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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id: jackpot.c 14034 2007-07-28 05:42:55Z kevin $
*
* Copyright (C) 2007 Copyright Kévin Ferrare
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "picture.h"
void picture_draw(struct screen* display, const struct picture* picture,
int x, int y){
display->bitmap(
picture->data,
x, y,
picture->width, picture->height
);
}
/**
* Draws a part of the given picture on the given screen
* Use it when the data contains multiple pictures from top to bottom.
* In that case, picture.height represents the height of one picture,
* not the whole set.
* @param display the screen where to display the picture
* @param picture the picture's data, only a part will be displayed
* @param yoffset display the data in the picture from yoffset to
* yoffset+picture.height
* @param x abscissa where to put the picture
* @param y ordinate where to put the picture
*/
void vertical_picture_draw_part(struct screen* display, const struct picture* picture,
int yoffset,
int x, int y){
display->bitmap_part(
picture->data,
/*slice into picture->data */
0, yoffset,
picture->width,
/* Position on the screen */
x, y, picture->width, picture->height
);
}
/**
* Draws a part of the given picture on the given screen
* Use it when the data contains multiple pictures from top to bottom.
*
* @param display the screen where to display the picture
* @param picture the picture's data, only a part will be displayed
* @param sprite_no display that sprite in the picture
* @param x abscissa where to put the picture
* @param y ordinate where to put the picture
*/
void vertical_picture_draw_sprite(struct screen* display, const struct picture* picture,
int sprite_no,
int x, int y){
vertical_picture_draw_part(display, picture, sprite_no*picture->height, x, y);
}
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