summaryrefslogtreecommitdiff
path: root/apps/plugins/star.c
blob: 8ab8bec0b14c195d89267b3aaf969fea9ba15d2f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2002 Frederic Dang Ngoc
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP

/* file which contains the levels */
#define STAR_LEVELS_FILE "/.rockbox/star/levels.txt"

/* title of the game */
#define STAR_TITLE      "Star"

/* font used to display title */
#define STAR_TITLE_FONT  2

/* size of a level in file */
#define STAR_LEVEL_SIZE    ((STAR_WIDTH + 1) * STAR_HEIGHT + 1)

/* size of the game board */
#define STAR_WIDTH      16
#define STAR_HEIGHT      9

/* left and top margin */
#define STAR_OFFSET_X    8
#define STAR_OFFSET_Y    0

/* number of level */
#define STAR_LEVEL_COUNT 20

/* size of a tile */
#define STAR_TILE_SIZE   6

/* values of object in the board */
#define STAR_VOID       '.' 
#define STAR_WALL       '*' 
#define STAR_STAR       'o' 
#define STAR_BALL       'X' 
#define STAR_BLOCK      'x' 

/* sleep time between two frames */
#define STAR_SLEEP      1

/* value of ball and block control */
#define STAR_CONTROL_BALL  0
#define STAR_CONTROL_BLOCK 1

/* position of the ball */
static int ball_x, ball_y;

/* position of the block */
static int block_x, block_y;

/* number of stars to get to finish the level */
static int star_count;

/* the object we control : ball or block */
static int control;

/* the current board */
static char board[STAR_HEIGHT][STAR_WIDTH];

/* bitmap of the wall */
static unsigned char wall_bmp[STAR_TILE_SIZE]
    = {0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55};

/* bitmap of the star */
static unsigned char star_bmp[STAR_TILE_SIZE]
    = {0x00, 0x0c, 0x12, 0x12, 0x0c, 0x00};

/* bitmap of the ball */
static unsigned char ball_bmp[STAR_TILE_SIZE]
    = {0x00, 0x0c, 0x1e, 0x1a, 0x0c, 0x00};

/* bitmap of the block */
static unsigned char block_bmp[STAR_TILE_SIZE]
    = {0x00, 0x1e, 0x1e, 0x1e, 0x1e, 0x00};

/* bitmap of the arrow animation */
static unsigned char arrow_bmp[4][7] =
    {
        {0x7f, 0x7f, 0x3e, 0x3e, 0x1c, 0x1c, 0x08},
        {0x3e, 0x3e, 0x1c, 0x1c, 0x08, 0x08, 0x08},
        {0x1c, 0x1c, 0x1c, 0x1c, 0x08, 0x08, 0x08},
        {0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08}
    };

/* sequence of the bitmap arrow to follow to do one turn */
static unsigned char anim_arrow[8] = {0, 1, 2, 3, 2, 1, 0};

/* current_level */
static int current_level = 0;

/* char font size */
static int char_width = -1;
static int char_height = -1;

static struct plugin_api* rb;

