summaryrefslogtreecommitdiff
path: root/apps/plugins/bitmaps/native/SOURCES
blob: 316a3fdded524607363a17252888d86834bcf065 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
#ifdef HAVE_LCD_BITMAP

/* Brickmania */
#ifdef HAVE_LCD_COLOR
brickmania_gameover.112x54x16.bmp
#if LCD_WIDTH >= 220 /* common to all big lcds */
brickmania_ball.5x5x16.bmp
brickmania_menu_items.220x176x16.bmp
#if LCD_WIDTH >= 320 /* Ipod Video */
brickmania_menu_bg.320x240x16.bmp
brickmania_bricks.320x240x16.bmp
brickmania_pads.320x240x16.bmp
brickmania_break.320x240x16.bmp
brickmania_powerups.320x240x16.bmp
#else
brickmania_bricks.220x176x16.bmp
brickmania_pads.220x176x16.bmp
brickmania_break.220x176x16.bmp
brickmania_powerups.220x176x16.bmp
#if LCD_HEIGHT == 320
brickmania_menu_bg.240x320x16.bmp
#elif LCD_HEIGHT == 176
brickmania_menu_bg.220x176x16.bmp
#endif
#endif
#elif LCD_WIDTH >= 176
brickmania_ball.5x5x16.bmp
brickmania_menu_items.176x132x16.bmp
brickmania_bricks.176x132x16.bmp
brickmania_menu_bg.176x132x16.bmp
brickmania_pads.176x132x16.bmp
brickmania_powerups.176x132x16.bmp
brickmania_break.176x132x16.bmp
#elif LCD_WIDTH >= 160
brickmania_ball.5x5x16.bmp
brickmania_menu_items.160x128x16.bmp
brickmania_bricks.160x128x16.bmp
brickmania_menu_bg.160x128x16.bmp
brickmania_pads.160x128x16.bmp
brickmania_powerups.160x128x16.bmp
brickmania_break.160x128x16.bmp
#elif LCD_WIDTH >= 132
brickmania_ball.4x4x16.bmp
brickmania_menu_items.132x80x16.bmp
brickmania_bricks.132x80x16.bmp
brickmania_menu_bg.132x80x16.bmp
brickmania_pads.132x80x16.bmp
brickmania_powerups.132x80x16.bmp
brickmania_break.132x80x16.bmp
#elif LCD_WIDTH >= 128
brickmania_ball.4x4x16.bmp
brickmania_menu_items.132x80x16.bmp
brickmania_bricks.128x128x16.bmp
brickmania_menu_bg.128x128x16.bmp
brickmania_pads.132x80x16.bmp
brickmania_powerups.132x80x16.bmp
brickmania_break.132x80x16.bmp
#endif /* different colour displays */
#elif LCD_DEPTH > 1
brickmania_gameover.86x43x2.bmp
brickmania_menu_items.160x128x2.bmp
brickmania_ball.5x5x2.bmp
brickmania_menu_bg.160x128x2.bmp
brickmania_pads.160x128x2.bmp
brickmania_powerups.160x128x2.bmp
brickmania_break.160x128x2.bmp
#if (LCD_WIDTH >= 160)
brickmania_bricks.160x128x2.bmp
#else /* Mini currently */
brickmania_bricks.138x110x2.bmp
#endif
#else /* mono */
brickmania_gameover.59x30x1.bmp
brickmania_menu_items.112x64x1.bmp
brickmania_bricks.112x64x1.bmp
brickmania_ball.3x3x1.bmp
brickmania_pads.112x64x1.bmp
brickmania_powerups.112x64x1.bmp
#endif

