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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Menu widget stuff, episode selection and such.
//
//-----------------------------------------------------------------------------
#ifndef __M_MENU__
#define __M_MENU__
#include "d_event.h"
//
// MENUS
//
// Called by main loop,
// saves config file and calls I_Quit when user exits.
// Even when the menu is not displayed,
// this can resize the view and change game parameters.
// Does all the real work of the menu interaction.
boolean M_Responder (event_t *ev);
// Called by main loop,
// only used for menu (skull cursor) animation.
void M_Ticker (void);
// Called by main loop,
// draws the menus directly into the screen buffer.
void M_Drawer (void);
// Called by D_DoomMain,
// loads the config file.
void M_Init (void);
// Called by intro code to force menu up upon a keypress,
// does nothing if menu is already up.
void M_StartControlPanel (void);
/****************************
*
* The setup_group enum is used to show which 'groups' keys fall into so
* that you can bind a key differently in each 'group'.
*/
typedef enum {
m_null, // Has no meaning; not applicable
m_scrn, // A key can not be assigned to more than one action
m_map, // in the same group. A key can be assigned to one
m_menu, // action in one group, and another action in another.
} setup_group;
/****************************
*
* phares 4/17/98:
* State definition for each item.
* This is the definition of the structure for each setup item. Not all
* fields are used by all items.
*
* A setup screen is defined by an array of these items specific to
* that screen.
*
* killough 11/98:
*
* Restructured to allow simpler table entries,
* and to Xref with defaults[] array in m_misc.c.
* Moved from m_menu.c to m_menu.h so that m_misc.c can use it.
*/
typedef struct setup_menu_s
{
const char *m_text; /* text to display */
int m_flags; /* phares 4/17/98: flag bits S_* (defined above) */
setup_group m_group; /* Group */
short m_x; /* screen x position (left is 0) */
short m_y; /* screen y position (top is 0) */
union /* killough 11/98: The first field is a union of several types */
{
const void *var; /* generic variable */
int *m_key; /* key value, or 0 if not shown */
const char *name; /* name */
struct default_s *def; /* default[] table entry */
struct setup_menu_s *menu; /* next or prev menu */
} var;
int *m_mouse; /* mouse button value, or 0 if not shown */
int *m_joy; /* joystick button value, or 0 if not shown */
void (*action)(void); /* killough 10/98: function to call after changing */
} setup_menu_t;
#endif
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.1 2006/03/28 15:44:01 dave
// Patch #2969 - Doom! Currently only working on the H300.
//
//
//-----------------------------------------------------------------------------
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