summaryrefslogtreecommitdiff
path: root/apps/plugins/flipit.c
blob: 13efac18a1f36c2d21747326c27b5a5f44252986 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id: flipit.c,v 1.0 2003/01/18 23:51:47
 *
 * Copyright (C) 2002 Vicentini Martin
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP

PLUGIN_HEADER

/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define FLIPIT_UP   BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE BUTTON_F1
#define FLIPIT_SOLVE BUTTON_F2
#define FLIPIT_STEP_BY_STEP BUTTON_F3
#define FLIPIT_TOGGLE BUTTON_PLAY

#elif CONFIG_KEYPAD == ONDIO_PAD
#define FLIPIT_UP   BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE (BUTTON_MENU | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_MENU | BUTTON_UP)
#define FLIPIT_STEP_BY_STEP (BUTTON_MENU | BUTTON_RIGHT)
#define FLIPIT_TOGGLE_PRE BUTTON_MENU
#define FLIPIT_TOGGLE (BUTTON_MENU | BUTTON_REL)

#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
      (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define FLIPIT_UP   BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE BUTTON_MODE
#define FLIPIT_SOLVE BUTTON_ON
#define FLIPIT_STEP_BY_STEP BUTTON_REC
#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)

#elif (CONFIG_KEYPAD == IPOD_4G_PAD)

#define FLIPIT_UP   BUTTON_SCROLL_FWD
#define FLIPIT_DOWN BUTTON_SCROLL_BACK
#define FLIPIT_QUIT BUTTON_MENU
#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_PLAY)
#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_MENU)
#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)

#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)

#define FLIPIT_UP   BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_UP)
#define FLIPIT_TOGGLE_PRE BUTTON_MENU
#define FLIPIT_TOGGLE (BUTTON_MENU | BUTTON_REL)

#endif

static struct plugin_api* rb;
static int spots[20];
static int toggle[20];
static int cursor_pos, moves;
static char s[5];
static char *ptr;
static unsigned char spot_pic[2][28] = {
    { 0xe0, 0xf8, 0xfc, 0xfe, 0xfe, 0xff, 0xff,
      0xff, 0xff, 0xfe, 0xfe, 0xfc, 0xf8, 0xe0,
      0x01, 0x07, 0x0f, 0x1f, 0x1f, 0x3f, 0x3f,
      0x3f, 0x3f, 0x1f, 0x1f, 0x0f, 0x07, 0x01 },
    { 0xe0, 0x18, 0x04, 0x02, 0x02, 0x01, 0x01,
      0x01, 0x01, 0x02, 0x02, 0x04, 0x18, 0xe0,
      0x01, 0x06, 0x08, 0x10, 0x10, 0x20, 0x20,
      0x20, 0x20, 0x10, 0x10, 0x08, 0x06, 0x01 }
};
static unsigned char cursor_pic[32] = {
    0x55, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
    0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0xaa,
    0x55, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80,
    0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0xaa };


/* draw a spot at the coordinates (x,y), range of p is 0-19 */
static void draw_spot(int p) {
    ptr = spot_pic[spots[p]];
    rb->lcd_mono_bitmap (ptr, (p%5)*16+1, (p/5)*16+1, 14, 8);
    ptr += 14;
    rb->lcd_mono_bitmap (ptr, (p%5)*16+1, (p/5)*16+9, 14, 6);
}

/* draw the cursor at the current cursor position */
static void draw_cursor(void) {
    int i,j;
    i = (cursor_pos%5)*16;
    j = (cursor_pos/5)*16;
    rb->lcd_set_drawmode(DRMODE_FG);
    ptr = cursor_pic;
    rb->lcd_mono_bitmap (ptr, i, j, 16, 8);
    ptr += 16;
    rb->lcd_mono_bitmap (ptr, i, j+8, 16, 8);
    rb->lcd_set_drawmode(DRMODE_SOLID);
}

/* clear the cursor where it is */
static void clear_cursor(void) {
    int i,j;
    i = (cursor_pos%5)*16;
    j = (cursor_pos/5)*16;
    rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
    rb->lcd_drawline(i, j, i+15, j);
    rb->lcd_drawline(i, j+15, i+15, j+15);
    rb->lcd_drawline(i, j, i, j+15);
    rb->lcd_drawline(i+15, j, i+15, j+15);
    rb->lcd_set_drawmode(DRMODE_SOLID);
}

/* check if the puzzle is finished */
static bool flipit_finished(void) {
    int i;
    for (i=0; i<20; i++)
    if (!spots[i])
        return false;
    clear_cursor();
    return true;
}

/* draws the toggled spots */
static void flipit_toggle(void) {
    spots[cursor_pos] = 1-spots[cursor_pos];
    toggle[cursor_pos] = 1-toggle[cursor_pos];
    draw_spot(cursor_pos);
    if (cursor_pos%5 > 0) {
        spots[cursor_pos-1] = 1-spots[cursor_pos-1];
        draw_spot(cursor_pos-1);
    }
    if (cursor_pos%5 < 4) {
        spots[cursor_pos+1] = 1-spots[cursor_pos+1];
        draw_spot(cursor_pos+1);
    }
    if (cursor_pos/5 > 0) {
        spots[cursor_pos-5] = 1-spots[cursor_pos-5];
        draw_spot(cursor_pos-5);
    }
    if (cursor_pos/5 < 3) {
        spots[cursor_pos+5] = 1-spots[cursor_pos+5];
        draw_spot(cursor_pos+5);
    }
    moves++;
    rb->snprintf(s, sizeof(s), "%d", moves);
    rb->lcd_putsxy(85, 20, s);
    if (flipit_finished())
        clear_cursor();
}

