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/* Emacs style mode select   -*- C++ -*-
 *-----------------------------------------------------------------------------
 *
 *
 *  PrBoom a Doom port merged with LxDoom and LSDLDoom
 *  based on BOOM, a modified and improved DOOM engine
 *  Copyright (C) 1999 by
 *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
 *  Copyright (C) 1999-2000 by
 *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 *  02111-1307, USA.
 *
 * DESCRIPTION:
 *      Enemy thinking, AI.
 *      Action Pointer Functions
 *      that are associated with states/frames.
 *
 *-----------------------------------------------------------------------------*/

#ifndef __P_ENEMY__
#define __P_ENEMY__

#include "p_mobj.h"

void P_NoiseAlert (mobj_t *target, mobj_t *emmiter);
void P_SpawnBrainTargets(void); /* killough 3/26/98: spawn icon landings */
/* proff 11/22/98: Andy Baker's stealth monsters */
void   P_BecomeVisible (mobj_t *actor);
void   P_IncreaseVisibility (mobj_t *actor);
void   P_DecreaseVisibility (mobj_t *actor);

extern struct brain_s {         /* killough 3/26/98: global state of boss brain */
      int easy, targeton;
   } brain;

#endif // __P_ENEMY__