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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// $Log$
// Revision 1.2 2006/04/02 01:52:44 kkurbjun
// Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
//
// Revision 1.1 2006-03-28 15:44:01 dave
// Patch #2969 - Doom! Currently only working on the H300.
//
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
#include "doomdef.h"
#include "m_misc.h"
#include "i_video.h"
#include "i_sound.h"
#include "d_net.h"
#include "g_game.h"
#include "z_zone.h"
#ifdef __GNUG__
#pragma implementation "i_system.h"
#endif
#include "i_system.h"
#include "rockmacros.h"
//
// I_GetTime
// returns time in 1/35th second tics
//
#if (CONFIG_CPU != PP5020)
volatile unsigned int doomtimer=0;
void doomtime(void)
{
doomtimer++;
}
#endif
int I_GetTime (void)
{
#ifdef SIMULATOR
#if HZ==100
return ((7*(*rb->current_tick))/20);
#else
#error FIX - I assumed HZ was 100
#endif
#else
#if (CONFIG_CPU == PP5020)
return (USEC_TIMER * 7)/200000;
#else
return doomtimer;
#endif
#endif
}
//
// I_Init
//
// I was looking into this and comparing the speed versus Prboom
// Turns out they are running the game much slower then I thought the game was
// played. This explains why run was unusable other then through straight stretches
// The game is much slower now (in terms of game speed).
void I_Init (void)
{
#if (CONFIG_CPU != PP5020) && !defined(SIMULATOR)
rb->timer_register(1, NULL, CPU_FREQ/TICRATE, 1, doomtime);
#endif
I_InitSound();
}
//
// I_Quit
//
extern boolean doomexit;
void I_Quit (void)
{
I_ShutdownSound();
I_ShutdownMusic();
I_ShutdownGraphics();
#if (CONFIG_CPU != PP5020) && !defined(SIMULATOR)
rb->timer_unregister();
#endif
doomexit=1;
}
void I_WaitVBL(int count)
{
rb->sleep(count);
}
//
// I_Error
//
extern boolean demorecording;
void I_Error (char *error, ...)
{
char p_buf[50];
va_list ap;
va_start(ap, error);
vsnprintf(p_buf,sizeof(p_buf), error, ap);
va_end(ap);
printf("%s\n",p_buf);
// Shutdown. Here might be other errors.
if (demorecording)
G_CheckDemoStatus();
/*
I_ShutdownGraphics();
*/
I_Quit();
rb->sleep(HZ*2);
}
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