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/*****************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// __ \_/ ___\| |/ /| __ \ / __ \ \/ /
* Jukebox | | ( (__) ) \___| ( | \_\ ( (__) ) (
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 - 2008 Alexander Papst
* Idea from http://www.tetris1d.org
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
PLUGIN_HEADER
#ifdef HAVE_LCD_BITMAP
#if CONFIG_KEYPAD == RECORDER_PAD
#define ONEDROCKBLOX_DOWN BUTTON_PLAY
#define ONEDROCKBLOX_QUIT BUTTON_OFF
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define ONEDROCKBLOX_DOWN BUTTON_SELECT
#define ONEDROCKBLOX_QUIT BUTTON_OFF
#elif CONFIG_KEYPAD == ONDIO_PAD
#define ONEDROCKBLOX_DOWN BUTTON_RIGHT
#define ONEDROCKBLOX_QUIT BUTTON_OFF
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
#define ONEDROCKBLOX_DOWN BUTTON_SELECT
#define ONEDROCKBLOX_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define ONEDROCKBLOX_DOWN BUTTON_SELECT
#define ONEDROCKBLOX_QUIT (BUTTON_SELECT | BUTTON_MENU)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define ONEDROCKBLOX_DOWN BUTTON_SELECT
#define ONEDROCKBLOX_QUIT BUTTON_OFF
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define ONEDROCKBLOX_DOWN BUTTON_SELECT
#define ONEDROCKBLOX_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD)
#define ONEDROCKBLOX_DOWN BUTTON_SELECT
#define ONEDROCKBLOX_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define ONEDROCKBLOX_DOWN BUTTON_PLAY
#define ONEDROCKBLOX_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define ONEDROCKBLOX_DOWN BUTTON_SELECT
#define ONEDROCKBLOX_QUIT BUTTON_BACK
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define ONEDROCKBLOX_DOWN BUTTON_SELECT
#define ONEDROCKBLOX_QUIT BUTTON_POWER
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define ONEDROCKBLOX_DOWN BUTTON_RC_PLAY
#define ONEDROCKBLOX_QUIT BUTTON_RC_REC
#elif (CONFIG_KEYPAD == COWOND2_PAD)
#define ONEDROCKBLOX_DOWN BUTTON_MENU
#define ONEDROCKBLOX_QUIT BUTTON_POWER
#else
#error No keymap defined!
#endif
#define mrand(max) (short)(rb->rand()%max)
#define TILES 11
/**********
** Lots of defines for the drawing stuff :-)
** The most ugly way i could think of...
*/
#if (LCD_WIDTH > LCD_HEIGHT)
/* Any screens larger than the minis LCD */
#if (LCD_WIDTH > 132)
/* Max size of one block */
# define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
/* Align the playing filed centered */
# define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
# define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
/* Score box */
# define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
# define SCORE_Y (int)((LCD_HEIGHT/2)-(f_height/2))
/* Max. size of bricks is 4 blocks */
# define NEXT_H (WIDTH*4+3)
# define NEXT_X (int)(CENTER_X/2-WIDTH/2)
# define NEXT_Y (int)(LCD_HEIGHT/2-NEXT_H/2)
#else
/* Max size of one block */
# define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
/* Align the playing left centered */
# define CENTER_X (int)(LCD_WIDTH*0.2)
# define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
/* Score box */
# define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
# define SCORE_Y 16
/* Max. size of bricks is 4 blocks */
# define NEXT_H (WIDTH*4+3)
# define NEXT_X (score_x+f_width+7)
# define NEXT_Y (int)(LCD_HEIGHT-((4*WIDTH)+13))
#endif
#else
/* Max size of one block */
# define WIDTH (int)((LCD_HEIGHT * 0.8) / TILES)
/* Align the playing filed centered */
# define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
# define CENTER_Y 2
/* Score box */
