1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
|
/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION: definitions, declarations and prototypes for specials
*
*-----------------------------------------------------------------------------*/
#ifndef __P_SPEC__
#define __P_SPEC__
#include "r_defs.h"
#include "d_player.h"
// Define values for map objects
#define MO_TELEPORTMAN 14
// p_floor
#define ELEVATORSPEED (FRACUNIT*4)
#define FLOORSPEED FRACUNIT
// p_ceilng
#define CEILSPEED FRACUNIT
#define CEILWAIT 150
// p_doors
#define VDOORSPEED (FRACUNIT*2)
#define VDOORWAIT 150
// p_plats
#define PLATWAIT 3
#define PLATSPEED FRACUNIT
// p_switch
// 4 players, 4 buttons each at once, max.
// killough 2/14/98: redefine in terms of MAXPLAYERS
#define MAXBUTTONS (MAXPLAYERS*4)
// 1 second, in ticks.
#define BUTTONTIME TICRATE
// p_lights
#define GLOWSPEED 8
#define STROBEBRIGHT 5
#define FASTDARK 15
#define SLOWDARK 35
//jff 3/14/98 add bits and shifts for generalized sector types
#define DAMAGE_MASK 0x60
#define DAMAGE_SHIFT 5
#define SECRET_MASK 0x80
#define SECRET_SHIFT 7
#define FRICTION_MASK 0x100
#define FRICTION_SHIFT 8
#define PUSH_MASK 0x200
#define PUSH_SHIFT 9
//jff 02/04/98 Define masks, shifts, for fields in
// generalized linedef types
#define GenEnd 0x8000
#define GenFloorBase 0x6000
#define GenCeilingBase 0x4000
#define GenDoorBase 0x3c00
#define GenLockedBase 0x3800
#define GenLiftBase 0x3400
#define GenStairsBase 0x3000
#define GenCrusherBase 0x2F80
#define TriggerType 0x0007
#define TriggerTypeShift 0
// define masks and shifts for the floor type fields
#define FloorCrush 0x1000
#define FloorChange 0x0c00
#define FloorTarget 0x0380
#define FloorDirection 0x0040
#define FloorModel 0x0020
#define FloorSpeed 0x0018
#define FloorCrushShift 12
#define FloorChangeShift 10
#define FloorTargetShift 7
#define FloorDirectionShift 6
#define FloorModelShift 5
#define FloorSpeedShift 3
// define masks and shifts for the ceiling type fields
#define CeilingCrush 0x1000
#define CeilingChange 0x0c00
#define CeilingTarget 0x0380
#define CeilingDirection 0x0040
#define CeilingModel 0x0020
#define CeilingSpeed 0x0018
#define CeilingCrushShift 12
#define CeilingChangeShift 10
#define CeilingTargetShift 7
#define CeilingDirectionShift 6
#define CeilingModelShift 5
#define CeilingSpeedShift 3
// define masks and shifts for the lift type fields
#define LiftTarget 0x0300
#define LiftDelay 0x00c0
#define LiftMonster 0x0020
#define LiftSpeed 0x0018
#define LiftTargetShift 8
#define LiftDelayShift 6
#define LiftMonsterShift 5
#define LiftSpeedShift 3
// define masks and shifts for the stairs type fields
#define StairIgnore 0x0200
#define StairDirection 0x0100
#define StairStep 0x00c0
#define StairMonster 0x0020
#define StairSpeed 0x0018
#define StairIgnoreShift 9
#define StairDirectionShift 8
#define StairStepShift 6
#define StairMonsterShift 5
#define StairSpeedShift 3
// define masks and shifts for the crusher type fields
#define CrusherSilent 0x0040
#define CrusherMonster 0x0020
#define CrusherSpeed 0x0018
#define CrusherSilentShift 6
#define CrusherMonsterShift 5
#define CrusherSpeedShift 3
// define masks and shifts for the door type fields
#define DoorDelay 0x0300
#define DoorMonster 0x0080
#define DoorKind 0x0060
#define DoorSpeed 0x0018
#define DoorDelayShift 8
#define DoorMonsterShift 7
#define DoorKindShift 5
#define DoorSpeedShift 3
// define masks and shifts for the locked door type fields
#define LockedNKeys 0x0200
#define LockedKey 0x01c0
#define LockedKind 0x0020
#define LockedSpeed 0x0018
#define LockedNKeysShift 9
#define LockedKeyShift 6
#define LockedKindShift 5
#define LockedSpeedShift 3
// define names for the TriggerType field of the general linedefs
enum
{
WalkOnce,
WalkMany,
SwitchOnce,
SwitchMany,
GunOnce,
GunMany,
PushOnce,
PushMany,
};