/* this arrays contains a group of levels loaded into memory */
static unsigned char* levels = 
"****************\n"
"*X**........o*x*\n"
"*..........o.***\n"
"*.......**o....*\n"
"*...**.o......**\n"
"**.o..o.....o..*\n"
"*.o......o**.o.*\n"
"*.....**o.....o*\n"
"****************\n"
"\n"
".*..*.*.*...*.**\n"
"*...o.........X*\n"
"...*o..*o...o...\n"
"*.*.o.....o..*.*\n"
"......*...o...*.\n"
"*....*x*..o....*\n"
"...*..*.*...*oo*\n"
"*.............*.\n"
".*..*........*..\n"
"\n"
"****************\n"
"*...........o*x*\n"
"*...**......**X*\n"
"*...*o.........*\n"
"*.o.....o**...o*\n"
"*.*o..o..o*..o**\n"
"*.**o.*o..o.o***\n"
"*o....**o......*\n"
"****************\n"
"\n"
"****************\n"
"*............*x*\n"
"*.....*........*\n"
"**o*o.o*o*o*o*o*\n"
"*.*.*o.o*.*.*.**\n"
"**o*o*o.o*o*o*o*\n"
"*.....*........*\n"
"*...*.......*X.*\n"
"****************\n"
"\n"
".**************.\n"
"*X..*...*..*...*\n"
"*..*o.*.o..o.*.*\n"
"**......*..*...*\n"
"*o.*o*........**\n"
"**.....*.o.*...*\n"
"*o*..*.*.*...*x*\n"
"*...*....o*..*o*\n"
".**************.\n"
"\n"
"....************\n"
"...*...o...*o.o*\n"
"..*....o....*.**\n"
".*.....o.......*\n"
"*X.....o.......*\n"
"**.....o..*...**\n"
"*......o....*..*\n"
"*x.*...o..**o..*\n"
"****************\n"
"\n"
"****************\n"
"*..............*\n"
".**.***..*o.**o*\n"
".*o..*o.*.*.*.*.\n"
"..*..*..***.**..\n"
".**..*..*o*.*o**\n"
"*..............*\n"
"*..X*o....x..*o*\n"
"****************\n"
"\n"
"***************.\n"
"*..o**.........*\n"
"*..*o..**.o....*\n"
"*..o**.*.*o....*\n"
"**.....**..*o*.*\n"
"**.*.......o*o.*\n"
"*oxo*...o..*X*.*\n"
"**.............*\n"
".***************\n"
"\n"
"..*.***********.\n"
".*o*o......*..X*\n"
"*o.o*....o....*.\n"
".*.*..o**..o*..*\n"
"*..*o.*oxo....o*\n"
"*.....o**.....*.\n"
"*o*o.........*..\n"
"*...........*...\n"
".***********....\n"
"\n"
"....***********.\n"
"*****.o........*\n"
"*...x.***o.o*.o*\n"
"*.o...*o.*o...*.\n"
"*.....*..o..*.o*\n"
"*o*o..*.o*..*X*.\n"
".*o...***..***..\n"
"*.........*.*.*.\n"
".*********..*..*\n"
"\n"
"****************\n"
"*......*......X*\n"
"*..*oo.....oo.**\n"
"**...o...**...o*\n"
"*o....*o*oo..***\n"
"**.**....**....*\n"
"*o..o*.o....x.o*\n"
"**o***....*...**\n"
"***************.\n"
"\n"
"**.....**..****.\n"
"*X*****o.***.o**\n"
"*....oo.....o..*\n"
"*.**..**o..*o*.*\n"
"*.*.o.*.*o.**..*\n"
"*.**..**...*x*.*\n"
"*.....o........*\n"
"*........o.....*\n"
"****************\n"
"\n"
".**************.\n"
"*.X*........o.**\n"
"*.*...*o...o**.*\n"
"*.......o....*.*\n"
"*.o..........*o*\n"
"*.*......o.....*\n"
"**......o.o..*o*\n"
"*x..*....o.*.*.*\n"
".**************.\n"
"\n"
"****************\n"
"*o*o........o*o*\n"
"*.o*X......**..*\n"
"*.x........o...*\n"
"*........o*....*\n"
"*......o.......*\n"
"*.o*........*..*\n"
"*o*o........o*o*\n"
"****************\n"
"\n"
".******.********\n"
"*.....o*.....o.*\n"
"*.*.o.*..*...o.*\n"
"*..X*...*oo.*o.*\n"
".*.*...*.o..x*.*\n"
"*o.......*..*o.*\n"
".*......o.....*.\n"
"*o............o*\n"
"****************\n"
"\n"
"****************\n"
"**.x*o.o......o*\n"
"*o.Xo*o.......**\n"
"**.***........**\n"
"**.....o*o*....*\n"
"*oo.......o*o..*\n"
"**.o....****o..*\n"
"**o*..*........*\n"
"****************\n"
"\n"
"****************\n"
"*.o*........*X.*\n"
"*.*..o*oo*o..*.*\n"
"*....*o**o*.o..*\n"
"*.o*.......o*..*\n"
"*..o*o....o*...*\n"
"*.*..*.**o*..*.*\n"
"*....o.*o...x..*\n"
"****************\n"
"\n"
"****************\n"
"*.o....o..x*...*\n"
"*..*o*o...*o...*\n"
"*...*o*....*o..*\n"
"*...o..*...o*o.*\n"
"*.*o*...*.o*...*\n"
"*.o*o.*.o.*....*\n"
"*o*X..*.....*..*\n"
"****************\n"
"\n"
"****************\n"
"*o...**.....**o*\n"
"*.*..*......*o.*\n"
"*.o*...o**..o..*\n"
"*.*....*o......*\n"
"*....*...o*....*\n"
"*.**.o*.**o..*x*\n"
"*.o*.*o.....**X*\n"
"****************\n"
"\n"
"****************\n"
"*...o*o........*\n"
"**o..o*.**o...**\n"
"*.*.*.o...*..*.*\n"
"*.x.*..**..*.Xo*\n"
"*.*..*...o.*.*.*\n"
"**...o**.*o..o**\n"
"*........o*o...*\n"
"****************";

