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|
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007-2009 Joshua Simmons <mud at majidejima dot com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef GOBAN_MAIN_H
#define GOBAN_MAIN_H
/* Enable this to run test mode. (see the end of util.c) */
#if 0
#define GBN_TEST
#endif
#include "types.h"
#include "util.h"
/* Colors of various things. The colors on mono bitmap targets is fixed
based on the background/foreground color. */
#ifdef HAVE_LCD_COLOR
#define BOARD_COLOR LCD_RGBPACK(184,136,72)
#define WHITE_COLOR LCD_RGBPACK(255,255,255)
#define BLACK_COLOR LCD_RGBPACK(0,0,0)
#define LINE_COLOR LCD_RGBPACK(0,0,0)
#define BACKGROUND_COLOR LCD_RGBPACK(41,104,74)
#define CURSOR_COLOR LCD_RGBPACK(222,0,0)
#define MARK_COLOR LCD_RGBPACK(0,0,255)
#elif LCD_DEPTH > 1 /* grayscale */
#define BOARD_COLOR LCD_LIGHTGRAY
#define WHITE_COLOR LCD_WHITE
#define BLACK_COLOR LCD_BLACK
#define LINE_COLOR LCD_BLACK
#define BACKGROUND_COLOR LCD_DARKGRAY
#define CURSOR_COLOR LCD_DARKGRAY
#define MARK_COLOR LCD_DARKGRAY
#endif
/* Key setups */
#ifdef HAVE_TOUCHSCREEN
#define GBN_BUTTON_UP BUTTON_TOPMIDDLE
#define GBN_BUTTON_DOWN BUTTON_BOTTOMMIDDLE
#define GBN_BUTTON_LEFT BUTTON_MIDLEFT
#define GBN_BUTTON_RIGHT BUTTON_MIDRIGHT
#define GBN_BUTTON_RETREAT BUTTON_BOTTOMLEFT
#define GBN_BUTTON_ADVANCE BUTTON_BOTTOMRIGHT
#define GBN_BUTTON_MENU BUTTON_TOPLEFT
#define GBN_BUTTON_PLAY BUTTON_CENTER | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_CENTER | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_TOPRIGHT
#elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
#define GBN_BUTTON_UP BUTTON_MENU
#define GBN_BUTTON_DOWN BUTTON_PLAY
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_MENU BUTTON_SELECT | BUTTON_REPEAT
/* no context */
/* no next var */
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
#define GBN_BUTTON_MENU (BUTTON_HOME|BUTTON_REPEAT)
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
/* No next var */
#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_HOME
#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
/* No next var */
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_NEXT
#elif (CONFIG_KEYPAD == CREATIVEZVM_PAD) \
|| (CONFIG_KEYPAD == CREATIVEZV_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_BACK
#define GBN_BUTTON_ADVANCE BUTTON_CUSTOM
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_PLAY
#elif (CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD)
#define GBN_BUTTON_UP BUTTON_UP | BUTTON_REL
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_BACK
#define GBN_BUTTON_RIGHT BUTTON_MENU
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_VIEW
#elif (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_NEXT
#elif (CONFIG_KEYPAD == PHILIPS_SA9200_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_PREV
#define GBN_BUTTON_RIGHT BUTTON_NEXT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_RIGHT
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_A
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_PLAY
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define GBN_BUTTON_UP BUTTON_SCROLL_UP
#define GBN_BUTTON_DOWN BUTTON_SCROLL_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_FF
#define GBN_BUTTON_ADVANCE BUTTON_REW
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
/* No next var */
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_OFF
#define GBN_BUTTON_ADVANCE BUTTON_ON
#define GBN_BUTTON_MENU BUTTON_MODE
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_MENU
#define GBN_BUTTON_ADVANCE BUTTON_PLAY
#define GBN_BUTTON_MENU BUTTON_DISPLAY
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_POWER
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_PLAY
#define GBN_BUTTON_ADVANCE BUTTON_REC
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
/* no next var */
#elif (CONFIG_KEYPAD == IAUDIO_M3_PAD)
/* TODO: these are basically complete guesses, I have no manual to go by */
#define GBN_BUTTON_UP BUTTON_RC_VOL_UP
#define GBN_BUTTON_DOWN BUTTON_RC_VOL_DOWN
#define GBN_BUTTON_LEFT BUTTON_RC_REW
#define GBN_BUTTON_RIGHT BUTTON_RC_FF
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
#define GBN_BUTTON_MENU BUTTON_MODE
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
/* no next var */
#elif (CONFIG_KEYPAD == RECORDER_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_F1
#define GBN_BUTTON_ADVANCE BUTTON_F3
#define GBN_BUTTON_MENU BUTTON_F2
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
#define GBN_BUTTON_NEXT_VAR BUTTON_ON
