summaryrefslogtreecommitdiff
path: root/apps/plugins/frotz/hotkey.c
blob: d214f1f322e12ff129390677fb08f45828e10c69 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
/* hotkey.c - Hot key functions
 *	Copyright (c) 1995-1997 Stefan Jokisch
 *
 * Changes for Rockbox copyright 2009 Torne Wuff
 *
 * This file is part of Frotz.
 *
 * Frotz is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * Frotz is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include "frotz.h"
#include "lib/pluginlib_exit.h"

extern int restore_undo (void);

extern int read_number (void);

extern bool read_yes_or_no (const char *);

extern void replay_open (void);
extern void replay_close (void);
extern void record_open (void);
extern void record_close (void);

extern void seed_random (int);

/*
 * hot_key_debugging
 *
 * ...allows user to toggle cheating options on/off.
 *
 */

static bool hot_key_debugging (void)
{

    f_setup.attribute_assignment = read_yes_or_no ("Watch attribute assignment");
    f_setup.attribute_testing = read_yes_or_no ("Watch attribute testing");

    f_setup.object_movement = read_yes_or_no ("Watch object movement");
    f_setup.object_locating = read_yes_or_no ("Watch object locating");

    return FALSE;

}/* hot_key_debugging */

/*
 * hot_key_playback
 *
 * ...allows user to turn playback on.
 *
 */

static bool hot_key_playback (void)
{

    rb->splash(HZ, "Playback on");

    if (!istream_replay)
	replay_open ();

    return FALSE;

}/* hot_key_playback */

/*
 * hot_key_recording
 *
 * ...allows user to turn recording on/off.
 *
 */

static bool hot_key_recording (void)
{

    if (istream_replay) {
	rb->splash(HZ, "Playback off");
	replay_close ();
    } else if (ostream_record) {
	rb->splash(HZ, "Recording off");
	record_close ();
    } else {
	rb->splash(HZ, "Recording on");
	record_open ();
    }

    return FALSE;

}/* hot_key_recording */

/*
 * hot_key_seed
 *
 * ...allows user to seed the random number seed.
 *
 */

static bool hot_key_seed (void)
{

    print_string ("Enter seed value (or return to randomize): ");
    seed_random (read_number ());

    return FALSE;

}/* hot_key_seed */

/*
 * hot_key_undo
 *
 * ...allows user to undo the previous turn.
 *
 */

static bool hot_key_undo (void)
{

    if (restore_undo ()) {

	print_string ("undo\n");

	if (h_version >= V5) {		/* for V5+ games we must */
	    store (2);			/* store 2 (for success) */
	    return TRUE;		/* and abort the input   */
	}

	if (h_version <= V3) {		/* for V3- games we must */
	    z_show_status ();		/* draw the status line  */
	    return FALSE;		/* and continue input    */
	}

    } else rb->splash(HZ, "No undo information available.");

    return FALSE;

}/* hot_key_undo */

/*
 * hot_key_restart
 *
 * ...allows user to start a new game.
 *
 */

static bool hot_key_restart (void)
{

    if (read_yes_or_no ("Do you wish to restart")) {

	z_restart ();
	return TRUE;

    } else return FALSE;

}/* hot_key_restart */

/*
 * hot_key_quit
 *
 * ...allows user to exit the game.
 *
 */

bool hot_key_quit (void)
{

    if (read_yes_or_no ("Do you wish to quit")) {

	exit(0);

    } else return FALSE;

}/* hot_key_quit */

/*
 * handle_hot_key
 *
 * Perform the action associated with a so-called hot key. Return
 * true to abort the current input action.
 *
 */

bool handle_hot_key (zchar key)
{

    if (cwin == 0) {

	bool aborting;

	aborting = FALSE;

	switch (key) {
	    case ZC_HKEY_RECORD: aborting = hot_key_recording (); break;
	    case ZC_HKEY_PLAYBACK: aborting = hot_key_playback (); break;
	    case ZC_HKEY_SEED: aborting = hot_key_seed (); break;
	    case ZC_HKEY_UNDO: aborting = hot_key_undo (); break;
	    case ZC_HKEY_RESTART: aborting = hot_key_restart (); break;
	    case ZC_HKEY_QUIT: aborting = hot_key_quit (); break;
	    case ZC_HKEY_DEBUG: aborting = hot_key_debugging (); break;
	}

	if (aborting)
	    return TRUE;

    }

    return FALSE;

}/* handle_hot_key */