1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
|
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Vicentini Martin
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "bmp.h"
#ifdef HAVE_LCD_BITMAP
PLUGIN_HEADER
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define PUZZLE_QUIT BUTTON_OFF
#define PUZZLE_UP BUTTON_UP
#define PUZZLE_DOWN BUTTON_DOWN
#define PUZZLE_SHUFFLE BUTTON_F1
#define PUZZLE_PICTURE BUTTON_F2
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define PUZZLE_QUIT BUTTON_OFF
#define PUZZLE_UP BUTTON_UP
#define PUZZLE_DOWN BUTTON_DOWN
#define PUZZLE_SHUFFLE BUTTON_F1
#define PUZZLE_PICTURE BUTTON_F2
#elif CONFIG_KEYPAD == ONDIO_PAD
#define PUZZLE_QUIT BUTTON_OFF
#define PUZZLE_UP BUTTON_UP
#define PUZZLE_DOWN BUTTON_DOWN
#define PUZZLE_SHUFFLE_PICTURE_PRE BUTTON_MENU
#define PUZZLE_SHUFFLE (BUTTON_MENU | BUTTON_REPEAT)
#define PUZZLE_PICTURE (BUTTON_MENU | BUTTON_REL)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define PUZZLE_QUIT BUTTON_OFF
#define PUZZLE_UP BUTTON_UP
#define PUZZLE_DOWN BUTTON_DOWN
#define PUZZLE_SHUFFLE BUTTON_SELECT
#define PUZZLE_PICTURE BUTTON_ON
#define PUZZLE_RC_QUIT BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define PUZZLE_QUIT (BUTTON_SELECT | BUTTON_MENU)
#define PUZZLE_UP BUTTON_MENU
#define PUZZLE_DOWN BUTTON_PLAY
#define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
#define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_RIGHT)
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
#define PUZZLE_QUIT BUTTON_POWER
#define PUZZLE_UP BUTTON_UP
#define PUZZLE_DOWN BUTTON_DOWN
#define PUZZLE_SHUFFLE BUTTON_REC
#define PUZZLE_PICTURE BUTTON_PLAY
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define PUZZLE_QUIT BUTTON_POWER
#define PUZZLE_UP BUTTON_UP
#define PUZZLE_DOWN BUTTON_DOWN
#define PUZZLE_SHUFFLE BUTTON_SELECT
#define PUZZLE_PICTURE BUTTON_A
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD)
#define PUZZLE_QUIT BUTTON_POWER
#define PUZZLE_UP BUTTON_UP
#define PUZZLE_DOWN BUTTON_DOWN
#define PUZZLE_SHUFFLE BUTTON_REC
#define PUZZLE_PICTURE BUTTON_SELECT
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define PUZZLE_QUIT BUTTON_POWER
#define PUZZLE_UP BUTTON_SCROLL_UP
#define PUZZLE_DOWN BUTTON_SCROLL_DOWN
#define PUZZLE_SHUFFLE BUTTON_REW
#define PUZZLE_PICTURE BUTTON_PLAY
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define PUZZLE_QUIT BUTTON_BACK
#define PUZZLE_UP BUTTON_UP
#define PUZZLE_DOWN BUTTON_DOWN
#define PUZZLE_SHUFFLE BUTTON_SELECT
#define PUZZLE_PICTURE BUTTON_MENU
#endif
#include "sliding_puzzle.h"
#define IMAGE_WIDTH BMPWIDTH_sliding_puzzle
#define IMAGE_HEIGHT BMPHEIGHT_sliding_puzzle
#define IMAGE_SIZE IMAGE_WIDTH
static struct plugin_api* rb;
/* use a square image, (the default Archos bitmap looks square on its display)
Puzzle image dimension is min(lcd_height,lcd_width)
4x4 is more convenient for square puzzles
Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X
and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */
#define SPOTS_X 4
#define SPOTS_Y 4
#define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X)
#define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y)
