summaryrefslogtreecommitdiff
path: root/apps/plugins/doom/rockdoom.c
blob: 1d065cc9819ff7eba273962a2d7f3ae8ba229577 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 *
 * Copyright (C) 2005 Karl Kurbjun
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 * 
 * H300 Port by Karl Kurbjun
 * IPod port by Dave Chapman and Paul Louden
 * Additional code contributed by Thom Johansen
 * Based off work by:   Digita Doom, IDoom, Prboom, lSDLDoom, LxDoom,
 *                      MBF, Boom, DosDoom,
 *                      and of course Original Doom by ID Software
 * See: http://prboom.sourceforge.net/about.html for the history
 *
 *
 ****************************************************************************/

#include "d_main.h"
#include "doomdef.h"
#include "settings.h"
#include "m_fixed.h"
#include "m_argv.h"
#include "m_misc.h"
#include "g_game.h"
#include "rockmacros.h"
#include "doomstat.h"
#include "i_system.h"
#include "hu_stuff.h"
#include "st_stuff.h"
#include "lib/helper.h"

PLUGIN_HEADER
PLUGIN_IRAM_DECLARE

extern boolean timingdemo, singledemo, demoplayback, fastdemo; // killough

int filearray[9];
int fpoint=1; // save 0 for closing

int fileexists(const char * fname)
{
   int fd;
   fd = open(fname,O_RDONLY);

   if (fd>=0)
   {
      close(fd);
      return 0;
   }
   return -1;
}

#ifndef SIMULATOR
int my_open(const char *file, int flags)
{
   if(fpoint==8)
      return -1;
#undef open
   filearray[fpoint]=rb->open(file, flags);

   if(filearray[fpoint]<0)
      return filearray[fpoint];

   fpoint++;
   return filearray[fpoint-1];
}

int my_close(int id)
{
   int i=0;
   if(id<0)
      return id;
   while(filearray[i]!=id && i<8)
      i++;

   if(i==8)
   {
      printf("A requested FID did not exist!!!!");
      return -9;
   }
#undef close
   rb->close(id);

   for(; i<fpoint-1; i++)
      filearray[i]=filearray[i+1];

   fpoint--;
   return 0;
}
#endif
#define MAXARGVS  100

bool noprintf=0;  // Variable disables printf lcd updates to protect grayscale lib/direct lcd updates

#ifndef SIMULATOR
// Here is a hacked up printf command to get the output from the game.
int printf(const char *fmt, ...)
{
   static int p_xtpt;
   char p_buf[50];
   bool ok;
   rb->yield();
   va_list ap;

   va_start(ap, fmt);
   ok = vsnprintf(p_buf,sizeof(p_buf), fmt, ap);
   va_end(ap);

   rb->lcd_putsxy(1,p_xtpt, (unsigned char *)p_buf);
   if (!noprintf)
      rb->lcd_update();

   p_xtpt+=8;
   if(p_xtpt>LCD_HEIGHT-8)
   {
      p_xtpt=0;
      if (!noprintf)
         rb->lcd_clear_display();
   }
   return 1;
}
#endif

char *my_strtok( char * s, const char * delim )
{
    register char *spanp;
    register int c, sc;
    char *tok;
   static char *lasts;


    if (s == NULL && (s = lasts) == NULL)
        return (NULL);

    /*
     * Skip (span) leading delimiters (s += strspn(s, delim), sort of).
     */
cont:
    c = *s++;
    for (spanp = (char *)delim; (sc = *spanp++) != 0;) {
        if (c == sc)
            goto cont;
    }

    if (c == 0) {        /* no non-delimiter characters */
        lasts = NULL;
        return (NULL);
    }
    tok = s - 1;

    /*
     * Scan token (scan for delimiters: s += strcspn(s, delim), sort of).
     * Note that delim must have one NUL; we stop if we see that, too.
     */
    for (;;) {
        c = *s++;
        spanp = (char *)delim;
        do {
            if ((sc = *spanp++) == c) {
                if (c == 0)
                    s = NULL;
                else
                    s[-1] = 0;
                lasts = s;
                return (tok);
            }
        } while (sc != 0);
    }
    /* NOTREACHED */
}

inline void* memcpy(void* dst, const void* src, size_t size)
{
   return rb->memcpy(dst, src, size);
}

struct argvlist
{
   int timedemo;        // 1 says there's a timedemo
   int demonum;
   int addonnum;
} argvlist;

const unsigned char versions_builtin[7][20] =
{
   "Doom Shareware",
   "Doom Registered",
   "Ultimate Doom",
   "Doom 2",
   "Freedoom",
   "Plutonia",
   "TNT"
};

