o.*.*.*.*.\n"
"..*..*..***.**..\n"
".**..*..*o*.*o**\n"
"*..............*\n"
"*..X*o....x..*o*\n"
"****************\n"
"\n"
"***************.\n"
"*..o**.........*\n"
"*..*o..**.o....*\n"
"*..o**.*.*o....*\n"
"**.....**..*o*.*\n"
"**.*.......o*o.*\n"
"*oxo*...o..*X*.*\n"
"**.............*\n"
".***************\n"
"\n"
"..*.***********.\n"
".*o*o......*..X*\n"
"*o.o*....o....*.\n"
".*.*..o**..o*..*\n"
"*..*o.*oxo....o*\n"
"*.....o**.....*.\n"
"*o*o.........*..\n"
"*...........*...\n"
".***********....\n"
"\n"
"....***********.\n"
"*****.o........*\n"
"*...x.***o.o*.o*\n"
"*.o...*o.*o...*.\n"
"*.....*..o..*.o*\n"
"*o*o..*.o*..*X*.\n"
".*o...***..***..\n"
"*.........*.*.*.\n"
".*********..*..*\n"
"\n"
"****************\n"
"*......*......X*\n"
"*..*oo.....oo.**\n"
"**...o...**...o*\n"
"*o....*o*oo..***\n"
"**.**....**....*\n"
"*o..o*.o....x.o*\n"
"**o***....*...**\n"
"***************.\n"
"\n"
"**.....**..****.\n"
"*X*****o.***.o**\n"
"*....oo.....o..*\n"
"*.**..**o..*o*.*\n"
"*.*.o.*.*o.**..*\n"
"*.**..**...*x*.*\n"
"*.....o........*\n"
"*........o.....*\n"
"****************\n"
"\n"
".**************.\n"
"*.X*........o.**\n"
"*.*...*o...o**.*\n"
"*.......o....*.*\n"
"*.o..........*o*\n"
"*.*......o.....*\n"
"**......o.o..*o*\n"
"*x..*....o.*.*.*\n"
".**************.\n"
"\n"
"****************\n"
"*o*o........o*o*\n"
"*.o*X......**..*\n"
"*.x........o...*\n"
"*........o*....*\n"
"*......o.......*\n"
"*.o*........*..*\n"
"*o*o........o*o*\n"
"****************\n"
"\n"
".******.********\n"
"*.....o*.....o.*\n"
"*.*.o.*..*...o.*\n"
"*..X*...*oo.*o.*\n"
".*.*...*.o..x*.*\n"
"*o.......*..*o.*\n"
".*......o.....*.\n"
"*o............o*\n"
"****************\n"
"\n"
"****************\n"
"**.x*o.o......o*\n"
"*o.Xo*o.......**\n"
"**.***........**\n"
"**.....o*o*....*\n"
"*oo.......o*o..*\n"
"**.o....****o..*\n"
"**o*..*........*\n"
"****************\n"
"\n"
"****************\n"
"*.o*........*X.*\n"
"*.*..o*oo*o..*.*\n"
"*....*o**o*.o..*\n"
"*.o*.......o*..*\n"
"*..o*o....o*...*\n"
"*.*..*.**o*..*.*\n"
"*....o.*o...x..*\n"
"****************\n"
"\n"
"****************\n"
"*.o....o..x*...*\n"
"*..*o*o...*o...*\n"
"*...*o*....*o..*\n"
"*...o..*...o*o.*\n"
"*.*o*...*.o*...*\n"
"*.o*o.*.o.*....*\n"
"*o*X..*.....*..*\n"
"****************\n"
"\n"
"****************\n"
"*o...**.....**o*\n"
"*.*..*......*o.*\n"
"*.o*...o**..o..*\n"
"*.*....*o......*\n"
"*....*...o*....*\n"
"*.**.o*.**o..*x*\n"
"*.o*.*o.....**X*\n"
"****************\n"
"\n"
"****************\n"
"*...o*o........*\n"
"**o..o*.**o...**\n"
"*.*.*.o...*..*.*\n"
"*.x.*..**..*.Xo*\n"
"*.*..*...o.*.*.*\n"
"**...o**.*o..o**\n"
"*........o*o...*\n"
"****************";