#define NUM_SPOTS (SPOTS_X*SPOTS_Y)
#define HOLE_ID (NUM_SPOTS)
#define INITIAL_HOLE (HOLE_ID-1)
enum picmodes
{
PICMODE_NUMERALS = 0,
PICMODE_INITIAL_PICTURE,
PICMODE_DEFAULT_PICTURE,
#ifdef HAVE_ALBUMART
PICMODE_ALBUM_ART,
#endif
// PICMODE_RANDOM,
PICMODE_LAST_XXX /* placeholder */
};
static const char* const picmode_descriptions[] = {
"Numerals",
"Viewer Picture",
"Default Picture",
#ifdef HAVE_ALBUMART
"Album Art",
#endif
"Shouldn't Get Here",
};
static int spots[NUM_SPOTS];
static int hole = INITIAL_HOLE, moves;
static unsigned char s[32];
static enum picmodes picmode = PICMODE_INITIAL_PICTURE;
static int num_font = FONT_UI;
static int moves_font = FONT_UI;
static int moves_y = 0;
static unsigned char img_buf[IMAGE_WIDTH*IMAGE_HEIGHT*sizeof(fb_data)]
__attribute__ ((aligned(16)));
#if LCD_DEPTH>1
static unsigned char temp_img_buf[LCD_WIDTH*LCD_HEIGHT*sizeof(fb_data)]
__attribute__ ((aligned(16)));
#endif
#ifdef HAVE_ALBUMART
static char albumart_path[MAX_PATH+1];
#endif
static char img_buf_path[MAX_PATH+1];
static const fb_data * puzzle_bmp_ptr;
/* initial_bmp_path points to selected bitmap if this game is launched
as a viewer for a .bmp file, or NULL if game is launched regular way */
static const char * initial_bmp_path=NULL;
#ifdef HAVE_ALBUMART
const char * get_albumart_bmp_path(void)
{
struct mp3entry* track = rb->audio_current_track();
if (!track || !track->path || track->path[0] == '\0')
return NULL;
if (!rb->search_albumart_files(track, "", albumart_path, MAX_PATH ) )
return NULL;
albumart_path[ MAX_PATH ] = '\0';
return albumart_path;
}
#endif
const char * get_random_bmp_path(void)
{
return(initial_bmp_path);
}
static bool load_resize_bitmap(void)
{
int rc;
const char * filename = NULL;
/* initially assume using the built-in default */
puzzle_bmp_ptr = sliding_puzzle;
switch( picmode ){
/* some modes don't even need to touch disk and trivially succeed */
case PICMODE_NUMERALS:
case PICMODE_DEFAULT_PICTURE:
default:
return(true);
#ifdef HAVE_ALBUMART
case PICMODE_ALBUM_ART:
filename = get_albumart_bmp_path();
break;
#endif
/*
case PICMODE_RANDOM:
if(NULL == (filename=get_random_bmp_path()) )
filename = initial_bmp_path;
break;
*/
case PICMODE_INITIAL_PICTURE:
filename = initial_bmp_path;
break;
};
if( filename != NULL )
{
/* if we already loaded image before, don't touch disk */
if( 0 == rb->strcmp( filename, img_buf_path ) )
{
puzzle_bmp_ptr = (const fb_data *)img_buf;
return true;
}
struct bitmap main_bitmap;
rb->memset(&main_bitmap,0,sizeof(struct bitmap));
main_bitmap.data = img_buf;
#if LCD_DEPTH>1
struct bitmap temp_bitmap;
rb->memset(&temp_bitmap,0,sizeof(struct bitmap));
temp_bitmap.data = temp_img_buf;
main_bitmap.width = IMAGE_WIDTH;
main_bitmap.height = IMAGE_HEIGHT;
rc = rb->read_bmp_file( filename, &temp_bitmap, sizeof(temp_img_buf),
FORMAT_NATIVE );
if( rc > 0 )
{
simple_resize_bitmap( &temp_bitmap, &main_bitmap );
puzzle_bmp_ptr = (const fb_data *)img_buf;
rb->strcpy( img_buf_path, filename );
return true;
}
#else
rc = rb->read_bmp_file( filename, &main_bitmap, sizeof(img_buf),
FORMAT_NATIVE );
if( rc > 0 )
{