const unsigned char wads_builtin[7][30] =
{
   GAMEBASE"doom1.wad",
   GAMEBASE"doom.wad",
   GAMEBASE"doomu.wad",
   GAMEBASE"doom2.wad",
   GAMEBASE"doomf.wad",
   GAMEBASE"plutonia.wad",
   GAMEBASE"tnt.wad"
};

int namemap[7];
static char **addons;
static char **demolmp;
char addon[200];
// This sets up the base game and builds up myargv/c
bool Dhandle_ver (int dver)
{
   switch (dver) {
      case 0: /* Doom Shareware */
         gamemode = shareware;
         gamemission = doom;
         D_AddFile(wads_builtin[0],source_iwad);
         break;
      case 1: /* Doom registered */
         gamemode = registered;
         gamemission = doom;
         D_AddFile(wads_builtin[1],source_iwad);
         break;
      case 2: /* Ultimate Doom */
         gamemode = retail;
         gamemission = doom;
         D_AddFile(wads_builtin[2],source_iwad);
         break;
      case 3: /* Doom2 */
         gamemode = commercial;
         gamemission = doom2;
         D_AddFile(wads_builtin[3],source_iwad);
         break;
      case 4: /* Doom2f */
         gamemode = commercial;
         gamemission = doom2;
         D_AddFile(wads_builtin[4],source_iwad);
         break;
      case 5: /* Plutonia */
         gamemode = commercial;
         gamemission = pack_plut;
         D_AddFile(wads_builtin[5],source_iwad);
         break;
      case 6: /* TNT */
         gamemode = commercial;
         gamemission = pack_tnt;
         D_AddFile(wads_builtin[6],source_iwad);
         break;
      default:
         gamemission = none;
         return 0;
   }
   // Start adding to myargv
   if(argvlist.timedemo && (gamemode == shareware))
   {
         singletics = true;
         timingdemo = true;            // show stats after quit
         G_DeferedPlayDemo("demo3");
         singledemo = true;            // quit after one demo
   }

   if(argvlist.addonnum)
   {
      snprintf(addon,sizeof(addon),"%s%s", GAMEBASE"addons/", addons[argvlist.addonnum]);
      D_AddFile(addon,source_pwad);
      modifiedgame = true; 
   }

   if(argvlist.demonum)
   {
      snprintf(addon, sizeof(addon),"%s%s", GAMEBASE"demos/", demolmp[argvlist.demonum]);
      D_AddFile(addon, source_lmp);
      G_DeferedPlayDemo(addon);
      singledemo = true;          // quit after one demo
   }
   return 1;
}

// This function builds up the basegame list for use in the options selection
// it also sets the defaults for the argvlist
// Now checking for rcokdoom.wad based on prboom.wad
int Dbuild_base (struct opt_items *names)
{
   if ( fileexists(GAMEBASE"rockdoom.wad") )
      return 0;

   D_AddFile (GAMEBASE"rockdoom.wad", source_pwad);

   int i=0, j;
   /* Doom Shareware */
   /* Doom registered */
   /* Ultimate Doom */
   /* Doom2 */
   /* Doom2f */
   /* Plutonia */
   /* TNT */
    for(j=0;j<7;j++)
        if ( !fileexists (wads_builtin[j]) )
        {
            names[i].string=versions_builtin[j];
            names[i].voice_id=-1;
            namemap[i]=j;
            i++;
        }
   // Set argvlist defaults
   argvlist.timedemo=0;

   return i;
}

// This is a general function that takes in a menu_item structure and makes a list
// of files within it based on matching the string stringmatch to the files.
int Dbuild_filelistm(char ***names, char *firstentry, char *directory, char *stringmatch)
{
   int            i=0;
   DIR            *filedir;
   struct dirent  *dptr;
   char           *startpt;
   char           **temp;

   filedir=rb->opendir(directory);

   if(filedir==NULL)
   {
      temp=malloc(sizeof(char *));
      temp[0]=firstentry;
      *names=temp;
      return 1;
   }

   // Get the total number of entries
   while((dptr=rb->readdir(filedir)))
      i++;

   // Reset the directory
   rb->closedir(filedir);
   filedir=rb->opendir(directory);

   i++;
   temp=malloc(i*sizeof(char *));
   temp[0]=firstentry;
   i=1;

   while((dptr=rb->readdir(filedir)))
   {
      if(rb->strcasestr(dptr->d_name, stringmatch))
      {
         startpt=malloc(strlen(dptr->d_name)*sizeof(char));
         strcpy(startpt,dptr->d_name);
         temp[i]=startpt;
         i++;
      }
   }
   rb->closedir(filedir);
   *names=temp;
   return i;
}

static int translatekey(int key) __attribute__ ((noinline));

