summaryrefslogtreecommitdiff
path: root/apps/plugins/doom/p_sight.c
blob: 737fcf6be967acc81e28a36239c80895f6e237ab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
/* Emacs style mode select   -*- C++ -*-
 *-----------------------------------------------------------------------------
 *
 *
 *  PrBoom a Doom port merged with LxDoom and LSDLDoom
 *  based on BOOM, a modified and improved DOOM engine
 *  Copyright (C) 1999 by
 *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
 *  Copyright (C) 1999-2000 by
 *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 *  02111-1307, USA.
 *
 * DESCRIPTION:
 *      LineOfSight/Visibility checks, uses REJECT Lookup Table.
 *
 *-----------------------------------------------------------------------------*/

#include "doomstat.h"
#include "r_main.h"
#include "p_maputl.h"
#include "p_setup.h"
#include "m_bbox.h"
#include "rockmacros.h"
//
// P_CheckSight
//
// killough 4/19/98:
// Convert LOS info to struct for reentrancy and efficiency of data locality

typedef struct {
   fixed_t sightzstart, t2x, t2y;   // eye z of looker
   divline_t strace;                // from t1 to t2
   fixed_t topslope, bottomslope;   // slopes to top and bottom of target
   fixed_t bbox[4];
   fixed_t maxz,minz;               // cph - z optimisations for 2sided lines
} los_t;

static los_t los; // cph - made static

//
// P_DivlineSide
// Returns side 0 (front), 1 (back), or 2 (on).
//
// killough 4/19/98: made static, cleaned up

inline static int P_DivlineSide(fixed_t x, fixed_t y, const divline_t *node)
{
   fixed_t left, right;
   return
   !node->dx ? x == node->x ? 2 : x <= node->x ? node->dy > 0 : node->dy < 0 :
   !node->dy ? x == node->y ? 2 : y <= node->y ? node->dx < 0 : node->dx > 0 :
      (right = ((y - node->y) >> FRACBITS) * (node->dx >> FRACBITS)) <
      (left  = ((x - node->x) >> FRACBITS) * (node->dy >> FRACBITS)) ? 0 :
      right == left ? 2 : 1;
}

//
// P_InterceptVector2
// Returns the fractional intercept point
// along the first divline.
//
// killough 4/19/98: made static, cleaned up

static fixed_t P_InterceptVector2(const divline_t *v2, const divline_t *v1)
{
   fixed_t den;
   return (den = FixedMul(v1->dy>>8, v2->dx) - FixedMul(v1->dx>>8, v2->dy)) ?
          FixedDiv(FixedMul((v1->x - v2->x)>>8, v1->dy) +
                   FixedMul((v2->y - v1->y)>>8, v1->dx), den) : 0;
}

//
// P_CrossSubsector
// Returns true
//  if strace crosses the given subsector successfully.
//
// killough 4/19/98: made static and cleaned up

static boolean P_CrossSubsector(int num)
{
   seg_t *seg = segs + subsectors[num].firstline;
   int count;
   fixed_t opentop = 0, openbottom = 0;
   const sector_t *front = NULL, *back = NULL;

#ifdef RANGECHECK
   if (num >= numsubsectors)
      I_Error("P_CrossSubsector: ss %i with numss = %i", num, numsubsectors);
#endif

   for (count = subsectors[num].numlines; --count >= 0; seg++) { // check lines
      line_t *line = seg->linedef;
      divline_t divl;

      if(!line) // figgi -- skip minisegs
         continue;

      // allready checked other side?
      if (line->validcount == validcount)
         continue;

      line->validcount = validcount;

      /* OPTIMIZE: killough 4/20/98: Added quick bounding-box rejection test
       * cph - this is causing demo desyncs on original Doom demos.
       *  Who knows why. Exclude test for those.
       */
      if (!demo_compatibility)
         if (line->bbox[BOXLEFT  ] > los.bbox[BOXRIGHT ] ||
               line->bbox[BOXRIGHT ] < los.bbox[BOXLEFT  ] ||
               line->bbox[BOXBOTTOM] > los.bbox[BOXTOP   ] ||
               line->bbox[BOXTOP]    < los.bbox[BOXBOTTOM])
            continue;