/**
 * Display text.
 */
static void star_display_text(char *str, bool waitkey)
{
    int chars_by_line;
    int lines_by_screen;
    int chars_for_line;
    int current_line = 0;
    int first_char_index = 0;
    char *ptr_char;
    char *ptr_line;
    int i;
    char line[255];
    int key;

    rb->lcd_clear_display();

    chars_by_line = LCD_WIDTH / char_width;
    lines_by_screen = LCD_HEIGHT / char_height;

    do
    {
        ptr_char = str + first_char_index;
        chars_for_line = 0;
        i = 0;
        ptr_line = line;
        while (i < chars_by_line)
        {
            switch (*ptr_char)
            {
                case '\t':
                case ' ':
                    *(ptr_line++) = ' ';
                case '\n':
                case '\0':
                    chars_for_line = i;
                    break;

                default:
                    *(ptr_line++) = *ptr_char;
            }
            if (*ptr_char == '\n' || *ptr_char == '\0')
                break;
            ptr_char++;
            i++;
        }

        if (chars_for_line == 0)
            chars_for_line = i;

        line[chars_for_line] = '\0';

        // test if we have cutted a word. If it is the case we don't have to
        // skip the space
        if (i == chars_by_line && chars_for_line == chars_by_line)
            first_char_index += chars_for_line;
        else
            first_char_index += chars_for_line + 1;

        // print the line on the screen
        rb->lcd_putsxy(0, current_line * char_height, line);

        // if the number of line showed on the screen is equals to the
        // maximum number of line we can show, we wait for a key pressed to
        // clear and show the remaining text.
        current_line++;
        if (current_line == lines_by_screen || *ptr_char == '\0')
        {
            current_line = 0;
            rb->lcd_update();
            if (waitkey)
                while ((key = rb->button_get(true)) != BUTTON_PLAY
                       && key != BUTTON_ON
                       && key != BUTTON_DOWN);
            rb->lcd_clear_display();
        }
    } while (*ptr_char != '\0');
}

/**
 * Do a pretty transition from one level to another.
 */
static void star_transition_update(void)
{ 
    int center_x = LCD_WIDTH / 2;
    int lcd_demi_width = LCD_WIDTH / 2;
    int center_y = LCD_HEIGHT / 2;
    int x;
    int y = 0;
    int var_y = 0;

    for (x = 1 ; x < lcd_demi_width ; x++)
    {
        var_y += LCD_HEIGHT;
        if (var_y > LCD_WIDTH)
        {
            var_y -= LCD_WIDTH;
            y++;
        }
        rb->lcd_update_rect(center_x - x, center_y - y,
            x * 2, y * 2);
        rb->sleep(STAR_SLEEP);
    }
    rb->lcd_update();
}

/**
 * Display information board of the current level.
 */
static void star_display_board_info(void)
{
    int label_offset_y = label_offset_y = LCD_HEIGHT - char_height;
    char str_info[32];

    rb->snprintf(str_info, sizeof(str_info), "L:%02d    S:%02d   C:",
                 current_level, star_count);
    rb->lcd_putsxy(0, label_offset_y, str_info);

    if (control == STAR_CONTROL_BALL)
        rb->lcd_bitmap (ball_bmp, 103, label_offset_y + 1, STAR_TILE_SIZE,
                        STAR_TILE_SIZE, true);
    else
        rb->lcd_bitmap (block_bmp, 103, label_offset_y + 1, STAR_TILE_SIZE,
                        STAR_TILE_SIZE, true);

    rb->lcd_update_rect(0, label_offset_y, LCD_WIDTH, char_height);
}


/**
 * Load a level into board array.
 */
static int star_load_level(int current_level)
{
    int x, y;
    char *ptr_tab;

    ptr_tab = levels + current_level * STAR_LEVEL_SIZE;
    control = STAR_CONTROL_BALL;
    star_count = 0;

    rb->lcd_clear_display();

    for (y = 0 ; y < STAR_HEIGHT ; y++)
    {
        for (x = 0 ; x < STAR_WIDTH ; x++)
        {
            board[y][x] = *ptr_tab;
            switch (*ptr_tab)
            {
                case STAR_VOID:
                    break;

                case STAR_WALL:
                    rb->lcd_bitmap (wall_bmp,
                                    STAR_OFFSET_X + x * STAR_TILE_SIZE,
                                    STAR_OFFSET_Y + y * STAR_TILE_SIZE,
                                    STAR_TILE_SIZE, STAR_TILE_SIZE, false);
                    break;