/**
 * Display text.
 */
void star_display_text(char *str, bool waitkey)
{
    int chars_by_line;
    int lines_by_screen;
    int chars_for_line;
    int current_line = 0;
    int first_char_index = 0;
    char *ptr_char;
    char *ptr_line;
    int i;
    char line[255];
    int key;
    bool go_on;

    rb->lcd_clear_display();

    chars_by_line = LCD_WIDTH / char_width;
    lines_by_screen = LCD_HEIGHT / char_height;

    do
    {
        ptr_char = str + first_char_index;
        chars_for_line = 0;
        i = 0;
        ptr_line = line;
        while (i < chars_by_line)
        {
            switch (*ptr_char)
            {
                case '\t':
                case ' ':
                    *(ptr_line++) = ' ';
                case '\n':
                case '\0':
                    chars_for_line = i;
                    break;

                default:
                    *(ptr_line++) = *ptr_char;
            }
            if (*ptr_char == '\n' || *ptr_char == '\0')
                break;
            ptr_char++;
            i++;
        }

        if (chars_for_line == 0)
            chars_for_line = i;

        line[chars_for_line] = '\0';

        /* test if we have cut a word. If it is the case we don't have to */
        /* skip the space */
        if (i == chars_by_line && chars_for_line == chars_by_line)
            first_char_index += chars_for_line;
        else
            first_char_index += chars_for_line + 1;

        /* print the line on the screen */
        rb->lcd_putsxy(0, current_line * char_height, line);

        /* if the number of line showed on the screen is equals to the */
        /* maximum number of line we can show, we wait for a key pressed to */
        /* clear and show the remaining text. */
        current_line++;
        if (current_line == lines_by_screen || *ptr_char == '\0')
        {
            current_line = 0;
            rb->lcd_update();
            go_on = false;
            while (waitkey && !go_on)
            {
                key = rb->button_get(true);
                switch (key)
                {
                    case STAR_QUIT:
                    case BUTTON_LEFT:
                    case STAR_DOWN:
                        go_on = true;
                        break;

                    default:
                        if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
                        {
                            usb_detected = true;
                            go_on = true;
                            break;
                        }
                }
            }
            rb->lcd_clear_display();
        }
    } while (*ptr_char != '\0');
}

/**
 * Do a pretty transition from one level to another.
 */
#if !defined(GIGABEAT_F) || defined(SIMULATOR)
/* FIXME: this crashes on the Gigabeat but not in the sim */
static void star_transition_update(void)
{
    const int center_x = LCD_WIDTH / 2;
    const int center_y = LCD_HEIGHT / 2;
    int x = 0;
    int y = 0;
#if LCD_WIDTH >= LCD_HEIGHT
#if defined(IPOD_VIDEO)
    const int step = 4;
#else
    const int step = 1;
#endif
    const int lcd_demi_width = LCD_WIDTH / 2;
    int var_y = 0;

    for (; x < lcd_demi_width ; x+=step)
    {
        var_y += LCD_HEIGHT;
        if (var_y > LCD_WIDTH)
        {
            var_y -= LCD_WIDTH;
            y+=step;
        }
        rb->lcd_update_rect(center_x - x, center_y - y, x*2, step);
        rb->lcd_update_rect(center_x - x, center_y - y, step, y*2);
        rb->lcd_update_rect(center_x + x - step, center_y - y, step, y*2);
        rb->lcd_update_rect(center_x - x, center_y + y - step, x*2, step);
        STAR_SLEEP
    }
#else
    int lcd_demi_height = LCD_HEIGHT / 2;
    int var_x = 0;

    for (; y < lcd_demi_height ; y++)
    {
        var_x += LCD_WIDTH;
        if (var_x > LCD_HEIGHT)
        {
            var_x -= LCD_HEIGHT;
            x++;
        }
        rb->lcd_update_rect(center_x - x, center_y - y, x * 2, 1);
        rb->lcd_update_rect(center_x - x, center_y - y, 1, y * 2);
        rb->lcd_update_rect(center_x + x - 1, center_y - y, 1, y * 2);
        rb->lcd_update_rect(center_x - x, center_y + y - 1, x * 2, 1);
        STAR_SLEEP
    }
#endif
    rb->lcd_update();
}
#endif

