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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Status bar code.
* Does the face/direction indicator animatin.
* Does palette indicators as well (red pain/berserk, bright pickup)
*
*-----------------------------------------------------------------------------*/
#ifndef __STSTUFF_H__
#define __STSTUFF_H__
#include "doomtype.h"
#include "d_event.h"
// Size of statusbar.
// Now sensitive for scaling.
// proff 08/18/98: Changed for high-res
#define ST_HEIGHT 32
#define ST_WIDTH 320
#define ST_Y (200 - ST_HEIGHT)
#define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
#define ST_SCALED_WIDTH SCREENWIDTH
#define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT)
//
// STATUS BAR
//
// Called by main loop.
boolean ST_Responder(event_t* ev);
// Called by main loop.
void ST_Ticker(void);
// Called by main loop.
void ST_Drawer(boolean st_statusbaron, boolean refresh);
// Called when the console player is spawned on each level.
void ST_Start(void);
// Called by startup code.
void ST_Init(void);
// States for status bar code.
enum
{
AutomapState,
FirstPersonState
};
typedef unsigned st_stateenum_t;
// States for the chat code.
enum
{
StartChatState,
WaitDestState,
GetChatState
};
typedef unsigned st_chatstateenum_t;
boolean ST_Responder(event_t* ev);
// killough 5/2/98: moved from m_misc.c:
extern int health_red; // health amount less than which status is red
extern int health_yellow; // health amount less than which status is yellow
extern int health_green; // health amount above is blue, below is green
extern int armor_red; // armor amount less than which status is red
extern int armor_yellow; // armor amount less than which status is yellow
extern int armor_green; // armor amount above is blue, below is green
extern int ammo_red; // ammo percent less than which status is red
extern int ammo_yellow; // ammo percent less is yellow more green
extern int sts_always_red;// status numbers do not change colors
extern int sts_pct_always_gray;// status percents do not change colors
extern int sts_traditional_keys; // display keys the traditional way
#endif
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