/* Jackpot */
jackpot_slots.30x420x1.bmp

/* Bubbles */
#ifdef HAVE_LCD_COLOR
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
bubbles_emblem.320x240x16.bmp
bubbles_background.320x240x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
bubbles_emblem.320x240x16.bmp
bubbles_background.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
bubbles_emblem.220x176x16.bmp
bubbles_background.220x176x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
bubbles_emblem.220x176x16.bmp
bubbles_background.176x220x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
bubbles_emblem.160x128x16.bmp
bubbles_background.176x132x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
bubbles_emblem.160x128x16.bmp
bubbles_background.160x128x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
bubbles_emblem.160x128x16.bmp
bubbles_background.128x128x16.bmp
#elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
bubbles_emblem.132x80x16.bmp
bubbles_background.132x80x16.bmp
#endif
#elif LCD_DEPTH <= 2 /* greyscale, mono */
#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
bubbles_emblem.160x128x2.bmp
#elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
bubbles_emblem.138x110x2.bmp
#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
bubbles_emblem.112x64x1.bmp
#endif
#endif

/* ChessBox */
#if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16)
chessbox_pieces.240x240x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16)
chessbox_pieces.176x176x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1)
chessbox_pieces.128x128x2.bmp
#elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) & (LCD_DEPTH > 1)
chessbox_pieces.104x104x2.bmp
#elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) & (LCD_DEPTH > 1)
chessbox_pieces.80x80x16.bmp
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) & (LCD_DEPTH == 1)
chessbox_pieces.80x64x1.bmp
#elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
chessbox_pieces.64x64x1.bmp
#endif

/* Clock */
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
clock_binary.320x240x16.bmp
clock_digits.320x240x16.bmp
clock_smalldigits.320x240x16.bmp
clock_segments.320x240x16.bmp
clock_smallsegments.320x240x16.bmp
clock_logo.320x240x16.bmp
clock_messages.320x240x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
clock_binary.220x176x16.bmp
clock_digits.220x176x16.bmp
clock_smalldigits.220x176x16.bmp
clock_segments.220x176x16.bmp
clock_smallsegments.220x176x16.bmp
clock_logo.220x176x16.bmp
clock_messages.220x176x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
clock_binary.160x128x16.bmp
clock_digits.160x128x16.bmp
clock_smalldigits.160x128x16.bmp
clock_segments.160x128x16.bmp
clock_smallsegments.160x128x16.bmp
clock_logo.176x132x16.bmp
clock_messages.176x132x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
clock_binary.160x128x16.bmp
clock_digits.160x128x16.bmp
clock_smalldigits.160x128x16.bmp
clock_segments.160x128x16.bmp
clock_smallsegments.160x128x16.bmp
clock_logo.160x128x16.bmp
clock_messages.160x128x16.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
clock_binary.128x128x16.bmp
clock_digits.128x128x16.bmp
clock_smalldigits.128x128x16.bmp
clock_segments.128x128x16.bmp
clock_smallsegments.128x128x16.bmp
clock_logo.128x128x16.bmp
clock_messages.128x128x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
clock_binary.160x128x2.bmp
clock_digits.160x128x2.bmp
clock_smalldigits.160x128x2.bmp
clock_segments.160x128x2.bmp
clock_smallsegments.160x128x2.bmp
clock_logo.160x128x2.bmp
clock_messages.160x128x2.bmp
#elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
clock_binary.138x110x2.bmp
clock_digits.138x110x2.bmp
clock_smalldigits.160x128x2.bmp
clock_segments.138x110x2.bmp
clock_smallsegments.160x128x2.bmp
clock_logo.138x110x2.bmp
clock_messages.138x110x2.bmp
#elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
clock_binary.132x80x16.bmp
clock_digits.132x80x16.bmp
clock_smalldigits.132x80x16.bmp
clock_segments.132x80x16.bmp
clock_smallsegments.132x80x16.bmp
clock_logo.132x80x16.bmp
clock_messages.132x80x16.bmp
#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
clock_binary.112x64x1.bmp
clock_digits.112x64x1.bmp
clock_smalldigits.112x64x1.bmp
clock_segments.112x64x1.bmp
clock_smallsegments.112x64x1.bmp
clock_logo.112x64x1.bmp
clock_messages.112x64x1.bmp
#endif

