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|
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Robert E. Hak
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/*
2005 Kevin Ferrare :
- Multi screen support
- Rewrote/removed a lot of code now useless with the new gui API
*/
#include <stdbool.h>
#include <stdlib.h>
#include "hwcompat.h"
#include "lcd.h"
#include "font.h"
#include "backlight.h"
#include "menu.h"
#include "button.h"
#include "kernel.h"
#include "debug.h"
#include "usb.h"
#include "panic.h"
#include "settings.h"
#include "status.h"
#include "screens.h"
#include "talk.h"
#include "lang.h"
#include "misc.h"
#ifdef HAVE_LCD_BITMAP
#include "icons.h"
#endif
/* gui api */
#include "list.h"
#include "statusbar.h"
#include "buttonbar.h"
struct menu {
struct menu_item* items;
int (*callback)(int, int);
#ifdef HAS_BUTTONBAR
struct gui_buttonbar buttonbar;
#endif
struct gui_synclist synclist;
};
#define MAX_MENUS 5
static struct menu menus[MAX_MENUS];
static bool inuse[MAX_MENUS] = { false };
char * menu_get_itemname(int selected_item, void * data, char *buffer)
{
struct menu *local_menus=(struct menu *)data;
(void)buffer;
return(P2STR(local_menus->items[selected_item].desc));
}
int menu_find_free(void)
{
int i;
/* Tries to find an unused slot to put the new menu */
for ( i=0; i<MAX_MENUS; i++ ) {
if ( !inuse[i] ) {
inuse[i] = true;
break;
}
}
if ( i == MAX_MENUS ) {
DEBUGF("Out of menus!\n");
return -1;
}
return(i);
}
int menu_init(const struct menu_item* mitems, int count, int (*callback)(int, int),
const char *button1, const char *button2, const char *button3)
{
int menu=menu_find_free();
if(menu==-1)/* Out of menus */
return -1;
menus[menu].items = (struct menu_item*)mitems; /* de-const */
gui_synclist_init(&(menus[menu].synclist),
NULL, &menu_get_itemname, &menus[menu]);
gui_synclist_set_nb_items(&(menus[menu].synclist), count);
menus[menu].callback = callback;
#ifdef HAS_BUTTONBAR
gui_buttonbar_init(&(menus[menu].buttonbar));
gui_buttonbar_set_display(&(menus[menu].buttonbar), &(screens[SCREEN_MAIN]) );
gui_buttonbar_set(&(menus[menu].buttonbar), button1, button2, button3);
#else
(void)button1;
(void)button2;
(void)button3;
#endif
return menu;
}
void menu_exit(int m)
{
inuse[m] = false;
}
int menu_show(int m)
{
#ifdef HAS_BUTTONBAR
gui_buttonbar_draw(&(menus[m].buttonbar));
#endif
bool exit = false;
int key;
gui_synclist_draw(&(menus[m].synclist));
gui_syncstatusbar_draw(&statusbars, true);
menu_talk_selected(m);
while (!exit) {
key = button_get_w_tmo(HZ/2);
/*
* "short-circuit" the default keypresses by running the
* callback function
* The callback may return a new key value, often this will be
* BUTTON_NONE or the same key value, but it's perfectly legal
* to "simulate" key presses by returning another value.
