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/* Emacs style mode select   -*- C++ -*-
 *-----------------------------------------------------------------------------
 *
 *
 *  PrBoom a Doom port merged with LxDoom and LSDLDoom
 *  based on BOOM, a modified and improved DOOM engine
 *  Copyright (C) 1999 by
 *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
 *  Copyright (C) 1999-2000 by
 *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 *  02111-1307, USA.
 *
 * DESCRIPTION:
 *      Here is a core component: drawing the floors and ceilings,
 *       while maintaining a per column clipping list only.
 *      Moreover, the sky areas have to be determined.
 *
 * MAXVISPLANES is no longer a limit on the number of visplanes,
 * but a limit on the number of hash slots; larger numbers mean
 * better performance usually but after a point they are wasted,
 * and memory and time overheads creep in.
 *
 * For more information on visplanes, see:
 *
 * http://classicgaming.com/doom/editing/
 *
 * Lee Killough
 *
 *-----------------------------------------------------------------------------*/

#include "z_zone.h"  /* memory allocation wrappers -- killough */

#include "doomstat.h"
#include "w_wad.h"
#include "r_main.h"
#include "r_draw.h"
#include "r_things.h"
#include "r_sky.h"
#include "r_plane.h"
#include "rockmacros.h"

#define MAXVISPLANES 128    /* must be a power of 2 */

static visplane_t *visplanes[MAXVISPLANES] IBSS_ATTR;   // killough
static visplane_t *freetail;                  // killough
static visplane_t **freehead = &freetail;     // killough
visplane_t *floorplane, *ceilingplane;

// killough -- hash function for visplanes
// Empirically verified to be fairly uniform:

#define visplane_hash(picnum,lightlevel,height) \
  ((unsigned)((picnum)*3+(lightlevel)+(height)*7) & (MAXVISPLANES-1))

size_t maxopenings;
short *openings,*lastopening;

// Clip values are the solid pixel bounding the range.
//  floorclip starts out SCREENHEIGHT
//  ceilingclip starts out -1

short floorclip[MAX_SCREENWIDTH], ceilingclip[MAX_SCREENWIDTH];

// spanstart holds the start of a plane span; initialized to 0 at start

static int spanstart[MAX_SCREENHEIGHT];                // killough 2/8/98

//
// texture mapping
//

static lighttable_t **planezlight;
static fixed_t planeheight;

// killough 2/8/98: make variables static

static fixed_t basexscale, baseyscale;
static fixed_t cachedheight[MAX_SCREENHEIGHT];
static fixed_t cacheddistance[MAX_SCREENHEIGHT];
static fixed_t cachedxstep[MAX_SCREENHEIGHT];
static fixed_t cachedystep[MAX_SCREENHEIGHT];
static fixed_t xoffs, yoffs;    // killough 2/28/98: flat offsets

fixed_t yslope[MAX_SCREENHEIGHT], distscale[MAX_SCREENWIDTH];

//
// R_InitPlanes
// Only at game startup.
//
void R_InitPlanes (void)
{
}

//
// R_MapPlane
//
// Uses global vars:
//  planeheight
//  ds_source
//  basexscale
//  baseyscale
//  viewx
//  viewy
//  xoffs
//  yoffs
//
// BASIC PRIMITIVE
//

static void R_MapPlane(int y, int x1, int x2)
{
   angle_t angle;
   fixed_t distance, length;
   unsigned index;

#ifdef RANGECHECK

   if (x2 < x1 || x1<0 || x2>=viewwidth || (unsigned)y>(unsigned)viewheight)
      I_Error ("R_MapPlane: %i, %i at %i",x1,x2,y);
#endif

   if (planeheight != cachedheight[y])
   {
      cachedheight[y] = planeheight;
      distance = cacheddistance[y] = FixedMul (planeheight, yslope[y]);
      ds_xstep = cachedxstep[y] = FixedMul (distance,basexscale);
      ds_ystep = cachedystep[y] = FixedMul (distance,baseyscale);
   }
   else
   {
      distance = cacheddistance[y];
      ds_xstep = cachedxstep[y];
      ds_ystep = cachedystep[y];
   }

   length = FixedMul (distance,distscale[x1]);
   angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT;