/* Flipit */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
flipit_cursor.56x56x16.bmp
flipit_tokens.56x112x16.bmp
#elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
flipit_cursor.40x40x16.bmp
flipit_tokens.40x80x16.bmp
#elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
flipit_cursor.28x28x16.bmp
flipit_tokens.28x56x16.bmp
#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
flipit_cursor.25x25x16.bmp
flipit_tokens.25x50x16.bmp
#elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78
flipit_cursor.17x17x16.bmp
flipit_tokens.17x34x16.bmp
#endif
#elif LCD_DEPTH > 1 /* greyscale */
#if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
flipit_tokens.28x56x2.bmp
#elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
flipit_tokens.25x50x2.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
flipit_tokens.16x26x1.bmp
#endif
#endif

/* Invadrox */
#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
invadrox.320x240x16.bmp
invadrox_left.320x240x16.bmp
invadrox_right.320x240x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
/* Use iPod Video character bitmap */
invadrox.320x240x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
/* Use iPod Video character bitmap */
invadrox.320x240x16.bmp
invadrox_logo.240x320x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
invadrox.176x132x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 8)
/* Use iPod Nano character bitmap */
invadrox.176x132x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
/* Grayscale */
invadrox.160x128x2.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
/* Use iPod Nano character bitmap */
invadrox.176x132x16.bmp
invadrox_logo.176x220x16.bmp
#endif

/* Jewels */
#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
jewels.112x64x1.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
jewels.128x128x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
jewels.132x80x16.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
jewels.138x110x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
jewels.160x128x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
jewels.160x128x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
jewels.160x128x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
jewels.220x176x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
jewels.220x176x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
jewels.320x240x16.bmp
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
jewels.320x240x16.bmp
#endif

/* Minesweeper */
#ifdef HAVE_LCD_COLOR
#if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
minesweeper_tiles.16x16x24.bmp
#elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
minesweeper_tiles.12x12x24.bmp
#else
minesweeper_tiles.10x10x24.bmp
#endif
#elif LCD_DEPTH > 1
minesweeper_tiles.12x12x2.bmp
#else
minesweeper_tiles.8x8x1.bmp
#endif

/* Rockblox */
#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
rockblox_background.320x240x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) && (LCD_DEPTH == 16)
rockblox_background.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
rockblox_background.220x176x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
rockblox_background.176x132x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)
rockblox_background.176x220x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16)
rockblox_background.160x128x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
rockblox_background.128x128x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH == 16)
rockblox_background.132x80x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
rockblox_background.160x128x2.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2)
rockblox_background.138x110x2.bmp
#endif

/* Rockpaint */
#ifdef HAVE_LCD_COLOR
rockpaint.8x8x24.bmp
rockpaint_hsvrgb.8x10x24.bmp
#endif

/* Snake2 */
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
snake2_header1.320x240x16.bmp
snake2_header2.320x240x16.bmp
snake2_left.320x240x16.bmp
snake2_right.320x240x16.bmp
snake2_bottom.320x240x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
snake2_header1.240x320x16.bmp
snake2_header2.240x320x16.bmp
snake2_left.240x320x16.bmp
snake2_right.240x320x16.bmp
snake2_bottom.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
snake2_header1.220x176x16.bmp
snake2_header2.220x176x16.bmp
snake2_left.220x176x16.bmp
snake2_right.220x176x16.bmp
snake2_bottom.220x176x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
snake2_header1.176x132x16.bmp
snake2_header2.176x132x16.bmp
snake2_left.176x132x16.bmp
snake2_right.176x132x16.bmp
snake2_bottom.176x132x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
snake2_header1.160x128x16.bmp
snake2_header2.160x128x16.bmp
snake2_left.160x128x16.bmp
snake2_right.160x128x16.bmp
snake2_bottom.160x128x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
snake2_header1.160x128x2.bmp
snake2_header2.160x128x2.bmp
snake2_left.160x128x2.bmp
snake2_right.160x128x2.bmp
snake2_bottom.160x128x2.bmp
#endif