typedef unsigned triggertype_e;
// define names for the Speed field of the general linedefs
enum
{
SpeedSlow,
SpeedNormal,
SpeedFast,
SpeedTurbo,
};
typedef unsigned motionspeed_e;
// define names for the Target field of the general floor
enum
{
FtoHnF,
FtoLnF,
FtoNnF,
FtoLnC,
FtoC,
FbyST,
Fby24,
Fby32,
};
typedef unsigned floortarget_e;
// define names for the Changer Type field of the general floor
enum
{
FNoChg,
FChgZero,
FChgTxt,
FChgTyp,
};
typedef unsigned floorchange_e;
// define names for the Change Model field of the general floor
enum
{
FTriggerModel,
FNumericModel,
};
typedef unsigned floormodel_t;
// define names for the Target field of the general ceiling
enum
{
CtoHnC,
CtoLnC,
CtoNnC,
CtoHnF,
CtoF,
CbyST,
Cby24,
Cby32,
};
typedef unsigned ceilingtarget_e;
// define names for the Changer Type field of the general ceiling
enum
{
CNoChg,
CChgZero,
CChgTxt,
CChgTyp,
};
typedef unsigned ceilingchange_e;
// define names for the Change Model field of the general ceiling
enum
{
CTriggerModel,
CNumericModel,
};
typedef unsigned ceilingmodel_t;
// define names for the Target field of the general lift
enum
{
F2LnF,
F2NnF,
F2LnC,
LnF2HnF,
};
typedef unsigned lifttarget_e;
// define names for the door Kind field of the general ceiling
enum
{
OdCDoor,
ODoor,
CdODoor,
CDoor,
};
typedef unsigned intdoorkind_e;
// define names for the locked door Kind field of the general ceiling
enum
{
AnyKey,
RCard,
BCard,
YCard,
RSkull,
BSkull,
YSkull,
AllKeys,
};
typedef unsigned keykind_e;
//////////////////////////////////////////////////////////////////
//
// enums for classes of linedef triggers
//
//////////////////////////////////////////////////////////////////
//jff 2/23/98 identify the special classes that can share sectors
enum
{
floor_special,
ceiling_special,
lighting_special,
};
typedef unsigned special_e;
//jff 3/15/98 pure texture/type change for better generalized support
enum
{
trigChangeOnly,
numChangeOnly,
};
typedef unsigned change_e;
// p_plats
enum
{
up,
down,
waiting,
in_stasis
};
typedef unsigned plat_e;
enum
{
perpetualRaise,
downWaitUpStay,
raiseAndChange,
raiseToNearestAndChange,
blazeDWUS,
genLift, //jff added to support generalized Plat types
genPerpetual,
toggleUpDn, //jff 3/14/98 added to support instant toggle type
};
typedef unsigned plattype_e;
// p_doors
enum
{
normal,
close30ThenOpen,
p_close,
p_open,
raiseIn5Mins,
blazeRaise,
blazeOpen,
blazeClose,
//jff 02/05/98 add generalize door types
genRaise,
genBlazeRaise,
genOpen,
genBlazeOpen,
genClose,
genBlazeClose,
genCdO,
genBlazeCdO,
};
typedef unsigned vldoor_e;
// p_ceilng
enum
{
lowerToFloor,
raiseToHighest,
lowerToLowest,
lowerToMaxFloor,
lowerAndCrush,
crushAndRaise,
fastCrushAndRaise,
silentCrushAndRaise,
//jff 02/04/98 add types for generalized ceiling mover
genCeiling,
genCeilingChg,
genCeilingChg0,
genCeilingChgT,
//jff 02/05/98 add types for generalized ceiling mover
genCrusher,
genSilentCrusher,
};
typedef unsigned ceiling_e;
// p_floor
enum
{
// lower floor to highest surrounding floor
lowerFloor,
// lower floor to lowest surrounding floor
lowerFloorToLowest,
// lower floor to highest surrounding floor VERY FAST
turboLower,
// raise floor to lowest surrounding CEILING
raiseFloor,
// raise floor to next highest surrounding floor
raiseFloorToNearest,
//jff 02/03/98 lower floor to next lowest neighbor
lowerFloorToNearest,
//jff 02/03/98 lower floor 24 absolute
lowerFloor24,
//jff 02/03/98 lower floor 32 absolute
lowerFloor32Turbo,
// raise floor to shortest height texture around it
raiseToTexture,
// lower floor to lowest surrounding floor
// and change floorpic
lowerAndChange,
raiseFloor24,
//jff 02/03/98 raise floor 32 absolute
raiseFloor32Turbo,
raiseFloor24AndChange,
raiseFloorCrush,
// raise to next highest floor, turbo-speed
raiseFloorTurbo,
donutRaise,
raiseFloor512,