                case STAR_STAR:
                    rb->lcd_bitmap (star_bmp,
                                    STAR_OFFSET_X + x * STAR_TILE_SIZE,
                                    STAR_OFFSET_Y + y * STAR_TILE_SIZE,
                                    STAR_TILE_SIZE, STAR_TILE_SIZE, false);
                    star_count++;
                    break;

                case STAR_BALL:
                    ball_x = x;
                    ball_y = y;
                    rb->lcd_bitmap (ball_bmp,
                                    STAR_OFFSET_X + x * STAR_TILE_SIZE,
                                    STAR_OFFSET_Y + y * STAR_TILE_SIZE,
                                    STAR_TILE_SIZE, STAR_TILE_SIZE, false);
                    break;


                case STAR_BLOCK:
                    block_x = x;
                    block_y = y;
                    rb->lcd_bitmap (block_bmp,
                                    STAR_OFFSET_X + x * STAR_TILE_SIZE,
                                    STAR_OFFSET_Y + y * STAR_TILE_SIZE,
                                    STAR_TILE_SIZE, STAR_TILE_SIZE, false);
                    break;
            }
            ptr_tab++;
        }
        ptr_tab++;
    }
    star_display_board_info();
    star_transition_update();
    return 1;
}

/**
 * Run the game.
 */
static int star_run_game(void)
{
    int move_x = 0;
    int move_y = 0;
    int i;

    int label_offset_y;

    label_offset_y = LCD_HEIGHT - char_height;

    if (!star_load_level(current_level))
        return 0;

    while (true)
    {
        move_x = 0;
        move_y = 0;

        switch (rb->button_get(true))
        {
            case BUTTON_OFF:
                return PLUGIN_OK; 
                
            case BUTTON_LEFT:
                move_x = -1;
                break; 

            case BUTTON_RIGHT:
                move_x = 1;
                break; 

            case BUTTON_UP:
                move_y = -1;
                break; 

            case BUTTON_DOWN:
                move_y = 1;
                break; 

            case BUTTON_F1:
                if (current_level > 0)
                {
                    current_level--;
                    star_load_level(current_level);
                }
                continue; 

            case BUTTON_F2:
                star_load_level(current_level);
                continue; 

            case BUTTON_F3:
                if (current_level < STAR_LEVEL_COUNT - 1)
                {
                    current_level++;
                    star_load_level(current_level);
                }
                continue; 

            case BUTTON_PLAY:
            case BUTTON_ON:
                if (control == STAR_CONTROL_BALL)
                    control = STAR_CONTROL_BLOCK;
                else
                    control = STAR_CONTROL_BALL;
                star_display_board_info();
                continue;

            default:
                continue;
        }

        if (control == STAR_CONTROL_BALL)
        {
            board[ball_y][ball_x] = STAR_VOID;
            while ((board[ball_y + move_y][ball_x + move_x] == STAR_VOID
                    || board[ball_y + move_y][ball_x + move_x] == STAR_STAR))

            {
                for (i = 0 ; i < 7 ; i++)
                {
                    rb->lcd_bitmap(
                        ball_bmp,
                        STAR_OFFSET_X + ball_x * STAR_TILE_SIZE + move_x * i,
                        STAR_OFFSET_Y + ball_y * STAR_TILE_SIZE + move_y * i,
                        STAR_TILE_SIZE, STAR_TILE_SIZE, true);

                    rb->lcd_update_rect(
                        STAR_OFFSET_X + ball_x * STAR_TILE_SIZE + move_x * i,
                        STAR_OFFSET_Y + ball_y * STAR_TILE_SIZE + move_y * i,
                        STAR_TILE_SIZE, STAR_TILE_SIZE);
                    rb->sleep(STAR_SLEEP);
                }
                ball_x += move_x;
                ball_y += move_y;

                if (board[ball_y][ball_x] == STAR_STAR)
                {
                    board[ball_y][ball_x] = STAR_VOID;
                    star_count--;

                    star_display_board_info();
                }
            }
            board[ball_y][ball_x] = STAR_BALL;
        }
        else
        {
            board[block_y][block_x] = STAR_VOID;
            while (board[block_y + move_y][block_x + move_x] == STAR_VOID)
            {
                for (i = 0 ; i < 7 ; i++)
                {
                    rb->lcd_bitmap(
                        block_bmp,
                        STAR_OFFSET_X + block_x * STAR_TILE_SIZE + move_x * i,
                        STAR_OFFSET_Y + block_y * STAR_TILE_SIZE + move_y * i,
                        STAR_TILE_SIZE, STAR_TILE_SIZE, true);