      // cph - do what we can before forced to check intersection
      if (line->flags & ML_TWOSIDED) {

         // no wall to block sight with?
         if ((front = seg->frontsector)->floorheight ==
               (back = seg->backsector)->floorheight   &&
               front->ceilingheight == back->ceilingheight)
            continue;

         // possible occluder
         // because of ceiling height differences
         opentop = front->ceilingheight < back->ceilingheight ?
                   front->ceilingheight : back->ceilingheight ;

         // because of floor height differences
         openbottom = front->floorheight > back->floorheight ?
                      front->floorheight : back->floorheight ;

         // cph - reject if does not intrude in the z-space of the possible LOS
         if ((opentop >= los.maxz) && (openbottom <= los.minz))
            continue;
      }

      { // Forget this line if it doesn't cross the line of sight
         const vertex_t *v1,*v2;

         v1 = line->v1;
         v2 = line->v2;

         if (P_DivlineSide(v1->x, v1->y, &los.strace) ==
               P_DivlineSide(v2->x, v2->y, &los.strace))
            continue;

         divl.dx = v2->x - (divl.x = v1->x);
         divl.dy = v2->y - (divl.y = v1->y);

         // line isn't crossed?
         if (P_DivlineSide(los.strace.x, los.strace.y, &divl) ==
               P_DivlineSide(los.t2x, los.t2y, &divl))
            continue;
      }

      // cph - if bottom >= top or top < minz or bottom > maxz then it must be
      // solid wrt this LOS
      if (!(line->flags & ML_TWOSIDED) || (openbottom >= opentop) ||
            (opentop < los.minz) || (openbottom > los.maxz))
         return false;

      { // crosses a two sided line
         fixed_t frac = P_InterceptVector2(&los.strace, &divl);

         if (front->floorheight != back->floorheight)
         {
            fixed_t slope = FixedDiv(openbottom - los.sightzstart , frac);
            if (slope > los.bottomslope)
               los.bottomslope = slope;
         }

         if (front->ceilingheight != back->ceilingheight)
         {
            fixed_t slope = FixedDiv(opentop - los.sightzstart , frac);
            if (slope < los.topslope)
               los.topslope = slope;
         }

         if (los.topslope <= los.bottomslope)
            return false;               // stop
      }
   }
   // passed the subsector ok
   return true;
}

//
// P_CrossBSPNode
// Returns true
//  if strace crosses the given node successfully.
//
// killough 4/20/98: rewritten to remove tail recursion, clean up, and optimize
// cph - Made to use R_PointOnSide instead of P_DivlineSide, since the latter
//  could return 2 which was ambigous, and the former is
//  better optimised; also removes two casts :-)

static boolean P_CrossBSPNode_LxDoom(int bspnum)
{
   while (!(bspnum & NF_SUBSECTOR))
   {
      register const node_t *bsp = nodes + bspnum;
      int side,side2;
      side = R_PointOnSide(los.strace.x, los.strace.y, bsp);
      side2 = R_PointOnSide(los.t2x, los.t2y, bsp);
      if (side == side2)
         bspnum = bsp->children[side]; // doesn't touch the other side
      else         // the partition plane is crossed here
         if (!P_CrossBSPNode_LxDoom(bsp->children[side]))
            return 0;  // cross the starting side
         else
            bspnum = bsp->children[side^1];  // cross the ending side
   }
   return P_CrossSubsector(bspnum == -1 ? 0 : bspnum & ~NF_SUBSECTOR);
}

static boolean P_CrossBSPNode_PrBoom(int bspnum)
{
   while (!(bspnum & NF_SUBSECTOR))
   {
      register const node_t *bsp = nodes + bspnum;
      int side,side2;
      side = P_DivlineSide(los.strace.x,los.strace.y,(divline_t *)bsp)&1;
      side2= P_DivlineSide(los.t2x, los.t2y, (divline_t *) bsp);
      if (side == side2)
         bspnum = bsp->children[side]; // doesn't touch the other side
      else         // the partition plane is crossed here
         if (!P_CrossBSPNode_PrBoom(bsp->children[side]))
            return 0;  // cross the starting side
         else
            bspnum = bsp->children[side^1];  // cross the ending side
   }
   return P_CrossSubsector(bspnum == -1 ? 0 : bspnum & ~NF_SUBSECTOR);
}

