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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Intermission screens.
*
*-----------------------------------------------------------------------------*/
#ifndef __WI_STUFF__
#define __WI_STUFF__
//#include "v_video.h"
#include "doomdef.h"
// States for the intermission
typedef enum
{
NoState = -1,
StatCount,
ShowNextLoc
} stateenum_t;
// Called by main loop, animate the intermission.
void WI_Ticker (void);
// Called by main loop,
// draws the intermission directly into the screen buffer.
void WI_Drawer (void);
// Setup for an intermission screen.
void WI_Start(wbstartstruct_t* wbstartstruct);
// Release intermission screen memory
void WI_End(void);
#endif
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