/* move the cursor in any direction */
static void move_cursor(int x, int y) {
    if (!(flipit_finished())) {
        clear_cursor();
        cursor_pos += (x+5*y);
        draw_cursor();
    }
    rb->lcd_update();
}

/* initialize the board */
static void flipit_init(void) {
    int i;
    rb->lcd_clear_display();
    moves = 0;
    rb->lcd_drawrect(80, 0, 32, 64);
    rb->lcd_putsxy(81, 10, "Flips");
    for (i=0; i<20; i++) {
        spots[i]=1;
        toggle[i]=1;
        draw_spot(i);
    }
    rb->lcd_update();
    for (i=0; i<20; i++) {
        cursor_pos = (rb->rand() % 20);
        flipit_toggle();
    }

    cursor_pos = 0;
    draw_cursor();
    moves = 0;
    rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
    rb->lcd_fillrect(80, 0, 32, 64);
    rb->lcd_set_drawmode(DRMODE_SOLID);
    rb->lcd_drawrect(80, 0, 32, 64);
    rb->lcd_putsxy(81, 10, "Flips");
    rb->snprintf(s, sizeof(s), "%d", moves);
    rb->lcd_putsxy(85, 20, s);
    rb->lcd_update();
}

/* the main game loop */
static bool flipit_loop(void) {
    int i;
    int button;
    int lastbutton = BUTTON_NONE;

    flipit_init();
    while(true) {
        button = rb->button_get(true);
        switch (button) {
            case FLIPIT_QUIT:
                /* get out of here */
                return PLUGIN_OK;
    
            case FLIPIT_SHUFFLE:
                /* mix up the pieces */
                flipit_init();
                break;

            case FLIPIT_SOLVE:
                /* solve the puzzle */
                if (!flipit_finished()) {
                    for (i=0; i<20; i++)
                        if (!toggle[i]) {
                            clear_cursor();
                            cursor_pos = i;
                            draw_cursor();
                            flipit_toggle();
                            rb->lcd_update();
                            rb->sleep(HZ*2/3);
                        }
                }
                break;

            case FLIPIT_STEP_BY_STEP:
                if (!flipit_finished()) {
                    for (i=0; i<20; i++)
                        if (!toggle[i]) {
                            clear_cursor();
                            cursor_pos = i;
                            draw_cursor();
                            flipit_toggle();
                            rb->lcd_update();
                            break;
                        }
                }
                break;

            case FLIPIT_TOGGLE:
#ifdef FLIPIT_TOGGLE_PRE
                if (lastbutton != FLIPIT_TOGGLE_PRE)
                    break;
#endif
                /* toggle the pieces */
                if (!flipit_finished()) {
                    flipit_toggle();
                    rb->lcd_update();
                }
                break;

            case BUTTON_LEFT:
                if ((cursor_pos%5)>0)
                    move_cursor(-1, 0);
                break;

            case BUTTON_RIGHT:
                if ((cursor_pos%5)<4)
                    move_cursor(1, 0);
                break;

            case FLIPIT_UP:
                if ((cursor_pos/5)>0)
                    move_cursor(0, -1);
                break;

            case FLIPIT_DOWN:
                if ((cursor_pos/5)<3)
                    move_cursor(0, 1);
                break;

            default:
                if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
                    return PLUGIN_USB_CONNECTED;
                break;
        }
        if (button != BUTTON_NONE)
            lastbutton = button;
    }
}

/* called function from outside */
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
    int w, h, i;

    (void)parameter;
    rb = api;

    /* print title */
    rb->lcd_getstringsize("FlipIt!", &w, &h);
    w = (w+1)/2;
    h = (h+1)/2;
    rb->lcd_clear_display();
    rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h, "FlipIt!");
    rb->lcd_update();
    rb->sleep(HZ);

    /* print instructions */
    rb->lcd_clear_display();
    rb->lcd_setfont(FONT_SYSFIXED);
#if CONFIG_KEYPAD == RECORDER_PAD
    rb->lcd_putsxy(2, 8, "[OFF] to stop");
    rb->lcd_putsxy(2, 18, "[PLAY] toggle");
    rb->lcd_putsxy(2, 28, "[F1] shuffle");
    rb->lcd_putsxy(2, 38, "[F2] solution");
    rb->lcd_putsxy(2, 48, "[F3] step by step");
#elif CONFIG_KEYPAD == ONDIO_PAD
    rb->lcd_putsxy(2, 8, "[OFF] to stop");
    rb->lcd_putsxy(2, 18, "[MODE] toggle");
    rb->lcd_putsxy(2, 28, "[M-LEFT] shuffle");
    rb->lcd_putsxy(2, 38, "[M-UP] solution");
    rb->lcd_putsxy(2, 48, "[M-RIGHT] step by step");
#elif CONFIG_KEYPAD == IRIVER_H100_PAD
    rb->lcd_putsxy(2, 8, "[STOP] to stop");
    rb->lcd_putsxy(2, 18, "[SELECT] toggle");
    rb->lcd_putsxy(2, 28, "[MODE] shuffle");
    rb->lcd_putsxy(2, 38, "[PLAY] solution");
    rb->lcd_putsxy(2, 48, "[REC] step by step");
#endif
    rb->lcd_update();
    rb->sleep(HZ*3);

    rb->lcd_clear_display();
    rb->lcd_drawrect(80, 0, 32, 64);
    rb->lcd_putsxy(81, 10, "Flips");
    for (i=0; i<20; i++) {
        spots[i]=1;
        draw_spot(i);
    }
    rb->lcd_update();
    rb->sleep(HZ*3/2);
    rb->srand(*rb->current_tick);

    return flipit_loop();
}
#endif