puzzle_bmp_ptr = (const fb_data *)img_buf;
rb->strcpy( img_buf_path, filename );
return true;
}
#endif
}
/* something must have failed. get_albumart_bmp_path could return
NULL if albumart doesn't exist or couldn't be loaded, or
read_bmp_file could have failed. return false and caller should
try the next mode (PICMODE_DEFAULT_PICTURE and PICMODE_NUMERALS will
always succeed) */
return false;
}
/* draws a spot at the coordinates (x,y), range of p is 1-20 */
static void draw_spot(int p, int x, int y)
{
int w, h;
if (p == HOLE_ID)
{
#if LCD_DEPTH==1
/* the bottom-right cell of the default sliding_puzzle image is
an appropriate hole graphic */
rb->lcd_bitmap_part(sliding_puzzle, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
((p-1)/SPOTS_X)*SPOTS_HEIGHT,
IMAGE_WIDTH, x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
#else
/* just draw a black rectangle */
int old_fg = rb->lcd_get_foreground();
rb->lcd_set_foreground(LCD_BLACK);
rb->lcd_fillrect(x,y,SPOTS_WIDTH,SPOTS_HEIGHT);
rb->lcd_set_foreground(old_fg);
#endif
}
else if (picmode != PICMODE_NUMERALS)
{
rb->lcd_bitmap_part( puzzle_bmp_ptr, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
((p-1)/SPOTS_X)*SPOTS_HEIGHT,
IMAGE_WIDTH, x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
} else {
rb->lcd_drawrect(x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
rb->lcd_fillrect(x+1, y+1, SPOTS_WIDTH-2, SPOTS_HEIGHT-2);
rb->lcd_set_drawmode(DRMODE_SOLID);
rb->snprintf(s, sizeof(s), "%d", p);
rb->lcd_setfont(num_font);
rb->lcd_getstringsize(s, &w, &h);
rb->lcd_putsxy(x + (SPOTS_WIDTH/2) - w / 2,
y + (SPOTS_HEIGHT/2) - h / 2, s);
}
}
/* check if the puzzle is solved */
static bool puzzle_finished(void)
{
int i;
for (i=0; i<NUM_SPOTS; i++)
if (spots[i] != (i+1))
return false;
return true;
}
/* move a piece in any direction */
static void move_spot(int x, int y)
{
int i, w;
spots[hole] = spots[hole-x-SPOTS_X*y];
hole -= (x+SPOTS_X*y);
moves++;
rb->lcd_setfont(moves_font);
#if LCD_WIDTH > LCD_HEIGHT
rb->snprintf(s, sizeof(s), "%d", moves);
w = rb->lcd_getstringsize(s, NULL, NULL);
rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
moves_y, s);
#else
(void)w;
rb->snprintf(s, sizeof(s), "Moves: %d", moves);
rb->lcd_putsxy(3, moves_y, s);
#endif
for(i=1;i<=4;i++)
{
draw_spot(HOLE_ID,
(hole%SPOTS_X)*SPOTS_WIDTH,
(hole/SPOTS_X)*SPOTS_HEIGHT);
draw_spot(spots[hole],
(hole%SPOTS_X)*SPOTS_WIDTH + (i*x*SPOTS_WIDTH)/5,
(hole/SPOTS_X)*SPOTS_HEIGHT + (i*y*SPOTS_HEIGHT)/5);
rb->lcd_update();
rb->sleep(HZ/50);
}
draw_spot(HOLE_ID,
(hole%SPOTS_X)*SPOTS_WIDTH,
(hole/SPOTS_X)*SPOTS_HEIGHT);
draw_spot(spots[hole],
((hole%SPOTS_X)+x)*SPOTS_WIDTH,
((hole/SPOTS_X)+y)*SPOTS_HEIGHT);
rb->lcd_update();
spots[hole] = HOLE_ID;
}
static void draw_playfield(void)
{
int i, w;
rb->lcd_clear_display();
rb->lcd_setfont(moves_font);
#if LCD_WIDTH > LCD_HEIGHT
rb->lcd_vline(IMAGE_WIDTH, 0, LCD_HEIGHT-1);
w = rb->lcd_getstringsize("Moves", NULL, NULL);
rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
10, "Moves");
rb->snprintf(s, sizeof(s), "%d", moves);
w = rb->lcd_getstringsize(s, NULL, NULL);
rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
moves_y, s);
#else
(void)w;