*/
if( menus[m].callback != NULL )
key = menus[m].callback(key, m);
/* If moved, "say" the entry under the cursor */
if(gui_synclist_do_button(&(menus[m].synclist), key))
menu_talk_selected(m);
switch( key ) {
case MENU_ENTER:
#ifdef MENU_ENTER2
case MENU_ENTER2:
#endif
#ifdef MENU_RC_ENTER
case MENU_RC_ENTER:
#endif
#ifdef MENU_RC_ENTER2
case MENU_RC_ENTER2:
#endif
return gui_synclist_get_sel_pos(&(menus[m].synclist));
case MENU_EXIT:
#ifdef MENU_EXIT2
case MENU_EXIT2:
#endif
#ifdef MENU_EXIT_MENU
case MENU_EXIT_MENU:
#endif
#ifdef MENU_RC_EXIT
case MENU_RC_EXIT:
#endif
#ifdef MENU_RC_EXIT_MENU
case MENU_RC_EXIT_MENU:
#endif
exit = true;
break;
default:
if(default_event_handler(key) == SYS_USB_CONNECTED)
return MENU_ATTACHED_USB;
break;
}
gui_syncstatusbar_draw(&statusbars, false);
}
return MENU_SELECTED_EXIT;
}
bool menu_run(int m)
{
int selected;
while (1) {
switch (selected=menu_show(m))
{
case MENU_SELECTED_EXIT:
return false;
case MENU_ATTACHED_USB:
return true;
default:
{
if (menus[m].items[selected].function &&
menus[m].items[selected].function())
return true;
gui_syncstatusbar_draw(&statusbars, true);
}
}
}
return false;
}
/*
* Property function - return the current cursor for "menu"
*/
int menu_cursor(int menu)
{
return gui_synclist_get_sel_pos(&(menus[menu].synclist));
}
/*
* Property function - return the "menu" description at "position"
*/
char* menu_description(int menu, int position)
{
return P2STR(menus[menu].items[position].desc);
}
/*
* Delete the element "position" from the menu items in "menu"
*/
void menu_delete(int menu, int position)
{
int i;
int nb_items=gui_synclist_get_nb_items(&(menus[menu].synclist));
/* copy the menu item from the one below */
for( i = position; i < nb_items - 1; i++)
menus[menu].items[i] = menus[menu].items[i + 1];
gui_synclist_del_item(&(menus[menu].synclist));
}
void menu_insert(int menu, int position, char *desc, bool (*function) (void))
{
int i;
int nb_items=gui_synclist_get_nb_items(&(menus[menu].synclist));
if(position < 0)
position = nb_items;
/* Move the items below one position forward */
for( i = nb_items; i > position; i--)
menus[menu].items[i] = menus[menu].items[i - 1];
/* Update the current item */
menus[menu].items[position].desc = desc;
menus[menu].items[position].function = function;
gui_synclist_add_item(&(menus[menu].synclist));
}
/*
* Property function - return the "count" of menu items in "menu"
*/
int menu_count(int menu)
{
return gui_synclist_get_nb_items(&(menus[menu].synclist));
}
/*
* Allows a menu item at the current cursor position in "menu"
* to be moved up the list
*/
bool menu_moveup(int menu)
{
struct menu_item swap;
int selected=menu_cursor(menu);
/* can't be the first item ! */
if( selected == 0)
return false;
/* use a temporary variable to do the swap */
swap = menus[menu].items[selected - 1];
menus[menu].items[selected - 1] = menus[menu].items[selected];
menus[menu].items[selected] = swap;
gui_synclist_select_previous(&(menus[menu].synclist));
return true;
}
/*
* Allows a menu item at the current cursor position in "menu" to be moved down the list
*/
bool menu_movedown(int menu)
{
struct menu_item swap;
int selected=menu_cursor(menu);
int nb_items=gui_synclist_get_nb_items(&(menus[menu].synclist));
/* can't be the last item ! */
if( selected == nb_items - 1)
return false;
/* use a temporary variable to do the swap */
swap = menus[menu].items[selected + 1];
menus[menu].items[selected + 1] = menus[menu].items[selected];
menus[menu].items[selected] = swap;
gui_synclist_select_next(&(menus[menu].synclist));
return true;
}
/*
* Allows to set the cursor position. Doesn't redraw by itself.
*/
void menu_set_cursor(int menu, int position)
{
gui_synclist_select_item(&(menus[menu].synclist), position);
}
void menu_talk_selected(int m)
{
if(global_settings.talk_menu)
{
int selected=gui_synclist_get_sel_pos(&(menus[m].synclist));
int voice_id = P2ID(menus[m].items[selected].desc);
if (voice_id >= 0) /* valid ID given? */
talk_id(voice_id, false); /* say it */
}
}
void menu_draw(int m)
{
gui_synclist_draw(&(menus[m].synclist));
}
/* count in letter positions, NOT pixels */
void put_cursorxy(int x, int y, bool on)
{
#ifdef HAVE_LCD_BITMAP
int fh, fw;
int xpos, ypos;
/* check here instead of at every call (ugly, but cheap) */
if (global_settings.invert_cursor)
return;
lcd_getstringsize("A", &fw, &fh);
xpos = x*6;
ypos = y*fh + lcd_getymargin();
if ( fh > 8 )
ypos += (fh - 8) / 2;
#endif
/* place the cursor */
if(on) {
#ifdef HAVE_LCD_BITMAP
lcd_mono_bitmap(bitmap_icons_6x8[Icon_Cursor], xpos, ypos, 4, 8);
#else
lcd_putc(x, y, CURSOR_CHAR);
#endif
}
else {
#if defined(HAVE_LCD_BITMAP)
/* I use xy here since it needs to disregard the margins */
lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
lcd_fillrect (xpos, ypos, 4, 8);
lcd_set_drawmode(DRMODE_SOLID);
#else
lcd_putc(x, y, ' ');
#endif
}
}
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