/* Sokoban*/
#ifdef HAVE_LCD_COLOR
#if (LCD_HEIGHT >= 224) && (LCD_WIDTH >= 312) || \
    (LCD_HEIGHT >= 249) && (LCD_WIDTH >= 280)
sokoban_tiles.14x14.bmp
#elif (LCD_HEIGHT >= 144) && (LCD_WIDTH >= 212) || \
      (LCD_HEIGHT >= 169) && (LCD_WIDTH >= 180-4)
sokoban_tiles.9x9.bmp
#elif (LCD_HEIGHT >= 96 && LCD_WIDTH >= 152) || \
      (LCD_HEIGHT >= 121 && LCD_WIDTH >= 120)
sokoban_tiles.6x6.bmp
#endif
#elif LCD_DEPTH >= 2 && \
      ((LCD_HEIGHT >= 96 && LCD_WIDTH >= 152) || \
      (LCD_HEIGHT >= 121 && LCD_WIDTH >= 120))
sokoban_tiles.6x6x2.bmp
#endif

/* Solitaire and Blackjack */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 320
card_back.37x49x16.bmp
card_deck.481x196x16.bmp
solitaire_suitsi.37x196x16.bmp
#elif LCD_WIDTH >= 220
card_back.26x33x16.bmp
card_deck.338x132x16.bmp
solitaire_suitsi.26x132x16.bmp
#elif LCD_WIDTH >= 160
card_back.18x23x16.bmp
card_deck.234x92x16.bmp
solitaire_suitsi.18x92x16.bmp
#elif LCD_WIDTH >= 128
card_back.15x20x16.bmp
card_deck.195x80x16.bmp
solitaire_suitsi.15x80x16.bmp
#endif
#elif LCD_DEPTH > 1 /* greyscale */
#if LCD_WIDTH >= 160
card_back.18x23x2.bmp
card_deck.234x92x2.bmp
solitaire_suitsi.18x92x2.bmp
#elif LCD_WIDTH >= 128
card_back.15x20x2.bmp
card_deck.195x80x2.bmp
solitaire_suitsi.15x80x2.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 112
card_back.13x13x1.bmp
card_deck.169x52x1.bmp
solitaire_suitsi.13x52x1.bmp
#endif
#endif

/* Star */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 320 && LCD_HEIGHT >= 188
star_tiles.20x20.bmp
#elif LCD_WIDTH >= 240 && LCD_HEIGHT >= 143
star_tiles.15x15.bmp
#elif LCD_WIDTH >= 208 && LCD_HEIGHT >= 125
star_tiles.13x13.bmp
#elif LCD_WIDTH >= 176 && LCD_HEIGHT >= 107
star_tiles.11x11.bmp
#elif LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
star_tiles.10x10.bmp
#elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
star_tiles.8x8.bmp
#endif
#elif LCD_DEPTH > 1 /* grey */
#if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
star_tiles.10x10.grey.bmp
#elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
star_tiles.8x8.grey.bmp
#endif
#else /* monochrome */
#if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
star_tiles.6x7.mono.bmp
#endif
#endif

