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|
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Pacbox - a Pacman Emulator for Rockbox
*
* Based on PIE - Pacman Instructional Emulator
*
* Copyright (c) 1997-2003,2004 Alessandro Scotti
* http://www.ascotti.org/
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "arcade.h"
#include "pacbox.h"
#include "pacbox_lcd.h"
PLUGIN_HEADER
#ifdef USE_IRAM
extern char iramcopy[];
extern char iramstart[];
extern char iramend[];
extern char iedata[];
extern char iend[];
#endif
/* How many video frames (out of a possible 60) we display each second */
#define FPS 20
struct plugin_api* rb;
unsigned framesPerSecond = VideoFrequency;
unsigned long frame_counter = 0;
struct pacman_settings {
int difficulty;
int numlives;
int bonus;
int ghostnames;
int showfps;
};
struct pacman_settings settings;
bool loadFile( const char * name, unsigned char * buf, int len )
{
char filename[MAX_PATH];
rb->snprintf(filename,sizeof(filename),"/.rockbox/pacman/%s",name);
int fd = rb->open( filename, O_RDONLY);
if( fd < 0 ) {
return false;
}
int n = rb->read( fd, buf, len);
rb->close( fd );
if( n != len ) {
return false;
}
return true;
}
bool loadROMS( void )
{
bool romsLoaded = false;
romsLoaded = loadFile( "pacman.6e", ram_, 0x1000) &&
loadFile( "pacman.6f", ram_+0x1000, 0x1000) &&
loadFile( "pacman.6h", ram_+0x2000, 0x1000) &&
loadFile( "pacman.6j", ram_+0x3000, 0x1000) &&
loadFile( "pacman.5e", charset_rom_, 0x1000) &&
loadFile( "pacman.5f", spriteset_rom_, 0x1000);
if( romsLoaded ) {
decodeROMs();
reset_PacmanMachine();
}
return romsLoaded;
}
/* A buffer to render Pacman's 244x288 screen into */
unsigned char background[ScreenWidth*ScreenHeight] __attribute__ ((aligned (4)));
unsigned char video_buffer[ScreenWidth*ScreenHeight] __attribute__ ((aligned (4)));
long start_time;
long sleep_counter = 0;
long video_frames = 0;
int dipDifficulty[] = { DipDifficulty_Normal, DipDifficulty_Hard };
int dipLives[] = { DipLives_1, DipLives_2, DipLives_3, DipLives_5 };
int dipBonus[] = { DipBonus_10000, DipBonus_15000, DipBonus_20000, DipBonus_None };
int dipGhostNames[] = { DipGhostNames_Normal, DipGhostNames_Alternate };
int settings_to_dip(struct pacman_settings settings)
{
return ( DipPlay_OneCoinOneGame |
DipCabinet_Upright |
DipMode_Play |
DipRackAdvance_Off |
dipDifficulty[settings.difficulty] |
dipLives[settings.numlives] |
dipBonus[settings.bonus] |
dipGhostNames[settings.ghostnames]
);
}
bool pacbox_menu(void)
{
int m;
int result;
int menu_quit=0;
int new_setting;
bool need_restart = false;
static const struct opt_items noyes[2] = {
{ "No", NULL },
{ "Yes", NULL },
};
static const struct opt_items difficulty_options[2] = {
{ "Normal", NULL },
{ "Harder", NULL },
};
static const struct opt_items numlives_options[4] = {
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
{ "5", NULL },
};
static const struct opt_items bonus_options[4] = {
{ "10000 points", NULL },
{ "15000 points", NULL },
{ "20000 points", NULL },
{ "No bonus", NULL },
};
static const struct opt_items ghostname_options[2] = {
{ "Normal", NULL },
{ "Alternate", NULL },
};
static const struct menu_item items[] = {
{ "Difficulty", NULL },
{ "Pacmen Per Game", NULL },
{ "Bonus Life", NULL },
{ "Ghost Names", NULL },
{ "Display FPS", NULL },
{ "Restart", NULL },
{ "Quit", NULL },
};
m = rb->menu_init(items, sizeof(items) / sizeof(*items),
NULL, NULL, NULL, NULL);
rb->button_clear_queue();
while (!menu_quit) {
result=rb->menu_show(m);
switch(result)
{
case 0:
new_setting=settings.difficulty;
rb->set_option("Difficulty", &new_setting, INT,
difficulty_options , 2, NULL);
if (new_setting != settings.difficulty) {
settings.difficulty=new_setting;
need_restart=true;
}
break;
case 1:
new_setting=settings.numlives;
rb->set_option("Pacmen Per Game", &new_setting, INT,
numlives_options , 4, NULL);
if (new_setting != settings.numlives) {
settings.numlives=new_setting;
need_restart=true;
}
break;
case 2:
new_setting=settings.bonus;
rb->set_option("Bonus Life", &new_setting, INT,
bonus_options , 4, NULL);
if (new_setting != settings.bonus) {
settings.bonus=new_setting;
need_restart=true;
}
break;
case 3:
new_setting=settings.ghostnames;
rb->set_option("Ghost Names", &new_setting, INT,
ghostname_options , 2, NULL);
if (new_setting != settings.ghostnames) {
settings.ghostnames=new_setting;
need_restart=true;
}
break;
case 4: /* Show FPS */
rb->set_option("Display FPS",&settings.showfps,INT, noyes, 2, NULL);
break;
case 5: /* Restart */
need_restart=true;
menu_quit=1;
break;
default:
menu_quit=1;
break;
}
}
rb->menu_exit(m);
if (need_restart) {
init_PacmanMachine(settings_to_dip(settings));
}
/* Possible results:
exit game
restart game
usb connected
*/
return (result==6);
}
/*
Runs the game engine for one frame.