/**
 * Display information board of the current level.
 */
static void star_display_board_info(int current_level)
{
    int label_pos_y, tile_pos_y;
    char str_info[32];

    if (TILE_HEIGHT > char_height)
    {
        tile_pos_y = LCD_HEIGHT - TILE_HEIGHT;
        label_pos_y = tile_pos_y + (TILE_HEIGHT - char_height) / 2;
    }
    else
    {
        label_pos_y = LCD_HEIGHT - char_height;
        tile_pos_y = label_pos_y + (char_height - TILE_HEIGHT) / 2;
    }

    rb->snprintf(str_info, sizeof(str_info), "L:%02d", current_level + 1);
    rb->lcd_putsxy(STAR_OFFSET_X, label_pos_y, str_info);
    rb->snprintf(str_info, sizeof(str_info), "S:%02d", star_count);
    rb->lcd_putsxy(LCD_WIDTH/2 - 2 * char_width, label_pos_y, str_info);
    rb->lcd_putsxy(STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH - 2 * char_width,
                   label_pos_y, "C:");

    rb->lcd_bitmap_part(star_tiles, 0, control == STAR_CONTROL_BALL ?
                        BALL*TILE_HEIGHT : BLOCK*TILE_HEIGHT, TILE_WIDTH,
                        STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH,
                        tile_pos_y, TILE_WIDTH, TILE_HEIGHT);

    rb->lcd_update_rect(0, MIN(label_pos_y, tile_pos_y), LCD_WIDTH,
                        MAX(TILE_HEIGHT, char_height));
}


/**
 * Load a level into board array.
 */
static int star_load_level(int current_level)
{
    int x, y;
    char *ptr_tab;

    if (current_level < 0)
        current_level = 0;
    else if (current_level > STAR_LEVEL_COUNT-1)
        current_level = STAR_LEVEL_COUNT-1;


    ptr_tab = levels + current_level * STAR_LEVEL_SIZE;
    control = STAR_CONTROL_BALL;
    star_count = 0;

    rb->lcd_clear_display();

    for (y = 0 ; y < STAR_HEIGHT ; y++)
    {
        for (x = 0 ; x < STAR_WIDTH ; x++)
        {
            board[y][x] = *ptr_tab;
            switch (*ptr_tab)
            {
#   define DRAW_TILE( a )                                                 \
                    rb->lcd_bitmap_part( star_tiles, 0,                   \
                                         a*TILE_HEIGHT, TILE_WIDTH,       \
                                         STAR_OFFSET_X + x * TILE_WIDTH,  \
                                         STAR_OFFSET_Y + y * TILE_HEIGHT, \
                                         TILE_WIDTH, TILE_HEIGHT);
                case STAR_VOID:
                    DRAW_TILE( SPACE );
                    break;

                case STAR_WALL:
                    DRAW_TILE( WALL );
                    break;

                case STAR_STAR:
                    DRAW_TILE( STAR );
                    star_count++;
                    break;

                case STAR_BALL:
                    ball_x = x;
                    ball_y = y;
                    DRAW_TILE( BALL );
                    break;


                case STAR_BLOCK:
                    block_x = x;
                    block_y = y;
                    DRAW_TILE( BLOCK );
                    break;
            }
            ptr_tab++;
        }
        ptr_tab++;
    }
    star_display_board_info(current_level);
#if !defined(GIGABEAT_F) || defined(SIMULATOR)
    star_transition_update();
#else
    rb->lcd_update();
#endif
    return 1;
}

static void star_animate_tile(int tile_no, int start_x, int start_y,
                              int delta_x, int delta_y)
{
    int i;

    if (delta_x != 0) /* horizontal */
    {
        for (i = 1 ; i <= TILE_WIDTH ; i++)
        {
            STAR_SLEEP
            rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
                        start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
            rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
                        start_x + delta_x * i, start_y, TILE_WIDTH, TILE_HEIGHT);
            rb->lcd_update_rect(start_x + delta_x * i - (delta_x>0?1:0),
                                start_y, TILE_WIDTH + 1, TILE_HEIGHT);
        }
    }
    else /* vertical */
    {
        for (i = 1 ; i <= TILE_HEIGHT ; i++)
        {
            STAR_SLEEP
            rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
                        start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
            rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
                        start_x, start_y + delta_y * i, TILE_WIDTH, TILE_HEIGHT);
            rb->lcd_update_rect(start_x, start_y + delta_y * i - (delta_y>0?1:0),
                                TILE_WIDTH, TILE_HEIGHT + 1);
        }
    }
}