//jff 02/04/98 add types for generalized floor mover
genFloor,
genFloorChg,
genFloorChg0,
genFloorChgT,
//new types for stair builders
buildStair,
genBuildStair,
};
typedef unsigned floor_e;
enum
{
build8, // slowly build by 8
turbo16 // quickly build by 16
};
typedef unsigned stair_e;
enum
{
elevateUp,
elevateDown,
elevateCurrent,
};
typedef unsigned elevator_e;
//////////////////////////////////////////////////////////////////
//
// general enums
//
//////////////////////////////////////////////////////////////////
// texture type enum
enum
{
top,
middle,
bottom
};
typedef unsigned bwhere_e;
// crush check returns
enum
{
ok,
crushed,
pastdest
};
typedef unsigned result_e;
//////////////////////////////////////////////////////////////////
//
// linedef and sector special data types
//
//////////////////////////////////////////////////////////////////
// p_switch
// switch animation structure type
#if defined(__MWERKS__)
#pragma options align=packed
#endif
typedef struct
{
char name1[9];
char name2[9];
short episode;
} PACKEDATTR switchlist_t; //jff 3/23/98 pack to read from memory
#if defined(__MWERKS__)
#pragma options align=reset
#endif
typedef struct
{
line_t* line;
bwhere_e where;
int btexture;
int btimer;
mobj_t* soundorg;
} button_t;
// p_lights
typedef struct
{
thinker_t thinker;
sector_t* sector;
int count;
int maxlight;
int minlight;
} fireflicker_t;
typedef struct
{
thinker_t thinker;
sector_t* sector;
int count;
int maxlight;
int minlight;
int maxtime;
int mintime;
} lightflash_t;
typedef struct
{
thinker_t thinker;
sector_t* sector;
int count;
int minlight;
int maxlight;
int darktime;
int brighttime;
} strobe_t;
typedef struct
{
thinker_t thinker;
sector_t* sector;
int minlight;
int maxlight;
int direction;
} glow_t;
// p_plats
typedef struct
{
thinker_t thinker;
sector_t* sector;
fixed_t speed;
fixed_t low;
fixed_t high;
int wait;
int count;
plat_e status;
plat_e oldstatus;
boolean crush;
int tag;
plattype_e type;
struct platlist *list; // killough
} plat_t;
// New limit-free plat structure -- killough
typedef struct platlist {
plat_t *plat;
struct platlist *next,**prev;
} platlist_t;
// p_ceilng
typedef struct
{
thinker_t thinker;
vldoor_e type;
sector_t* sector;
fixed_t topheight;
fixed_t speed;
// 1 = up, 0 = waiting at top, -1 = down
int direction;
// tics to wait at the top
int topwait;
// (keep in case a door going down is reset)
// when it reaches 0, start going down
int topcountdown;
//jff 1/31/98 keep track of line door is triggered by
line_t *line;
/* killough 10/98: sector tag for gradual lighting effects */
int lighttag;
} vldoor_t;
// p_doors
typedef struct
{
thinker_t thinker;
ceiling_e type;
sector_t* sector;
fixed_t bottomheight;
fixed_t topheight;
fixed_t speed;
fixed_t oldspeed;
boolean crush;
//jff 02/04/98 add these to support ceiling changers
int newspecial;
int oldspecial; //jff 3/14/98 add to fix bug in change transfers
short texture;
// 1 = up, 0 = waiting, -1 = down
int direction;
// ID
int tag;
int olddirection;
struct ceilinglist *list; // jff 2/22/98 copied from killough's plats
} ceiling_t;
typedef struct ceilinglist {
ceiling_t *ceiling;
struct ceilinglist *next,**prev;
} ceilinglist_t;
// p_floor
typedef struct
{
thinker_t thinker;
floor_e type;
boolean crush;
sector_t* sector;
int direction;
int newspecial;
int oldspecial; //jff 3/14/98 add to fix bug in change transfers
short texture;
fixed_t floordestheight;
fixed_t speed;
} floormove_t;
typedef struct
{
thinker_t thinker;
elevator_e type;
sector_t* sector;
int direction;
fixed_t floordestheight;
fixed_t ceilingdestheight;
fixed_t speed;
} elevator_t;
// p_spec
// killough 3/7/98: Add generalized scroll effects
enum
{
sc_side,
sc_floor,
sc_ceiling,
sc_carry,
sc_carry_ceiling, // killough 4/11/98: carry objects hanging on ceilings
}; /* type */
typedef struct {
