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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Grayscale framework
* gray_set_drawmode() function
*
* This is a generic framework to use grayscale display within Rockbox
* plugins. It obviously does not work for the player.
*
* Copyright (C) 2004 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef SIMULATOR /* not for simulator by now */
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
#include "gray.h"
/*---------------------------------------------------------------------------
Set the draw mode for subsequent drawing operations
----------------------------------------------------------------------------
drawmode =
GRAY_DRAW_INVERSE: Foreground pixels are inverted, background pixels are
left untouched
GRAY_DRAW_FG: Only foreground pixels are drawn
GRAY_DRAW_BG: Only background pixels are drawn
GRAY_DRAW_SOLID: Foreground and background pixels are drawn
Default after initialization: GRAY_DRAW_SOLID
*/
void gray_set_drawmode(int drawmode)
{
if ((unsigned) drawmode <= GRAY_DRAW_SOLID)
_graybuf->drawmode = drawmode;
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR
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