                    rb->lcd_update_rect(
                        STAR_OFFSET_X + block_x * STAR_TILE_SIZE + move_x * i,
                        STAR_OFFSET_Y + block_y * STAR_TILE_SIZE + move_y * i,
                        STAR_TILE_SIZE, STAR_TILE_SIZE);

                    rb->sleep(STAR_SLEEP);
                }
                block_x += move_x;
                block_y += move_y;
            }
            board[block_y][block_x] = STAR_BLOCK;
        }

        if (star_count == 0)
        {
            current_level++;
            if (current_level == STAR_LEVEL_COUNT)
            {
                rb->lcd_clear_display();
                star_display_text("Congratulation !", true);
                rb->lcd_update();
                return 1;
            }
            star_load_level(current_level);
        }
    }
}

/**
 * Display the choice menu.
 */
static int star_menu(void)
{
    int move_y;
    int menu_y = 0;
    int i = 0;
    bool refresh = true;
    char anim_state = 0;
    unsigned char *menu[4] = {"Start", "Information", "Keys", "Exit"};
    int menu_count = sizeof(menu) / sizeof(unsigned char *);
    int menu_offset_y;

    menu_offset_y = LCD_HEIGHT - char_height * menu_count;

    while (true)
    {
        if (refresh)
        {
            rb->lcd_clear_display();
            rb->lcd_putsxy((LCD_WIDTH - char_width *
                            rb->strlen(STAR_TITLE)) / 2,
                           0, STAR_TITLE);
            for (i = 0 ; i < menu_count ; i++)
            {
                rb->lcd_putsxy(15, menu_offset_y + char_height * i, menu[i]);
            }

            rb->lcd_update();
            refresh = false;
        }

        move_y = 0;
        rb->lcd_bitmap(arrow_bmp[anim_arrow[(anim_state & 0x38) >> 3]],
                       2, menu_offset_y + menu_y * char_height, 7, 8, true);
        rb->lcd_update_rect (2, menu_offset_y + menu_y * 8, 8, 8);
        rb->sleep(STAR_SLEEP);
        anim_state++;

        switch (rb->button_get(false))
        {
            case BUTTON_OFF:
                return PLUGIN_OK;
            case BUTTON_UP:
                if (menu_y > 0)
                    move_y = -1;
                break; 
            case BUTTON_DOWN:
                if (menu_y < 3)
                    move_y = 1;
                break; 

            case BUTTON_ON:
            case BUTTON_PLAY:
            case BUTTON_RIGHT:
                refresh = true;
                switch (menu_y)
                {
                    case 0:
                        if (!star_run_game())
                            return PLUGIN_OK;
                        break;
                    case 1:
                        star_display_text(
                            "INFO\n\n"
                            "Take all \"o\" to go to the next level. "
                            "You can toggle control with the block to "
                            "use it as a mobile wall. The block cannot "
                            "take \"o\".", true);
                        break;
                    case 2:
                        star_display_text("KEYS\n\n"
                                          "[ON] Toggle Ctl.\n"
                                          "[OFF] Exit\n"
                                          "[F1] Prev. level\n"
                                          "[F2] Reset level\n"
                                          "[F3] Next level", true);
                        break;
                    case 3:
                        return PLUGIN_OK;
                }
                break; 

            case SYS_USB_CONNECTED:
                rb->usb_screen();
                return PLUGIN_USB_CONNECTED;
                
            default:
                continue;
        }

        for (i = 0 ; i < char_height ; i++)
        {
            rb->lcd_clearrect (2, 30, 7, 4 * 8);
            rb->lcd_bitmap(arrow_bmp[anim_arrow[(anim_state & 0x38) >> 3]],
                           2, menu_offset_y + menu_y * 8 + move_y * i, 7, 8,
                           false);
            rb->lcd_update_rect(2, 30, 8, 4 * 8);
            anim_state++;
            rb->sleep(STAR_SLEEP);
        }
        menu_y += move_y;
    }
}

/**
 * Main entry point
 */
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
    TEST_PLUGIN_API(api);
    (void)parameter;
    rb = api;

    /* get the size of char */
    rb->lcd_setfont(FONT_SYSFIXED);
    if (char_width == -1)
        rb->lcd_getstringsize("a", &char_width, &char_height);

    /* display choice menu */
    return star_menu();
}

#endif