/* Sudoku */
#if LCD_WIDTH >= LCD_HEIGHT
#if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1)
sudoku_start.112x64x1.bmp
sudoku_normal.112x64x1.bmp
sudoku_inverse.112x64x1.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
sudoku_start.138x110x2.bmp
sudoku_normal.138x110x2.bmp
sudoku_inverse.138x110x2.bmp
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
sudoku_start.132x80x16.bmp
sudoku_normal.132x80x16.bmp
sudoku_inverse.132x80x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
sudoku_start.128x128x16.bmp
sudoku_normal.128x128x16.bmp
sudoku_inverse.128x128x16.bmp
#elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
      ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
sudoku_start.160x128x16.bmp
sudoku_normal.160x128x16.bmp
sudoku_inverse.160x128x16.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
sudoku_start.160x128x2.bmp
sudoku_normal.160x128x2.bmp
sudoku_inverse.160x128x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 1)
sudoku_start.160x128x1.bmp
sudoku_normal.160x128x1.bmp
sudoku_inverse.160x128x1.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
sudoku_start.220x176x16.bmp
sudoku_normal.220x176x16.bmp
sudoku_inverse.220x176x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
/* Temporary bitmaps for Archos AV300 */
sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 16)
sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp
#endif
#else
#if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
sudoku_start.220x176x16.bmp
sudoku_normal.220x176x16.bmp
sudoku_inverse.220x176x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp
#endif
#endif

/* Superdom */
#if LCD_DEPTH == 16
#if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176))
superdom_boarditems.220x176x16.bmp
#elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \
      ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
      ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
superdom_boarditems.176x132x16.bmp
#elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
superdom_boarditems.320x240x16.bmp
#elif (LCD_WIDTH == 240 && LCD_HEIGHT == 320)
superdom_boarditems.240x320x16.bmp
#endif
#endif

/* Matrix */
#if LCD_DEPTH > 1
matrix_bold.bmp
matrix_normal.bmp
#endif

/* pictureflow */
#if defined(HAVE_LCD_COLOR) && defined(HAVE_ALBUMART) && defined(HAVE_TAGCACHE)
#if (LCD_WIDTH < 200)
    pictureflow_logo.100x18x16.bmp
#else
    pictureflow_logo.193x34x16.bmp
#endif
#if (LCD_HEIGHT < 100 )
    pictureflow_emptyslide.50x50x16.bmp
#else
    pictureflow_emptyslide.100x100x16.bmp
#endif
#endif

/* Sliding puzzle */
#if (LCD_WIDTH != LCD_HEIGHT)
#define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT)
#else /* 5/6GB H10 with square display */
#define SMALLER_DIMENSION (LCD_HEIGHT - 20)
#endif

#if defined HAVE_LCD_COLOR
#if SMALLER_DIMENSION <= 80
    sliding_puzzle.80x80x16.bmp
#elif SMALLER_DIMENSION <= 108
    sliding_puzzle.108x108x16.bmp
#elif SMALLER_DIMENSION <= 128
    sliding_puzzle.128x128x16.bmp
#elif SMALLER_DIMENSION <= 132
    sliding_puzzle.132x132x16.bmp
#elif SMALLER_DIMENSION <= 176
    sliding_puzzle.176x176x16.bmp
#elif SMALLER_DIMENSION <= 240
    sliding_puzzle.240x240x16.bmp
#endif
#elif (LCD_DEPTH > 1)
#if SMALLER_DIMENSION <= 110
    sliding_puzzle.108x108x2.bmp
#elif SMALLER_DIMENSION <= 128
    sliding_puzzle.128x128x2.bmp
#endif
#else /* mono targets, one size currently */
    sliding_puzzle.80x64x1.bmp
#endif

/* Logo */
#if LCD_DEPTH == 16
#if (LCD_WIDTH >= 320)
    rockboxlogo.220x68x16.bmp
#elif (LCD_WIDTH > 160)
    rockboxlogo.128x40x16.bmp
#else
    rockboxlogo.90x28x16.bmp
#endif

#elif LCD_DEPTH == 2
#if (LCD_WIDTH > 138)
    rockboxlogo.138x46x2.bmp
#else
    rockboxlogo.91x32x2.bmp
#endif

#elif LCD_DEPTH == 1
#if (LCD_WIDTH > 112)
    /* Such a screen isn't currently in any target */
    rockboxlogo.112x30x1.bmp
#else
    rockboxlogo.91x32x1.bmp
#endif
#endif


#endif /* HAVE_LCD_BITMAP */