#elif (CONFIG_KEYPAD == ONDIO_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_MENU | BUTTON_REPEAT
#define GBN_BUTTON_PLAY BUTTON_MENU | BUTTON_REL
#define GBN_BUTTON_NAV_MODE BUTTON_OFF
#elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_REW
#define GBN_BUTTON_ADVANCE BUTTON_FFWD
#define GBN_BUTTON_MENU BUTTON_PLAY | BUTTON_LEFT
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_RIGHT
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_DOWN
#define GBN_BUTTON_NEXT_VAR BUTTON_PLAY | BUTTON_UP
/* No context */
/* No advance/retreat */
/* no next var */
#elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_PREV
#define GBN_BUTTON_RIGHT BUTTON_NEXT
#define GBN_BUTTON_RETREAT (BUTTON_OK | BUTTON_PREV)
#define GBN_BUTTON_ADVANCE (BUTTON_OK | BUTTON_NEXT)
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_PLAY BUTTON_PLAY
#define GBN_BUTTON_CONTEXT BUTTON_OK
#define GBN_BUTTON_NEXT_VAR BUTTON_CANCEL
#elif (CONFIG_KEYPAD == MPIO_HD200_PAD)
#define GBN_BUTTON_UP BUTTON_REW
#define GBN_BUTTON_DOWN BUTTON_FF
#define GBN_BUTTON_LEFT BUTTON_VOL_DOWN
#define GBN_BUTTON_RIGHT BUTTON_VOL_UP
#define GBN_BUTTON_RETREAT (BUTTON_REC | BUTTON_REW)
#define GBN_BUTTON_ADVANCE (BUTTON_REC | BUTTON_FF)
#define GBN_BUTTON_PLAY (BUTTON_FUNC | BUTTON_REL)
#define GBN_BUTTON_MENU BUTTON_PLAY
#define GBN_BUTTON_CONTEXT (BUTTON_FUNC | BUTTON_REPEAT)
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
#elif (CONFIG_KEYPAD == MPIO_HD300_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_REW
#define GBN_BUTTON_RIGHT BUTTON_FF
#define GBN_BUTTON_RETREAT (BUTTON_REC | BUTTON_REW)
#define GBN_BUTTON_ADVANCE (BUTTON_REC | BUTTON_FF)
#define GBN_BUTTON_PLAY (BUTTON_ENTER | BUTTON_REL)
#define GBN_BUTTON_CONTEXT (BUTTON_ENTER | BUTTON_REPEAT)
#define GBN_BUTTON_MENU BUTTON_MENU
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_RETREAT BUTTON_BACK
#define GBN_BUTTON_ADVANCE BUTTON_PLAYPAUSE
#define GBN_BUTTON_CONTEXT BUTTON_BOTTOMLEFT
#define GBN_BUTTON_NEXT_VAR BUTTON_BOTTOMRIGHT
#elif (CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_RETREAT BUTTON_BACK
#define GBN_BUTTON_ADVANCE BUTTON_USER
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_MENU BUTTON_MENU
#elif (CONFIG_KEYPAD == HM60X_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_RETREAT (BUTTON_POWER | BUTTON_LEFT)
#define GBN_BUTTON_ADVANCE (BUTTON_POWER | BUTTON_UP)
#define GBN_BUTTON_CONTEXT (BUTTON_POWER | BUTTON_DOWN)
#define GBN_BUTTON_NEXT_VAR (BUTTON_POWER | BUTTON_RIGHT)
#elif (CONFIG_KEYPAD == HM801_PAD)
#define GBN_BUTTON_UP BUTTON_UP
#define GBN_BUTTON_DOWN BUTTON_DOWN
#define GBN_BUTTON_LEFT BUTTON_LEFT
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
#define GBN_BUTTON_MENU BUTTON_POWER
#define GBN_BUTTON_PLAY BUTTON_SELECT
#define GBN_BUTTON_RETREAT BUTTON_PREV
#define GBN_BUTTON_ADVANCE (BUTTON_POWER | BUTTON_PLAY)
#define GBN_BUTTON_CONTEXT BUTTON_PLAY
#define GBN_BUTTON_NEXT_VAR BUTTON_NEXT
#else
#error Unsupported keypad
#endif
/* The smallest dimension of the LCD */
#define LCD_MIN_DIMENSION (LCD_HEIGHT > LCD_WIDTH ? LCD_WIDTH : LCD_HEIGHT)
/* Determine if we have a wide screen or a tall screen. This is used to
place the board and footer in acceptable locations also, set the
LCD_BOARD_SIZE, making sure that we have at least 16 pixels for the
"footer" on either the bottom or the right. */
#define FOOTER_RESERVE (16)
#if (LCD_WIDTH > LCD_HEIGHT)
#define GBN_WIDE_SCREEN
#define LCD_BOARD_WIDTH (LCD_WIDTH - FOOTER_RESERVE)
#define LCD_BOARD_HEIGHT LCD_HEIGHT
#else
#define GBN_TALL_SCREEN
#define LCD_BOARD_WIDTH LCD_WIDTH
#define LCD_BOARD_HEIGHT (LCD_HEIGHT - FOOTER_RESERVE)
#endif /* LCD_WIDTH > LCD_HEIGHT */
/* The directory we default to for saving crap */
#define DEFAULT_SAVE_DIR PLUGIN_GAMES_DIR "/goban"
/* The default file we save to */
#define DEFAULT_SAVE (DEFAULT_SAVE_DIR "/goban_d.sgf")
/* The size of the buffer we store filenames in (1 reserved for '\0') */
#define SAVE_FILE_LENGTH 256
/* The maximum setting for idle autosave time, in minutes */
#define MAX_AUTOSAVE (30)
/* On mono targets, draw while stones with a black outline so they are
actually visibile instead of being white on white */
#if (LCD_DEPTH == 1)
#define OUTLINE_STONES
#endif
/* The current play mode */
extern enum play_mode_t play_mode;
/* Show comments when redoing onto a move? */
extern bool auto_show_comments;
/* A stack used for parsing/outputting as well as some board functions
such as counting liberties and filling in/ removing stones */
extern struct stack_t parse_stack;
#endif
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