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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Thinker, Ticker.
*
*-----------------------------------------------------------------------------*/
#include "doomstat.h"
#include "p_user.h"
#include "p_spec.h"
#include "p_tick.h"
#include "p_map.h"
#include "rockmacros.h"
int leveltime;
//
// THINKERS
// All thinkers should be allocated by Z_Malloc
// so they can be operated on uniformly.
// The actual structures will vary in size,
// but the first element must be thinker_t.
//
// Both the head and tail of the thinker list.
thinker_t thinkercap;
// killough 8/29/98: we maintain several separate threads, each containing
// a special class of thinkers, to allow more efficient searches.
thinker_t thinkerclasscap[NUMTHCLASS];
//
// P_InitThinkers
//
void P_InitThinkers(void)
{
int i;
for (i=0; i<NUMTHCLASS; i++) // killough 8/29/98: initialize threaded lists
thinkerclasscap[i].cprev = thinkerclasscap[i].cnext = &thinkerclasscap[i];
thinkercap.prev = thinkercap.next = &thinkercap;
}
//
// killough 8/29/98:
//
// We maintain separate threads of friends and enemies, to permit more
// efficient searches.
//
void P_UpdateThinker(thinker_t *thinker)
{
// find the class the thinker belongs to
int class = thinker->function == P_MobjThinker &&
((mobj_t *) thinker)->health > 0 &&
(((mobj_t *) thinker)->flags & MF_COUNTKILL ||
((mobj_t *) thinker)->type == MT_SKULL) ?
((mobj_t *) thinker)->flags & MF_FRIEND ?
th_friends : th_enemies : th_misc;
// Remove from current thread
thinker_t *th = thinker->cnext;
(th->cprev = thinker->cprev)->cnext = th;
// Add to appropriate thread
th = &thinkerclasscap[class];
th->cprev->cnext = thinker;
thinker->cnext = th;
thinker->cprev = th->cprev;
th->cprev = thinker;
}
//
// P_AddThinker
// Adds a new thinker at the end of the list.
//
void P_AddThinker(thinker_t* thinker)
{
thinkercap.prev->next = thinker;
thinker->next = &thinkercap;
thinker->prev = thinkercap.prev;
thinkercap.prev = thinker;
thinker->references = 0; // killough 11/98: init reference counter to 0
// killough 8/29/98: set sentinel pointers, and then add to appropriate list
thinker->cnext = thinker->cprev = thinker;
P_UpdateThinker(thinker);
}
//
// killough 11/98:
//
// Make currentthinker external, so that P_RemoveThinkerDelayed
// can adjust currentthinker when thinkers self-remove.
static thinker_t *currentthinker;
//
// P_RemoveThinkerDelayed()
//
// Called automatically as part of the thinker loop in P_RunThinkers(),
// on nodes which are pending deletion.
//
// If this thinker has no more pointers referencing it indirectly,
// remove it, and set currentthinker to one node preceeding it, so
// that the next step in P_RunThinkers() will get its successor.
//
void P_RemoveThinkerDelayed(thinker_t *thinker)
{
if (!thinker->references)
{
thinker_t *next = thinker->next;
(next->prev = currentthinker = thinker->prev)->next = next;
Z_Free(thinker);
}
}
//
// P_RemoveThinker
//
// Deallocation is lazy -- it will not actually be freed
// until its thinking turn comes up.
//
// killough 4/25/98:
//
// Instead of marking the function with -1 value cast to a function pointer,
// set the function to P_RemoveThinkerDelayed(), so that later, it will be
// removed automatically as part of the thinker process.
//
void P_RemoveThinker(thinker_t *thinker)
{
thinker->function = P_RemoveThinkerDelayed;
// killough 8/29/98: remove immediately from threaded list
(thinker->cnext->cprev = thinker->cprev)->cnext = thinker->cnext;
}
/*
* P_SetTarget
*
* This function is used to keep track of pointer references to mobj thinkers.
* In Doom, objects such as lost souls could sometimes be removed despite
* their still being referenced. In Boom, 'target' mobj fields were tested
* during each gametic, and any objects pointed to by them would be prevented
* from being removed. But this was incomplete, and was slow (every mobj was
* checked during every gametic). Now, we keep a count of the number of
* references, and delay removal until the count is 0.
*/
void P_SetTarget(mobj_t **mop, mobj_t *targ)
{
if (*mop) // If there was a target already, decrease its refcount
(*mop)->thinker.references--;
if ((*mop = targ)) // Set new target and if non-NULL, increase its counter
targ->thinker.references++;
}
//
// P_RunThinkers
//
// killough 4/25/98:
//
// Fix deallocator to stop using "next" pointer after node has been freed
// (a Doom bug).
//
// Process each thinker. For thinkers which are marked deleted, we must
// load the "next" pointer prior to freeing the node. In Doom, the "next"
// pointer was loaded AFTER the thinker was freed, which could have caused
// crashes.
//
// But if we are not deleting the thinker, we should reload the "next"
// pointer after calling the function, in case additional thinkers are
// added at the end of the list.
//
// killough 11/98:
//
// Rewritten to delete nodes implicitly, by making currentthinker
// external and using P_RemoveThinkerDelayed() implicitly.
//
static void P_RunThinkers (void)
{
for (currentthinker = thinkercap.next;
currentthinker != &thinkercap;
currentthinker = currentthinker->next)
if (currentthinker->function)
currentthinker->function(currentthinker);
}
//
// P_Ticker
//
void P_Ticker (void)
{
int i;
/* pause if in menu and at least one tic has been run
*
* killough 9/29/98: note that this ties in with basetic,
* since G_Ticker does the pausing during recording or
* playback, and compenates by incrementing basetic.
*
* All of this complicated mess is used to preserve demo sync.
*/
if (paused || (menuactive && !demoplayback && !netgame &&
players[consoleplayer].viewz != 1))
return;
P_MapStart();
// not if this is an intermission screen
if(gamestate==GS_LEVEL)
for (i=0; i<MAXPLAYERS; i++)
if (playeringame[i])
P_PlayerThink(&players[i]);
P_RunThinkers();
P_UpdateSpecials();
P_RespawnSpecials();
P_MapEnd();
leveltime++; // for par times
}
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