rb->lcd_hline(0, LCD_WIDTH-1, IMAGE_HEIGHT);
rb->snprintf(s, sizeof(s), "Moves: %d", moves);
rb->lcd_putsxy(3, moves_y, s);
#endif
/* draw spots to the lcd */
for (i=0; i<NUM_SPOTS; i++)
draw_spot(spots[i], (i%SPOTS_X)*SPOTS_WIDTH, (i/SPOTS_X)*SPOTS_HEIGHT);
rb->lcd_update();
}
/* initializes the puzzle */
static void puzzle_init(void)
{
int i, r, temp, tsp[NUM_SPOTS];
moves = 0;
/* shuffle spots */
for (i=NUM_SPOTS-1; i>=0; i--) {
r = (rb->rand() % (i+1));
temp = spots[r];
spots[r] = spots[i];
spots[i] = temp;
if (spots[i]==HOLE_ID)
hole = i;
}
/* test if the puzzle is solvable */
for (i=0; i<NUM_SPOTS; i++)
tsp[i] = spots[i];
r=0;
/* First, check if the problem has even or odd parity,
depending on where the empty square is */
if ((((SPOTS_X-1)-hole%SPOTS_X) + ((SPOTS_Y-1)-hole/SPOTS_X))%2 == 1)
++r;
/* Now check how many swaps we need to solve it */
for (i=0; i<NUM_SPOTS-1; i++) {
while (tsp[i] != (i+1)) {
temp = tsp[i];
tsp[i] = tsp[temp-1];
tsp[temp-1] = temp;
++r;
}
}
/* if the random puzzle isn't solvable just change two spots */
if (r%2 == 1) {
if (spots[0]!=HOLE_ID && spots[1]!=HOLE_ID) {
temp = spots[0];
spots[0] = spots[1];
spots[1] = temp;
} else {
temp = spots[2];
spots[2] = spots[3];
spots[3] = temp;
}
}
draw_playfield();
}
/* the main game loop */
static int puzzle_loop(void)
{
int button;
int lastbutton = BUTTON_NONE;
bool load_success;
puzzle_init();
while(true) {
button = rb->button_get(true);
switch (button) {
#ifdef PUZZLE_RC_QUIT
case PUZZLE_RC_QUIT:
#endif
case PUZZLE_QUIT:
/* get out of here */
return PLUGIN_OK;
case PUZZLE_SHUFFLE:
#ifdef PUZZLE_SHUFFLE_PICTURE_PRE
if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
break;
#endif
/* mix up the pieces */
puzzle_init();
break;
case PUZZLE_PICTURE:
#ifdef PUZZLE_SHUFFLE_PICTURE_PRE
if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
break;
#endif
/* change picture */
picmode = (picmode+1)%PICMODE_LAST_XXX;
/* if load_resize_bitmap fails to load bitmap, try next picmode */
do
{
load_success = load_resize_bitmap();
if( !load_success )
picmode = (picmode+1)%PICMODE_LAST_XXX;
}
while( !load_success );
/* tell the user what mode we picked in the end! */
rb->splash(HZ,picmode_descriptions[ picmode ] );
draw_playfield();
break;
case BUTTON_LEFT:
if ((hole%SPOTS_X)<(SPOTS_X-1) && !puzzle_finished())
move_spot(-1, 0);
break;
case BUTTON_RIGHT:
if ((hole%SPOTS_X)>0 && !puzzle_finished())
move_spot(1, 0);
break;
case PUZZLE_UP:
if ((hole/SPOTS_X)<(SPOTS_Y-1) && !puzzle_finished())
move_spot(0, -1);
break;
case PUZZLE_DOWN:
if ((hole/SPOTS_X)>0 && !puzzle_finished())
move_spot(0, 1);
break;
default:
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
if (button != BUTTON_NONE)
lastbutton = button;
}
}
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
int i, w, h;
rb = api;
initial_bmp_path=(const char *)parameter;
picmode = PICMODE_INITIAL_PICTURE;
img_buf_path[0] = '\0';
/* If launched as a viewer, just go straight to the game without
bothering with the splash or instructions page */
if(parameter==NULL)
{
/* if not launched as a viewer, use default puzzle, and show help */
picmode = PICMODE_DEFAULT_PICTURE;