   // killough 2/28/98: Add offsets
   ds_xfrac =  viewx + FixedMul(finecosine[angle], length) + xoffs;
   ds_yfrac = -viewy - FixedMul(finesine[angle],   length) + yoffs;

   if (!(ds_colormap = fixedcolormap))
   {
      index = distance >> LIGHTZSHIFT;
      if (index >= MAXLIGHTZ )
         index = MAXLIGHTZ-1;
      ds_colormap = planezlight[index];
   }

   ds_y = y;
   ds_x1 = x1;
   ds_x2 = x2;

   R_DrawSpan();
}

//
// R_ClearPlanes
// At begining of frame.
//

void R_ClearPlanes(void)
{
   int i;
   angle_t angle;

   // opening / clipping determination
   for (i=0 ; i<viewwidth ; i++)
      floorclip[i] = viewheight, ceilingclip[i] = -1;

   for (i=0;i<MAXVISPLANES;i++)    // new code -- killough
      for (*freehead = visplanes[i], visplanes[i] = NULL; *freehead; )
         freehead = &(*freehead)->next;

   lastopening = openings;

   // texture calculation
   memset (cachedheight, 0, sizeof(cachedheight));

   // left to right mapping
   angle = (viewangle-ANG90)>>ANGLETOFINESHIFT;

   // scale will be unit scale at SCREENWIDTH/2 distance
   basexscale = FixedDiv (finecosine[angle],centerxfrac);
   baseyscale = -FixedDiv (finesine[angle],centerxfrac);
}

// New function, by Lee Killough

static visplane_t *new_visplane(unsigned hash)
{
   visplane_t *check = freetail;
   if (!check)
      check = calloc(1, sizeof *check);
   else
      if (!(freetail = freetail->next))
         freehead = &freetail;
   check->next = visplanes[hash];
   visplanes[hash] = check;
   return check;
}

/*
 * R_DupPlane
 *
 * cph 2003/04/18 - create duplicate of existing visplane and set initial range
 */
visplane_t *R_DupPlane(const visplane_t *pl, int start, int stop)
{
   unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height);
   visplane_t *new_pl = new_visplane(hash);

   new_pl->height = pl->height;
   new_pl->picnum = pl->picnum;
   new_pl->lightlevel = pl->lightlevel;
   new_pl->xoffs = pl->xoffs;           // killough 2/28/98
   new_pl->yoffs = pl->yoffs;
   new_pl->minx = start;
   new_pl->maxx = stop;
   memset(new_pl->top, 0xff, sizeof new_pl->top);
   return new_pl;
}

//
// R_FindPlane
//
// killough 2/28/98: Add offsets

visplane_t *R_FindPlane(fixed_t height, int picnum, int lightlevel,
                        fixed_t xoffs, fixed_t yoffs)
{
   visplane_t *check;
   unsigned hash;                      // killough

   if (picnum == skyflatnum || picnum & PL_SKYFLAT)
      height = lightlevel = 0;         // killough 7/19/98: most skies map together

   // New visplane algorithm uses hash table -- killough
   hash = visplane_hash(picnum,lightlevel,height);

   for (check=visplanes[hash]; check; check=check->next)  // killough
      if (height == check->height &&
            picnum == check->picnum &&
            lightlevel == check->lightlevel &&
            xoffs == check->xoffs &&      // killough 2/28/98: Add offset checks
            yoffs == check->yoffs)
         return check;

   check = new_visplane(hash);         // killough

   check->height = height;
   check->picnum = picnum;
   check->lightlevel = lightlevel;
   check->minx = viewwidth; // Was SCREENWIDTH -- killough 11/98
   check->maxx = -1;
   check->xoffs = xoffs;               // killough 2/28/98: Save offsets
   check->yoffs = yoffs;

   memset (check->top, 0xff, sizeof check->top);

   return check;
}

//
// R_CheckPlane
//
visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop)
{
   int intrl, intrh, unionl, unionh, x;

   if (start < pl->minx)
      intrl   = pl->minx, unionl = start;
   else
      unionl  = pl->minx,  intrl = start;

   if (stop  > pl->maxx)
      intrh   = pl->maxx, unionh = stop;
   else
      unionh  = pl->maxx, intrh  = stop;

   for (x=intrl ; x <= intrh && pl->top[x] == 0xffff; x++)
      ;

   if (x > intrh)
   { /* Can use existing plane; extend range */
      pl->minx = unionl;
      pl->maxx = unionh;
      return pl;
   }
   else /* Cannot use existing plane; create a new one */
      return R_DupPlane(pl,start,stop);
}