*/
int gameProc( void )
{
int x;
int fps;
char str[80];
int status;
long end_time;
/* Run the machine for one frame (1/60th second) */
run();
frame_counter++;
/* Check the button status */
status = rb->button_status();
if ((status & PACMAN_MENU) == PACMAN_MENU) {
end_time = *rb->current_tick;
x = pacbox_menu();
rb->lcd_clear_display();
#ifdef HAVE_REMOTE_LCD
rb->lcd_remote_clear_display();
rb->lcd_remote_update();
#endif
if (x == 1) { return 1; }
start_time += *rb->current_tick-end_time;
}
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
#ifdef PACMAN_2UP
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
#endif
/* We only update the screen every third frame - Pacman's native
framerate is 60fps, so we are attempting to display 20fps */
if( (frame_counter % (60/FPS)) == 0) {
video_frames++;
/* The following functions render the Pacman screen from the contents
of the video and color ram. We first update the background, and
then draw the Sprites on top.
Note that we only redraw the parts of the background that have
changed, which is why we need to keep a copy of the background without
the sprites on top. Even with the memcpy, this is faster than redrawing
the whole background.
*/
renderBackground( video_buffer );
renderSprites( video_buffer );
blit_display(rb->lcd_framebuffer,video_buffer);
if (settings.showfps) {
fps = (video_frames*HZ*100) / (*rb->current_tick-start_time);
rb->snprintf(str,sizeof(str),"%d.%02d / %d fps ",fps/100,fps%100,
FPS);
rb->lcd_putsxy(0,0,str);
}
rb->lcd_update();
#ifdef SIMULATOR
/* Keep the framerate at Pacman's 60fps */
end_time = start_time + (video_frames*HZ)/FPS;
while (TIME_BEFORE(*rb->current_tick,end_time)) {
rb->sleep(1);
}
#endif
}
return 0;
}
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
(void)parameter;
int status;
#ifdef USE_IRAM
void* audiobuf;
int audiosize;
#endif
rb = api;
#ifdef USE_IRAM
/* We need to stop audio playback in order to use IRAM, so we grab
the audio buffer - but we don't use it. */
audiobuf = rb->plugin_get_audio_buffer(&audiosize);
rb->memcpy(iramstart, iramcopy, iramend-iramstart);
rb->memset(iedata, 0, iend - iedata);
#endif
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(true);
#endif
rb->lcd_set_foreground(LCD_WHITE);
rb->lcd_set_background(LCD_BLACK);
rb->lcd_clear_display();
rb->lcd_update();
/* Set the default settings (we should load these from a file) */
settings.difficulty = 0; /* Normal */
settings.numlives = 2; /* 3 lives */
settings.bonus = 0; /* 10000 points */
settings.ghostnames = 0; /* Normal names */
settings.showfps = 0; /* Do not show FPS */
/* Initialise the hardware */
init_PacmanMachine(settings_to_dip(settings));
/* Load the romset */
if (loadROMS()) {
start_time = *rb->current_tick-1;
do {
status = gameProc();
} while (!status);
} else {
rb->splash(HZ*2,true,"No ROMs in /.rockbox/pacman/");
}
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
rb->cpu_boost(false);
#endif
return PLUGIN_OK;
}
|