/**
 * Run the game.
 */
static int star_run_game(int current_level)
{
    int move_x = 0;
    int move_y = 0;
    int key;
    int lastkey = BUTTON_NONE;

    int label_offset_y;

    label_offset_y = LCD_HEIGHT - char_height;

    if (!star_load_level(current_level))
        return 0;

    while (true)
    {
        move_x = 0;
        move_y = 0;

        while ((move_x == 0) && (move_y == 0))
        {
            key = rb->button_get(true);
            switch (key)
            {
#ifdef STAR_RC_QUIT
                case STAR_RC_QUIT:
#endif
                case STAR_QUIT:
                    return -1;

                case BUTTON_LEFT:
                    move_x = -1;
                    break;

                case BUTTON_RIGHT:
                    move_x = 1;
                    break;

                case STAR_UP:
                    move_y = -1;
                    break;

                case STAR_DOWN:
                    move_y = 1;
                    break;

                case STAR_LEVEL_DOWN:
#ifdef STAR_LEVEL_DOWN_PRE
                    if (lastkey != STAR_LEVEL_DOWN_PRE)
                        break;
#endif
                    if (current_level > 0)
                    {
                        current_level--;
                        star_load_level(current_level);
                    }
                    break;

                case STAR_LEVEL_REPEAT:
                    star_load_level(current_level);
                    break;

                case STAR_LEVEL_UP:
#ifdef STAR_LEVEL_UP_PRE
                    if (lastkey != STAR_LEVEL_UP_PRE)
                        break;
#endif
                    if (current_level < STAR_LEVEL_COUNT - 1)
                    {
                        current_level++;
                        star_load_level(current_level);
                    }
                    break;

                case STAR_TOGGLE_CONTROL:
#ifdef STAR_TOGGLE_CONTROL_PRE
                    if (lastkey != STAR_TOGGLE_CONTROL_PRE)
                        break;
#endif
#ifdef STAR_TOGGLE_CONTROL2
                case STAR_TOGGLE_CONTROL2:
#endif
                    if (control == STAR_CONTROL_BALL)
                        control = STAR_CONTROL_BLOCK;
                    else
                        control = STAR_CONTROL_BALL;
                    star_display_board_info(current_level);
                    break;

                default:
                    if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
                    {
                        usb_detected = true;
                        return 0;
                    }
                    break;
            }
            if (key != BUTTON_NONE)
                lastkey = key;
        }

        if (control == STAR_CONTROL_BALL)
        {
            board[ball_y][ball_x] = STAR_VOID;
            while ((board[ball_y + move_y][ball_x + move_x] == STAR_VOID
                    || board[ball_y + move_y][ball_x + move_x] == STAR_STAR))

            {
                star_animate_tile(BALL, STAR_OFFSET_X + ball_x * TILE_WIDTH,
                                  STAR_OFFSET_Y + ball_y * TILE_HEIGHT,
                                  move_x, move_y);
                ball_x += move_x;
                ball_y += move_y;

                if (board[ball_y][ball_x] == STAR_STAR)
                {
                    board[ball_y][ball_x] = STAR_VOID;
                    star_count--;

                    star_display_board_info(current_level);
                }
            }
            board[ball_y][ball_x] = STAR_BALL;
        }
        else
        {
            board[block_y][block_x] = STAR_VOID;
            while (board[block_y + move_y][block_x + move_x] == STAR_VOID)
            {
                star_animate_tile(BLOCK, STAR_OFFSET_X + block_x * TILE_WIDTH,
                                  STAR_OFFSET_Y + block_y * TILE_HEIGHT,
                                  move_x, move_y);
                block_x += move_x;
                block_y += move_y;
            }
            board[block_y][block_x] = STAR_BLOCK;
        }

        if (star_count == 0)
        {
            current_level++;
            if (current_level == STAR_LEVEL_COUNT)
            {
                rb->lcd_clear_display();
                star_display_text("Congratulations!", true);
                rb->lcd_update();