//
// R_MakeSpans
//

static void R_MakeSpans(int x, int t1, int b1, int t2, int b2)
{
   for (; t1 < t2 && t1 <= b1; t1++)
      R_MapPlane(t1, spanstart[t1], x-1);
   for (; b1 > b2 && b1 >= t1; b1--)
      R_MapPlane(b1, spanstart[b1] ,x-1);
   while (t2 < t1 && t2 <= b2)
      spanstart[t2++] = x;
   while (b2 > b1 && b2 >= t2)
      spanstart[b2--] = x;
}

// New function, by Lee Killough

static void R_DoDrawPlane(visplane_t *pl)
{
   register int x;
   if (pl->minx <= pl->maxx)
   {
      if (pl->picnum == skyflatnum || pl->picnum & PL_SKYFLAT)
      { // sky flat
         int texture;
         angle_t an, flip;

         // killough 10/98: allow skies to come from sidedefs.
         // Allows scrolling and/or animated skies, as well as
         // arbitrary multiple skies per level without having
         // to use info lumps.

         an = viewangle;

         if (pl->picnum & PL_SKYFLAT)
         {
            // Sky Linedef
            const line_t *l = &lines[pl->picnum & ~PL_SKYFLAT];

            // Sky transferred from first sidedef
            const side_t *s = *l->sidenum + sides;

            // Texture comes from upper texture of reference sidedef
            texture = texturetranslation[s->toptexture];

            // Horizontal offset is turned into an angle offset,
            // to allow sky rotation as well as careful positioning.
            // However, the offset is scaled very small, so that it
            // allows a long-period of sky rotation.

            an += s->textureoffset;

            // Vertical offset allows careful sky positioning.

            dc_texturemid = s->rowoffset - 28*FRACUNIT;

            // We sometimes flip the picture horizontally.
            //
            // Doom always flipped the picture, so we make it optional,
            // to make it easier to use the new feature, while to still
            // allow old sky textures to be used.

            flip = l->special==272 ? 0u : ~0u;
         }
         else
         {    // Normal Doom sky, only one allowed per level
            dc_texturemid = skytexturemid;    // Default y-offset
            texture = skytexture;             // Default texture
            flip = 0;                         // Doom flips it
         }

         /* Sky is always drawn full bright, i.e. colormaps[0] is used.
          * Because of this hack, sky is not affected by INVUL inverse mapping.
          * Until Boom fixed this. Compat option added in MBF. */

         if (comp[comp_skymap] || !(dc_colormap = fixedcolormap))
            dc_colormap = fullcolormap;          // killough 3/20/98
         dc_texheight = textureheight[skytexture]>>FRACBITS; // killough
         // proff 09/21/98: Changed for high-res
         dc_iscale = FRACUNIT*200/viewheight;

         // killough 10/98: Use sky scrolling offset, and possibly flip picture
         for (x = pl->minx; (dc_x = x) <= pl->maxx; x++)
            if ((dc_yl = pl->top[x]) <= (dc_yh = pl->bottom[x]))
            {
               dc_source = R_GetColumn(texture, ((an + xtoviewangle[x])^flip) >>
                                       ANGLETOSKYSHIFT);
               colfunc();
            }
      }
      else
      {     // regular flat

         int stop, light;

         ds_source = W_CacheLumpNum(firstflat + flattranslation[pl->picnum]);

         xoffs = pl->xoffs;  // killough 2/28/98: Add offsets
         yoffs = pl->yoffs;
         planeheight = D_abs(pl->height-viewz);
         light = (pl->lightlevel >> LIGHTSEGSHIFT) + extralight;

         if (light >= LIGHTLEVELS)
            light = LIGHTLEVELS-1;

         if (light < 0)
            light = 0;

         stop = pl->maxx + 1;
         planezlight = zlight[light];
         pl->top[pl->minx-1] = pl->top[stop] = 0xffff;

         for (x = pl->minx ; x <= stop ; x++)
            R_MakeSpans(x,pl->top[x-1],pl->bottom[x-1],pl->top[x],pl->bottom[x]);

         W_UnlockLumpNum(firstflat + flattranslation[pl->picnum]);
      }
   }
}

//
// RDrawPlanes
// At the end of each frame.
//

void R_DrawPlanes (void)
{
   visplane_t *pl;
   int i;
   for (i=0;i<MAXVISPLANES;i++)
      for (pl=visplanes[i]; pl; pl=pl->next)
         R_DoDrawPlane(pl);
}