# define SCORE_X (int)((LCD_WIDTH/2)-(f_width/2))
# define SCORE_Y (LCD_HEIGHT-(f_height+2))
/* Max. size of bricks is 4 blocks */
# define NEXT_H (WIDTH*4+3)
# define NEXT_X (int)(CENTER_X/2-WIDTH/2)
# define NEXT_Y (int)((LCD_HEIGHT * 0.8)/2-NEXT_H/2)
#endif
static const struct plugin_api* rb; /* global api struct pointer */
void draw_brick(int pos, int length) {
int i = pos;
rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
rb->lcd_fillrect(CENTER_X, CENTER_Y, WIDTH, WIDTH * TILES + TILES);
rb->lcd_set_drawmode(DRMODE_SOLID);
for (i = pos; i < length + pos; ++i) {
if (i >= 0) rb->lcd_fillrect(CENTER_X, CENTER_Y+i+(WIDTH*i), WIDTH, WIDTH);
}
}
enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter)
{
int i;
int f_width, f_height;
int score_x;
bool quit = false;
int button;
int cycletime = 300;
int end;
int pos_cur_brick = 0;
int type_cur_brick = 0;
int type_next_brick = 0;
unsigned long int score = 34126;
char score_buf[10];
rb = api;
(void)parameter;
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
rb->lcd_set_background(LCD_BLACK);
rb->lcd_set_foreground(LCD_WHITE);
#endif
rb->lcd_setfont(FONT_SYSFIXED);
rb->lcd_getstringsize("100000000", &f_width, &f_height);
rb->lcd_clear_display();
/***********
** Draw EVERYTHING
*/
/* Playing filed box */
rb->lcd_vline(CENTER_X-2, CENTER_Y, CENTER_Y + (WIDTH*TILES+TILES));
rb->lcd_vline(CENTER_X + WIDTH + 1, CENTER_Y,
CENTER_Y + (WIDTH*TILES+TILES));
rb->lcd_hline(CENTER_X-2, CENTER_X + WIDTH + 1,
CENTER_Y + (WIDTH*TILES+TILES));
/* Score box */
#if (LCD_WIDTH > LCD_HEIGHT)
rb->lcd_drawrect(SCORE_X-4, SCORE_Y-5, f_width+8, f_height+9);
rb->lcd_putsxy(SCORE_X-4, SCORE_Y-6-f_height, "score");
#else
rb->lcd_hline(0, LCD_WIDTH, SCORE_Y-5);
rb->lcd_putsxy(2, SCORE_Y-6-f_height, "score");
#endif
score_x = SCORE_X;
/* Next box */
rb->lcd_getstringsize("next", &f_width, NULL);
#if (LCD_WIDTH > LCD_HEIGHT) && !(LCD_WIDTH > 132)
rb->lcd_drawrect(NEXT_X-5, NEXT_Y-5, WIDTH+10, NEXT_H+10);
rb->lcd_putsxy(score_x-4, NEXT_Y-5, "next");
#else
rb->lcd_drawrect(NEXT_X-5, NEXT_Y-5, WIDTH+10, NEXT_H+10);
rb->lcd_putsxy(NEXT_X-5, NEXT_Y-5-f_height-1, "next");
#endif
/***********
** GAMELOOP
*/
rb->srand( *rb->current_tick );
type_cur_brick = 2 + mrand(3);
type_next_brick = 2 + mrand(3);
do {
end = *rb->current_tick + (cycletime * HZ) / 1000;
draw_brick(pos_cur_brick, type_cur_brick);
/* Draw next brick */
rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
rb->lcd_fillrect(NEXT_X, NEXT_Y, WIDTH, WIDTH * 4 + 4);
rb->lcd_set_drawmode(DRMODE_SOLID);
for (i = 0; i < type_next_brick; ++i) {
rb->lcd_fillrect(NEXT_X,
NEXT_Y + ((type_next_brick % 2) ? (int)(WIDTH/2) : ((type_next_brick == 2) ? (WIDTH+1) : 0)) + (WIDTH*i) + i,
WIDTH, WIDTH);
}
/* Score box */
rb->snprintf(score_buf, sizeof(score_buf), "%8ld0", score);
rb->lcd_putsxy(score_x, SCORE_Y, score_buf);
rb->lcd_update();
button = rb->button_status();
switch(button) {
case ONEDROCKBLOX_DOWN:
case (ONEDROCKBLOX_DOWN|BUTTON_REPEAT):
cycletime = 100;
break;
case ONEDROCKBLOX_QUIT:
quit = true;
break;
default:
cycletime = 300;
if(rb->default_event_handler(button) == SYS_USB_CONNECTED) {
quit = true;
}
}
if ((pos_cur_brick + type_cur_brick) > 10) {
type_cur_brick = type_next_brick;
type_next_brick = 2 + mrand(3);
score += (type_cur_brick - 1) * 2;
pos_cur_brick = 1 - type_cur_brick;
} else {
++pos_cur_brick;
}
if (end > *rb->current_tick)
rb->sleep(end-*rb->current_tick);
else
rb->yield();
} while (!quit);
return PLUGIN_OK;
}
#endif
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