/* proff - Moved the compatibility check outside the functions
 * this gives a slight speedup
 */
static boolean P_CrossBSPNode(int bspnum)
{
   /* cph - LxDoom used some R_* funcs here */
   if (compatibility_level == lxdoom_1_compatibility)
      return P_CrossBSPNode_LxDoom(bspnum);
   else
      return P_CrossBSPNode_PrBoom(bspnum);
}

//
// P_CheckSight
// Returns true
//  if a straight line between t1 and t2 is unobstructed.
// Uses REJECT.
//
// killough 4/20/98: cleaned up, made to use new LOS struct

boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
{
   const sector_t *s1 = t1->subsector->sector;
   const sector_t *s2 = t2->subsector->sector;
   int pnum = (s1-sectors)*numsectors + (s2-sectors);

   // First check for trivial rejection.
   // Determine subsector entries in REJECT table.
   //
   // Check in REJECT table.

   if (rejectmatrix[pnum>>3] & (1 << (pnum&7)))   // can't possibly be connected
      return false;

   // killough 4/19/98: make fake floors and ceilings block monster view

   if ((s1->heightsec != -1 &&
         ((t1->z + t1->height <= sectors[s1->heightsec].floorheight &&
           t2->z >= sectors[s1->heightsec].floorheight) ||
          (t1->z >= sectors[s1->heightsec].ceilingheight &&
           t2->z + t1->height <= sectors[s1->heightsec].ceilingheight)))
         ||
         (s2->heightsec != -1 &&
          ((t2->z + t2->height <= sectors[s2->heightsec].floorheight &&
            t1->z >= sectors[s2->heightsec].floorheight) ||
           (t2->z >= sectors[s2->heightsec].ceilingheight &&
            t1->z + t2->height <= sectors[s2->heightsec].ceilingheight))))
      return false;

   /* killough 11/98: shortcut for melee situations
    * same subsector? obviously visible
    * cph - compatibility optioned for demo sync, cf HR06-UV.LMP */
   if ((t1->subsector == t2->subsector) &&
         (compatibility_level >= mbf_compatibility))
      return true;

   // An unobstructed LOS is possible.
   // Now look from eyes of t1 to any part of t2.

   validcount++;

   los.topslope = (los.bottomslope = t2->z - (los.sightzstart =
                                        t1->z + t1->height -
                                        (t1->height>>2))) + t2->height;
   los.strace.dx = (los.t2x = t2->x) - (los.strace.x = t1->x);
   los.strace.dy = (los.t2y = t2->y) - (los.strace.y = t1->y);

   if (t1->x > t2->x)
      los.bbox[BOXRIGHT] = t1->x, los.bbox[BOXLEFT] = t2->x;
   else
      los.bbox[BOXRIGHT] = t2->x, los.bbox[BOXLEFT] = t1->x;

   if (t1->y > t2->y)
      los.bbox[BOXTOP] = t1->y, los.bbox[BOXBOTTOM] = t2->y;
   else
      los.bbox[BOXTOP] = t2->y, los.bbox[BOXBOTTOM] = t1->y;

   /* cph - calculate min and max z of the potential line of sight
    * For old demos, we disable this optimisation by setting them to
    * the extremes */
   switch (compatibility_level) {
   case lxdoom_1_compatibility:
      if (los.sightzstart < t2->z) {
         los.maxz = t2->z + t2->height; los.minz = los.sightzstart;
      } else if (los.sightzstart > t2->z + t2->height) {
         los.maxz = los.sightzstart; los.minz = t2->z;
      } else {
         los.maxz = t2->z + t2->height; los.minz = t2->z;
      }
      break;
   default:
      los.maxz = INT_MAX; los.minz = INT_MIN;
   }

   // the head node is the last node output
   return P_CrossBSPNode(numnodes-1);
}