// This key configuration code is not the cleanest or the most efficient, but it works
static int translatekey(int key)
{
   if (key<31)
   {
      switch(key)
      {
         case 0:
            return 0;
         case 1:
            return KEY_RIGHTARROW;
         case 2:
            return KEY_LEFTARROW;
         case 3:
            return KEY_UPARROW;
         case 4:
            return KEY_DOWNARROW;
         case 5:
            return KEY_ENTER;
         case 6:
            return KEY_RCTRL;
         case 7:
            return ' ';
         case 8:
            return KEY_ESCAPE;
         case 9:
            return 'w';
         case 10:
            return KEY_TAB;
         default:
            return 0;
      }
   }
   else
   {
      switch(key)
      {
         case 0:
            return 0;
         case KEY_RIGHTARROW:
            return 1;
         case KEY_LEFTARROW:
            return 2;
         case KEY_UPARROW:
            return 3;
         case KEY_DOWNARROW:
            return 4;
         case KEY_ENTER:
            return 5;
         case KEY_RCTRL:
            return 6;
         case ' ':
            return 7;
         case KEY_ESCAPE:
            return 8;
         case 'w':
            return 9;
         case KEY_TAB:
            return 10;
         default:
            return 0;
      }
   }
}

// I havn't added configurable keys for enter or escape because this requires some modification to
// m_menu.c which hasn't been done yet.

int Oset_keys()
{
   int selected=0, result;
   int menuquit=0;


   static const struct opt_items doomkeys[] = {
      { "Unmapped", -1 },
      { "Key Right", -1 },
      { "Key Left", -1 },
      { "Key Up", -1 },
      { "Key Down", -1 },
      { "Key Select", -1 },
#if defined(TOSHIBA_GIGABEAT_F)
      { "Key A", -1 },
      { "Key Menu", -1 },
      { "Key Power", -1 },
      { "Key Volume Down", -1 },
      { "Key Volume Up", -1 },
#else
      { "Key Record", -1 },
      { "Key Mode", -1 },
      { "Key Off", -1 },
      { "Key On", -1 },
#endif
   };
   
    int *keys[]={
        &key_right,
        &key_left,
        &key_up,
        &key_down,
        &key_fire,
        &key_use,
        &key_strafe,
        &key_weapon,
        &key_map
    };

   int numdoomkeys=sizeof(doomkeys) / sizeof(*doomkeys);

    MENUITEM_STRINGLIST(menu, "Set Keys", NULL,
                        "Game Right", "Game Left", "Game Up", "Game Down",
                        "Game Shoot", "Game Open", "Game Strafe",
                        "Game Weapon", "Game Automap");

    while(!menuquit)
    {
        result = rb->do_menu(&menu, &selected, NULL, false);
        if(result<0)
            menuquit=1;
        else
        {
            *keys[result]=translatekey(*keys[result]);
            rb->set_option(menu_[result], keys[result], INT, doomkeys, numdoomkeys, NULL );
            *keys[result]=translatekey(*keys[result]);
        }
   }

   return (1);
}

extern int fake_contrast;

static bool Doptions()
{
   static const struct opt_items onoff[2] = {
      { "Off", -1 },
      { "On", -1 },
   };

   int selected=0, result;
   int menuquit=0;

    MENUITEM_STRINGLIST(menu, "Options", NULL,
                        "Set Keys", "Sound", "Timedemo", "Player Bobbing",
                        "Weapon Recoil", "Translucency", "Fake Contrast",
                        "Always Run", "Headsup Display", "Statusbar Always Red",
#if(LCD_HEIGHT>LCD_WIDTH)
                        "Rotate Screen 90 deg",
#endif
                        );
   
   void *options[]={
        &enable_sound,
        &argvlist.timedemo,
        &default_player_bobbing,
        &default_weapon_recoil,
        &default_translucency,
        &fake_contrast,
        &autorun,
        &hud_displayed,
        &sts_always_red,
#if(LCD_HEIGHT>LCD_WIDTH)
        &rotate_screen,
#endif
    };

    while(!menuquit)
    {
        result = rb->do_menu(&menu, &selected, NULL, false);
        if(result==0) 
            Oset_keys();
        else if (result > 0)
            rb->set_option(menu_[result], options[result-1], INT, onoff, 2, NULL );
        else
            menuquit=1;
    }

    return (1);
}

static const char* choice_get_name(int selected_item, void * data,
                                   char * buffer, size_t buffer_len)
{
    const char **names = (const char **) data;
    (void) buffer;
    (void) buffer_len;
    return names[selected_item];
}

int list_action_callback(int action, struct gui_synclist *lists)
{
    (void) lists;
    if (action == ACTION_STD_OK)
        return ACTION_STD_CANCEL;
    return action;
}

bool menuchoice(char **names, int count, int *selected)
{
   struct simplelist_info info;
   rb->simplelist_info_init(&info, NULL, count, (void*)names);
   info.selection = *selected;
   info.get_name = choice_get_name;
   info.action_callback = list_action_callback;
   if(rb->simplelist_show_list(&info))
      return true;

   if(info.selection<count && info.selection>=0)
      *selected = info.selection;
   return false;
}