thinker_t thinker; // Thinker structure for scrolling
fixed_t dx, dy; // (dx,dy) scroll speeds
int affectee; // Number of affected sidedef, sector, tag, or whatever
int control; // Control sector (-1 if none) used to control scrolling
fixed_t last_height; // Last known height of control sector
fixed_t vdx, vdy; // Accumulated velocity if accelerative
int accel; // Whether it's accelerative
unsigned type; // Type of scroll effect
} scroll_t;
// phares 3/12/98: added new model of friction for ice/sludge effects
typedef struct {
thinker_t thinker; // Thinker structure for friction
int friction; // friction value (E800 = normal)
int movefactor; // inertia factor when adding to momentum
int affectee; // Number of affected sector
} friction_t;
// phares 3/20/98: added new model of Pushers for push/pull effects
enum
{
p_push,
p_pull,
p_wind,
p_current,
}; /* type */
typedef struct {
thinker_t thinker; // Thinker structure for Pusher
unsigned type;
mobj_t* source; // Point source if point pusher
int x_mag; // X Strength
int y_mag; // Y Strength
int magnitude; // Vector strength for point pusher
int radius; // Effective radius for point pusher
int x; // X of point source if point pusher
int y; // Y of point source if point pusher
int affectee; // Number of affected sector
} pusher_t;
//////////////////////////////////////////////////////////////////
//
// external data declarations
//
//////////////////////////////////////////////////////////////////
//
// End-level timer (-TIMER option)
//
extern boolean levelTimer;
extern int levelTimeCount;
// list of retriggerable buttons active
extern button_t buttonlist[MAXBUTTONS];
extern platlist_t *activeplats; // killough 2/14/98
extern ceilinglist_t *activeceilings; // jff 2/22/98
////////////////////////////////////////////////////////////////
//
// Linedef and sector special utility function prototypes
//
////////////////////////////////////////////////////////////////
int twoSided
( int sector,
int line );
sector_t* getSector
( int currentSector,
int line,
int side );
side_t* getSide
( int currentSector,
int line,
int side );
fixed_t P_FindLowestFloorSurrounding
( sector_t* sec );
fixed_t P_FindHighestFloorSurrounding
( sector_t* sec );
fixed_t P_FindNextHighestFloor
( sector_t* sec,
int currentheight );
fixed_t P_FindNextLowestFloor
( sector_t* sec,
int currentheight );
fixed_t P_FindLowestCeilingSurrounding
( sector_t* sec ); // jff 2/04/98
fixed_t P_FindHighestCeilingSurrounding
( sector_t* sec ); // jff 2/04/98
fixed_t P_FindNextLowestCeiling
( sector_t *sec,
int currentheight ); // jff 2/04/98
fixed_t P_FindNextHighestCeiling
( sector_t *sec,
int currentheight ); // jff 2/04/98
fixed_t P_FindShortestTextureAround
( int secnum ); // jff 2/04/98
fixed_t P_FindShortestUpperAround
( int secnum ); // jff 2/04/98
sector_t* P_FindModelFloorSector
( fixed_t floordestheight,
int secnum ); //jff 02/04/98
sector_t* P_FindModelCeilingSector
( fixed_t ceildestheight,
int secnum ); //jff 02/04/98
int P_FindSectorFromLineTag
( const line_t *line,
int start ); // killough 4/17/98
int P_FindLineFromLineTag
( const line_t *line,
int start ); // killough 4/17/98
int P_FindMinSurroundingLight
( sector_t* sector,
int max );
sector_t* getNextSector
( line_t* line,
sector_t* sec );
int P_CheckTag
(line_t *line); // jff 2/27/98
boolean P_CanUnlockGenDoor
( line_t* line,
player_t* player);
boolean P_SectorActive
( special_e t,
sector_t* s );
boolean P_IsSecret
( sector_t *sec );
boolean P_WasSecret
( sector_t *sec );
void P_ChangeSwitchTexture
( line_t* line,
int useAgain );
////////////////////////////////////////////////////////////////
//
// Linedef and sector special action function prototypes
//
////////////////////////////////////////////////////////////////
// p_lights
void T_LightFlash
( lightflash_t* flash );
void T_StrobeFlash