                /* There is no such level as STAR_LEVEL_COUNT so it can't be the
                 * current_level */
                current_level--;
                return 1;
            }
            star_load_level(current_level);
        }
    }
}

/**
 * Display the choice menu.
 */
static int star_menu(void)
{
    int selection, level=1;
    bool menu_quit = false;

    /* get the size of char */
    rb->lcd_getstringsize("a", &char_width, &char_height);

    MENUITEM_STRINGLIST(menu,"Star Menu",NULL,"Play","Choose Level",
                        "Information","Keys","Quit");

    while(!menu_quit)
    {
        switch(rb->do_menu(&menu, &selection))
        {
            case 0:
                menu_quit = true;
                break;
            case 1:
                rb->set_int("Level", "", UNIT_INT, &level,
                            NULL, 1, 1, STAR_LEVEL_COUNT, NULL );
                break;
            case 2:
                star_display_text(
                    "INFO\n\n"
                    "Take all the stars to go to the next level. "
                    "You can toggle control with the block to "
                    "use it as a mobile wall. The block cannot "
                    "take stars.", true);
                    break;
            case 3:
#if CONFIG_KEYPAD == RECORDER_PAD
                star_display_text("KEYS\n\n"
                                  "[ON] Toggle Ctl.\n"
                                  "[OFF] Exit\n"
                                  "[F1] Prev. level\n"
                                  "[F2] Reset level\n"
                                  "[F3] Next level", true);
#elif CONFIG_KEYPAD == ONDIO_PAD
                star_display_text("KEYS\n\n"
                                  "[MODE] Toggle Ctl\n"
                                  "[OFF] Exit\n"
                                  "[M <] Prev. level\n"
                                  "[M ^] Reset level\n"
                                  "[M >] Next level", true);
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
                star_display_text("KEYS\n\n"
                                  "[MODE/NAVI] Toggle Ctrl\n"
                                  "[OFF] Exit\n"
                                  "[ON + LEFT] Prev. level\n"
                                  "[ON + NAVI] Reset level\n"
                                  "[ON + RIGHT] Next level", true);
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
      (CONFIG_KEYPAD == IPOD_1G2G_PAD)
                star_display_text("KEYS\n\n"
                                  "[SELECT] Toggle Ctl\n"
                                  "[S + MENU] Exit\n"
                                  "[S <] Prev. level\n"
                                  "[S + PLAY] Reset level\n"
                                  "[S >] Next level", true);
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
                star_display_text("KEYS\n\n"
                                  "[SELECT] Toggle Ctl\n"
                                  "[POWER] Exit\n"
                                  "[REC..] Prev. level\n"
                                  "[PLAY] Reset level\n"
                                  "[REC] Next level", true);
#elif CONFIG_KEYPAD == GIGABEAT_PAD
                star_display_text("KEYS\n\n"
                                  "[MENU] Toggle Control\n"
                                  "[A] Exit\n"
                                  "[PWR+DOWN] Prev. level\n"
                                  "[PWR+RIGHT] Reset level\n"
                                  "[PWR+UP] Next level", true);
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
                star_display_text("KEYS\n\n"
                                  "[REW] Toggle Ctl\n"
                                  "[POWER] Exit\n"
                                  "[PLAY+DOWN] Prev. level\n"
                                  "[PLAY+RIGHT] Reset level\n"
                                  "[PLAY+UP] Next level", true);
#endif
                break;
            default:
                menu_quit = true;
                break;
        }
    }

    if (selection == MENU_START)
    {
        rb->lcd_setfont(FONT_SYSFIXED);
        rb->lcd_getstringsize("a", &char_width, &char_height);
        level--;
        star_run_game(level);
    }

    return PLUGIN_OK;
}

/**
 * Main entry point
 */
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
    (void)parameter;
    rb = api;

#if LCD_DEPTH > 1
    rb->lcd_set_backdrop(NULL);
    rb->lcd_set_background( LCD_BLACK );
    rb->lcd_set_foreground( LCD_WHITE );
#endif

    /* display choice menu */
    return star_menu();
}

#endif