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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (c) 2006 Alexander Levin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _REVERSI_STRATEGY_H
#define _REVERSI_STRATEGY_H
#include "reversi-game.h"
/* Function for making a move. Is called only for robots.
Should return the game history entry for the advised move if
a move has been considered or HISTORY_INVALID_ENTRY if no move
has been considered. The board should not be modified. */
typedef move_t (*move_func_t)(const reversi_board_t *game, int color);
typedef void (*init_func_t)(const reversi_board_t *game);
/* A playing party/strategy */
typedef struct _game_strategy_t {
const bool is_robot; /* Is the player a robot or does it require user input? */
init_func_t init_func; /* Initialise strategy */
move_func_t move_func; /* Make a move */
} game_strategy_t;
/* --- Possible playing strategies --- */
extern const game_strategy_t strategy_human;
extern const game_strategy_t strategy_naive;
extern const game_strategy_t strategy_simple;
//extern const game_strategy_t strategy_ab;
#define CHAOSNOISE 0.05 /**< Changerate of heuristic-value */
#define CHAOSPROB 0.1 /**< Probability of change of the heuristic-value */
#endif
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