//
// Doom Menu
//
int doom_menu()
{
   int selected=0, result;
   int status;
   int gamever;
   bool menuquit=0;

   static struct opt_items names[7];

   MENUITEM_STRINGLIST(menu, "Doom Menu", NULL,
                       "Game", "Addons", "Demos",
                       "Options", "Play Game", "Quit");

   if( (status=Dbuild_base(names)) == 0 ) // Build up the base wad files (select last added file)
   {
      rb->splash(HZ*2, "Missing Base WAD!");
      return -2;
   }

   int numadd=Dbuild_filelistm(&addons, "No Addon", GAMEBASE"addons/", ".WAD" );

   int numdemos=Dbuild_filelistm(&demolmp, "No Demo", GAMEBASE"demos/", ".LMP" );

   argvlist.demonum=0;
   argvlist.addonnum=0;

   gamever=status-1;

    /* Clean out the button Queue */
    while (rb->button_get(false) != BUTTON_NONE) 
        rb->yield();

   while(!menuquit)
   {
      result = rb->do_menu(&menu, &selected, NULL, false);
      switch (result) {
         case 0: /* Game picker */
            rb->set_option("Game WAD", &gamever, INT, names, status, NULL );
            break;

         case 1: /* Addon picker */
            menuchoice(addons,numadd,&argvlist.addonnum);
            break;

         case 2: /* Demos */
            menuchoice(demolmp,numdemos,&argvlist.demonum);
            break;

         case 3: /* Options */
            Doptions();
            break;

         case 4: /* Play Game */
            menuquit=1;
            break;

         case 5: /* Quit */
            menuquit=1;
            gamever=-1;
            break;

         default:
            break;
      }
   }

   return (gamever);
}

extern int systemvol;
/* this is the plugin entry point */
enum plugin_status plugin_start(const void* parameter)
{
   PLUGIN_IRAM_INIT(rb)

   (void)parameter;

   doomexit=0;

#ifdef HAVE_ADJUSTABLE_CPU_FREQ
   rb->cpu_boost(true);
#endif

   rb->lcd_setfont(0);

   // We're using doom's memory management since it implements a proper free (and re-uses the memory)
   // and now with prboom's code: realloc and calloc
   printf ("Z_Init: Init zone memory allocation daemon.\n");
   Z_Init ();

   printf ("M_LoadDefaults: Load system defaults.\n");
   M_LoadDefaults ();              // load before initing other systems

   rb->splash(HZ*2, "Welcome to RockDoom");

   myargv =0;
   myargc=0;

   rb->lcd_clear_display();

   int result = doom_menu();
   if (result < 0)
   {
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
       rb->cpu_boost(false);
#endif
       if( result == -1 )
           return PLUGIN_OK; // Quit was selected
       else
           return PLUGIN_ERROR; // Missing base wads
   }

#if(LCD_HEIGHT>LCD_WIDTH)
    if(rotate_screen)
    {
        SCREENHEIGHT=LCD_WIDTH;
        SCREENWIDTH=LCD_HEIGHT;
    }
    else
    {
        SCREENHEIGHT=LCD_HEIGHT;
        SCREENWIDTH=LCD_WIDTH;
    }
#endif

   Dhandle_ver( namemap[ result ] );

   rb->lcd_setfont(0);

   rb->lcd_clear_display();

   int mod = (rb->sound_max(SOUND_VOLUME)-rb->sound_min(SOUND_VOLUME))/15;
   if(mod == 0)
       mod = rb->global_settings->volume;
   systemvol= rb->global_settings->volume-rb->global_settings->volume%mod;
   general_translucency = default_translucency;                    // phares

   backlight_force_on();
#ifdef RB_PROFILE
   rb->profile_thread();
#endif

#if LCD_DEPTH>1
   rb->lcd_set_backdrop(NULL);
#endif

   D_DoomMain ();

#ifdef RB_PROFILE
   rb->profstop();
#endif
   backlight_use_settings();

   M_SaveDefaults ();

   I_Quit(); // Make SURE everything was closed out right

   printf("There were still: %d files open\n", fpoint);
   while(fpoint>0)
   {
#ifdef SIMULATOR
      close(filearray[fpoint]);
#else
      rb->close(filearray[fpoint]);
#endif
      fpoint--;
   }

#ifdef HAVE_ADJUSTABLE_CPU_FREQ
   rb->cpu_boost(false);
#endif

   return PLUGIN_OK;
}