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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Pacbox - a Pacman Emulator for Rockbox
*
* Based on PIE - Pacman Instructional Emulator
*
* Copyright (c) 1997-2003,2004 Alessandro Scotti
* http://www.ascotti.org/
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Platform-specific defines - used in both C and ASM files */
#ifndef _PACBOX_H
#define _PACBOX_H
#include "config.h"
#if CONFIG_KEYPAD == IPOD_4G_PAD
#define PACMAN_UP BUTTON_RIGHT
#define PACMAN_DOWN BUTTON_LEFT
#define PACMAN_LEFT BUTTON_MENU
#define PACMAN_RIGHT BUTTON_PLAY
#define PACMAN_1UP BUTTON_SELECT
#define PACMAN_COIN BUTTON_SELECT
#define PACMAN_MENU (BUTTON_MENU | BUTTON_SELECT)
#elif CONFIG_KEYPAD == IRIVER_H100_PAD || CONFIG_KEYPAD == IRIVER_H300_PAD
#define PACMAN_UP BUTTON_RIGHT
#define PACMAN_DOWN BUTTON_LEFT
#define PACMAN_LEFT BUTTON_UP
#define PACMAN_RIGHT BUTTON_DOWN
#define PACMAN_1UP BUTTON_SELECT
#define PACMAN_2UP BUTTON_ON
#define PACMAN_COIN BUTTON_REC
#define PACMAN_MENU BUTTON_MODE
#ifdef HAVE_REMOTE_LCD
#define PACMAN_HAS_REMOTE
#define PACMAN_RC_UP BUTTON_RC_VOL_UP
#define PACMAN_RC_DOWN BUTTON_RC_VOL_DOWN
#define PACMAN_RC_LEFT BUTTON_RC_REW
#define PACMAN_RC_RIGHT BUTTON_RC_FF
#define PACMAN_RC_1UP BUTTON_RC_SOURCE
#define PACMAN_RC_2UP BUTTON_RC_BITRATE
#define PACMAN_RC_COIN BUTTON_RC_REC
#define PACMAN_RC_MENU BUTTON_RC_MODE
#endif
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define PACMAN_UP BUTTON_UP
#define PACMAN_DOWN BUTTON_DOWN
#define PACMAN_LEFT BUTTON_LEFT
#define PACMAN_RIGHT BUTTON_RIGHT
#define PACMAN_1UP BUTTON_SELECT
#define PACMAN_2UP BUTTON_POWER
#define PACMAN_COIN BUTTON_A
#define PACMAN_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == IAUDIO_X5_PAD
#define PACMAN_UP BUTTON_RIGHT
#define PACMAN_DOWN BUTTON_LEFT
#define PACMAN_LEFT BUTTON_UP
#define PACMAN_RIGHT BUTTON_DOWN
#define PACMAN_1UP BUTTON_SELECT
#define PACMAN_2UP BUTTON_POWER
#define PACMAN_COIN BUTTON_REC
#define PACMAN_MENU BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define PACMAN_UP BUTTON_RIGHT
#define PACMAN_DOWN BUTTON_LEFT
#define PACMAN_LEFT BUTTON_UP
#define PACMAN_RIGHT BUTTON_DOWN
#define PACMAN_1UP BUTTON_SELECT
#define PACMAN_2UP BUTTON_REC
#define PACMAN_COIN_PRE BUTTON_SELECT
#define PACMAN_COIN (BUTTON_SELECT | BUTTON_DOWN)
#define PACMAN_MENU BUTTON_POWER
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#if defined(IRIVER_H10_5GB)
#define PACMAN_UP BUTTON_SCROLL_UP
#define PACMAN_DOWN BUTTON_SCROLL_DOWN
#define PACMAN_LEFT BUTTON_LEFT
#define PACMAN_RIGHT BUTTON_RIGHT
#else
#define PACMAN_UP BUTTON_RIGHT
#define PACMAN_DOWN BUTTON_LEFT
#define PACMAN_LEFT BUTTON_SCROLL_UP
#define PACMAN_RIGHT BUTTON_SCROLL_DOWN
#endif
#define PACMAN_1UP BUTTON_REW
#define PACMAN_2UP BUTTON_POWER
#define PACMAN_COIN BUTTON_FF
#define PACMAN_MENU BUTTON_PLAY
#endif
#if (LCD_HEIGHT >= 288)
#define XOFS ((LCD_WIDTH-224)/2)
#define YOFS ((LCD_HEIGHT-288)/2)
#elif (LCD_WIDTH >= 288)
#define XOFS ((LCD_WIDTH-288)/2)
#define YOFS ((LCD_HEIGHT-224)/2)
#elif (LCD_WIDTH >= 220)
#define XOFS ((LCD_WIDTH-(288*3/4))/2)
#define YOFS ((LCD_HEIGHT-(224*3/4))/2)
#elif (LCD_WIDTH >= 144)
#define XOFS ((LCD_WIDTH-288/2)/2)
#define YOFS ((LCD_HEIGHT-224/2)/2)
#elif (LCD_WIDTH >= 128)
#define XOFS ((LCD_WIDTH-224/2)/2)
#define YCLIP ((288-2*LCD_HEIGHT)/2)
#endif
/* How many video frames (out of a possible 60) we display each second.
NOTE: pacbox.c assumes this is an integer divisor of 60
*/
#if defined(IPOD_NANO) || defined (TOSHIBA_GIGABEAT_F)
/* The Nano and Gigabeat can manage full-speed at 30fps (1 in 2 frames) */
#define FPS 30
#else
/* We aim for 20fps on the other targets (1 in 3 frames) */
#define FPS 20
#endif
#endif
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