( strobe_t* flash );
// jff 8/8/98 add missing thinker for flicker
void T_FireFlicker
( fireflicker_t* flick );
void T_Glow
( glow_t* g );
// p_plats
void T_PlatRaise
( plat_t* plat );
// p_doors
void T_VerticalDoor
( vldoor_t* door );
// p_ceilng
void T_MoveCeiling
( ceiling_t* ceiling );
// p_floor
result_e T_MovePlane
( sector_t* sector,
fixed_t speed,
fixed_t dest,
boolean crush,
int floorOrCeiling,
int direction );
void T_MoveFloor
( floormove_t* floor );
void T_MoveElevator
( elevator_t* elevator );
// p_spec
void T_Scroll
( scroll_t * ); // killough 3/7/98: scroll effect thinker
void T_Friction
( friction_t * ); // phares 3/12/98: friction thinker
void T_Pusher
( pusher_t * ); // phares 3/20/98: Push thinker
////////////////////////////////////////////////////////////////
//
// Linedef and sector special handler prototypes
//
////////////////////////////////////////////////////////////////
// p_telept
int EV_Teleport
( line_t* line,
int side,
mobj_t* thing );
// killough 2/14/98: Add silent teleporter
int EV_SilentTeleport
( line_t* line,
int side,
mobj_t* thing );
// killough 1/31/98: Add silent line teleporter
int EV_SilentLineTeleport
( line_t* line,
int side,
mobj_t* thing,
boolean reverse);
// p_floor
int
EV_DoElevator
( line_t* line,
elevator_e type );
int EV_BuildStairs
( line_t* line,
stair_e type );
int EV_DoFloor
( line_t* line,
floor_e floortype );
// p_ceilng
int EV_DoCeiling
( line_t* line,
ceiling_e type );
int EV_CeilingCrushStop
( line_t* line );
// p_doors
int EV_VerticalDoor
( line_t* line,
mobj_t* thing );
int EV_DoDoor
( line_t* line,
vldoor_e type );
int EV_DoLockedDoor
( line_t* line,
vldoor_e type,
mobj_t* thing );
// p_lights
int EV_StartLightStrobing
( line_t* line );
int EV_TurnTagLightsOff
( line_t* line );
int EV_LightTurnOn
( line_t* line,
int bright );
int EV_LightTurnOnPartway(line_t* line, fixed_t level); // killough 10/10/98
// p_floor
int EV_DoChange
( line_t* line,
change_e changetype );
int EV_DoDonut
( line_t* line );
// p_plats
int EV_DoPlat
( line_t* line,
plattype_e type,
int amount );
int EV_StopPlat
( line_t* line );
// p_genlin
int EV_DoGenFloor
( line_t* line );
int EV_DoGenCeiling
( line_t* line );
int EV_DoGenLift
( line_t* line );
int EV_DoGenStairs
( line_t* line );
int EV_DoGenCrusher
( line_t* line );
int EV_DoGenDoor
( line_t* line );
int EV_DoGenLockedDoor
( line_t* line );
////////////////////////////////////////////////////////////////
//
// Linedef and sector special thinker spawning
//
////////////////////////////////////////////////////////////////
// at game start
void P_InitPicAnims
( void );
void P_InitSwitchList
( void );
// at map load
void P_SpawnSpecials
( void );
// every tic
void P_UpdateSpecials
( void );
// when needed
boolean P_UseSpecialLine
( mobj_t* thing,
line_t* line,
int side );
void P_ShootSpecialLine
( mobj_t* thing,
line_t* line );
void P_CrossSpecialLine(line_t *line, int side, mobj_t *thing);
void P_PlayerInSpecialSector
( player_t* player );
// p_lights
void P_SpawnFireFlicker
( sector_t* sector );
void P_SpawnLightFlash
( sector_t* sector );
void P_SpawnStrobeFlash
( sector_t* sector,
int fastOrSlow,
int inSync );
void P_SpawnGlowingLight
( sector_t* sector );
// p_plats
void P_AddActivePlat
( plat_t* plat );
void P_RemoveActivePlat
( plat_t* plat );
void P_RemoveAllActivePlats
( void ); // killough
void P_ActivateInStasis
( int tag );
// p_doors
void P_SpawnDoorCloseIn30
( sector_t* sec );
void P_SpawnDoorRaiseIn5Mins
( sector_t* sec,
int secnum );
// p_ceilng
void P_RemoveActiveCeiling
( ceiling_t* ceiling ); //jff 2/22/98
void P_RemoveAllActiveCeilings
( void ); //jff 2/22/98
void P_AddActiveCeiling
( ceiling_t* c );
void P_RemoveActiveCeiling
( ceiling_t* c );
int P_ActivateInStasisCeiling
( line_t* line );
mobj_t* P_GetPushThing(int); // phares 3/23/98
#endif
|