/* print title */
rb->lcd_getstringsize((unsigned char *)"Sliding Puzzle", &w, &h);
w = (w+1)/2;
h = (h+1)/2;
rb->lcd_clear_display();
rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h,
(unsigned char *)"Sliding Puzzle");
rb->lcd_update();
rb->sleep(HZ);
/* print instructions */
rb->lcd_clear_display();
rb->lcd_setfont(FONT_SYSFIXED);
#if CONFIG_KEYPAD == RECORDER_PAD || CONFIG_KEYPAD == ARCHOS_AV300_PAD
rb->lcd_putsxy(3, 18, "[OFF] to stop");
rb->lcd_putsxy(3, 28, "[F1] shuffle");
rb->lcd_putsxy(3, 38, "[F2] change pic");
#elif CONFIG_KEYPAD == ONDIO_PAD
rb->lcd_putsxy(0, 18, "[OFF] to stop");
rb->lcd_putsxy(0, 28, "[MODE..] shuffle");
rb->lcd_putsxy(0, 38, "[MODE] change pic");
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
rb->lcd_putsxy(0, 18, "[S-MENU] to stop");
rb->lcd_putsxy(0, 28, "[S-LEFT] shuffle");
rb->lcd_putsxy(0, 38, "[S-RIGHT] change pic");
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
rb->lcd_putsxy(0, 18, "[STOP] to stop");
rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
rb->lcd_putsxy(0, 38, "[PLAY] change pic");
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
rb->lcd_putsxy(0, 18, "[OFF] to stop");
rb->lcd_putsxy(0, 28, "[REC] shuffle");
rb->lcd_putsxy(0, 38, "[PLAY] change pic");
#elif CONFIG_KEYPAD == GIGABEAT_PAD
rb->lcd_putsxy(0, 18, "[OFF] to stop");
rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
rb->lcd_putsxy(0, 38, "[A] change pic");
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD)
rb->lcd_putsxy(0, 18, "[OFF] to stop");
rb->lcd_putsxy(0, 28, "[REC] shuffle");
rb->lcd_putsxy(0, 38, "[SELECT] change pic");
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
rb->lcd_putsxy(0, 18, "[OFF] to stop");
rb->lcd_putsxy(0, 28, "[REW] shuffle");
rb->lcd_putsxy(0, 38, "[PLAY] change pic");
#endif
#ifdef HAVE_ALBUMART
rb->lcd_putsxy(0,48," pic->albumart->num");
#else
rb->lcd_putsxy(0,48," pic<->num");
#endif
rb->lcd_update();
rb->button_get_w_tmo(HZ*2);
}
hole = INITIAL_HOLE;
if( !load_resize_bitmap() )
{
rb->lcd_clear_display();
rb->splash(HZ*2,"Failed to load bitmap!");
return PLUGIN_OK;
}
/* Calculate possible font sizes and text positions */
rb->lcd_setfont(FONT_UI);
rb->lcd_getstringsize("15", &w, &h);
if ((w > (SPOTS_WIDTH-2)) || (h > (SPOTS_HEIGHT-2)))
num_font = FONT_SYSFIXED;
#if LCD_WIDTH > LCD_HEIGHT
rb->lcd_getstringsize("Moves", &w, &h);
if (w > (LCD_WIDTH-IMAGE_WIDTH-1))
moves_font = FONT_SYSFIXED;
rb->lcd_setfont(moves_font);
rb->lcd_getstringsize("Moves", &w, &h);
moves_y = 10 + h;
#else
rb->lcd_getstringsize("Moves: 999", &w, &h);
if ((w > LCD_WIDTH) || (h > (LCD_HEIGHT-IMAGE_HEIGHT-1)))
moves_font = FONT_SYSFIXED;
rb->lcd_setfont(moves_font);
rb->lcd_getstringsize("Moves: 999", &w, &h);
moves_y = (IMAGE_HEIGHT+1+(LCD_HEIGHT-IMAGE_HEIGHT-1)/2) - h / 2;
#endif
for (i=0; i<NUM_SPOTS; i++)
spots[i]=(i+1);
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_BLACK);
rb->lcd_set_foreground(LCD_WHITE);
rb->lcd_set_backdrop(NULL);
#elif LCD_DEPTH > 1
rb->lcd_set_background(LCD_WHITE);
rb->lcd_set_foreground(LCD_BLACK);
rb->lcd_set_backdrop(NULL);
#endif
draw_playfield();
rb->sleep(HZ*2);
return puzzle_loop();
}
#endif
|