summaryrefslogtreecommitdiff
path: root/apps/keymaps/keymap-xduoox3ii.c
blob: c8be8ce13e02ec2114633794381f11573003e99a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2018 by Roman Stolyarov
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

/* Button Code Definitions for xDuoo X3ii target */

#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"

/* {Action Code,    Button code,    Prereq button code } */

/*
 * The format of the list is as follows
 * { Action Code,   Button code,    Prereq button code }
 * if there's no need to check the previous button's value, use BUTTON_NONE
 * Insert LAST_ITEM_IN_LIST at the end of each mapping
 */
static const struct button_mapping button_context_standard[] = {
    { ACTION_STD_PREV,        BUTTON_NEXT,                      BUTTON_NONE },
    { ACTION_STD_PREVREPEAT,  BUTTON_NEXT|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_STD_NEXT,        BUTTON_PREV,                      BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT,  BUTTON_PREV|BUTTON_REPEAT,        BUTTON_NONE }, /* Backwards! */
    { ACTION_STD_CONTEXT,     BUTTON_PLAY|BUTTON_REPEAT,        BUTTON_PLAY },
    { ACTION_STD_CANCEL,      BUTTON_HOME|BUTTON_REL,           BUTTON_HOME },
    { ACTION_STD_OK,          BUTTON_PLAY|BUTTON_REL,           BUTTON_PLAY },
    { ACTION_STD_MENU,        BUTTON_OPTION|BUTTON_REL,         BUTTON_OPTION },
    { ACTION_STD_KEYLOCK,     BUTTON_POWER,                     BUTTON_NONE },

    LAST_ITEM_IN_LIST
}; /* button_context_standard */

static const struct button_mapping button_context_wps[] = {
    { ACTION_WPS_PLAY,        BUTTON_PLAY|BUTTON_REL,           BUTTON_PLAY },
    { ACTION_WPS_STOP,        BUTTON_PLAY|BUTTON_REPEAT,        BUTTON_PLAY },
    { ACTION_WPS_SKIPPREV,    BUTTON_PREV|BUTTON_REL,           BUTTON_PREV },
    { ACTION_WPS_SEEKBACK,    BUTTON_PREV|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_WPS_STOPSEEK,    BUTTON_PREV|BUTTON_REL,           BUTTON_PREV|BUTTON_REPEAT },
    { ACTION_WPS_SKIPNEXT,    BUTTON_NEXT|BUTTON_REL,           BUTTON_NEXT },
    { ACTION_WPS_SEEKFWD,     BUTTON_NEXT|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_WPS_STOPSEEK,    BUTTON_NEXT|BUTTON_REL,           BUTTON_NEXT|BUTTON_REPEAT },
    { ACTION_WPS_VOLUP,       BUTTON_VOL_UP,                    BUTTON_NONE },
    { ACTION_WPS_VOLUP,       BUTTON_VOL_UP|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_WPS_VOLDOWN,     BUTTON_VOL_DOWN,                  BUTTON_NONE },
    { ACTION_WPS_VOLDOWN,     BUTTON_VOL_DOWN|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_WPS_BROWSE,      BUTTON_HOME|BUTTON_REL,           BUTTON_HOME },
    { ACTION_WPS_CONTEXT,     BUTTON_HOME|BUTTON_REPEAT,        BUTTON_HOME },
    { ACTION_WPS_MENU,        BUTTON_OPTION|BUTTON_REL,         BUTTON_OPTION },
    { ACTION_WPS_QUICKSCREEN, BUTTON_OPTION|BUTTON_REPEAT,      BUTTON_OPTION },

    { ACTION_STD_KEYLOCK,     BUTTON_POWER,                 BUTTON_NONE },

    LAST_ITEM_IN_LIST
}; /* button_context_wps */

static const struct button_mapping button_context_list[] = {
    { ACTION_LIST_VOLUP,      BUTTON_VOL_UP,                    BUTTON_NONE },
    { ACTION_LIST_VOLUP,      BUTTON_VOL_UP|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_LIST_VOLDOWN,    BUTTON_VOL_DOWN,                  BUTTON_NONE },
    { ACTION_LIST_VOLDOWN,    BUTTON_VOL_DOWN|BUTTON_REPEAT,    BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */

/** Bookmark Screen **/
static const struct button_mapping button_context_bmark[] = {
    { ACTION_BMS_DELETE,      BUTTON_PLAY|BUTTON_REPEAT,        BUTTON_PLAY },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_bmark */

/** Keyboard **/
static const struct button_mapping button_context_keyboard[] = {
    { ACTION_KBD_LEFT,        BUTTON_PREV,                      BUTTON_NONE },
    { ACTION_KBD_LEFT,        BUTTON_PREV|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_KBD_RIGHT,       BUTTON_NEXT,                      BUTTON_NONE },
    { ACTION_KBD_RIGHT,       BUTTON_NEXT|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_KBD_DOWN,        BUTTON_OPTION,                    BUTTON_NONE },
    { ACTION_KBD_DOWN,        BUTTON_OPTION|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP,                    BUTTON_NONE },
    { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN,                 BUTTON_NONE },
    { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT,   BUTTON_NONE },
    { ACTION_KBD_BACKSPACE,   BUTTON_HOME,                      BUTTON_NONE },
    { ACTION_KBD_BACKSPACE,   BUTTON_HOME|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_KBD_SELECT,      BUTTON_PLAY|BUTTON_REL,           BUTTON_PLAY },
    { ACTION_KBD_DONE,        BUTTON_PLAY|BUTTON_REPEAT,        BUTTON_PLAY },
    { ACTION_KBD_ABORT,       BUTTON_POWER|BUTTON_REL,          BUTTON_POWER },

    LAST_ITEM_IN_LIST
}; /* button_context_keyboard */

/** Pitchscreen **/
static const struct button_mapping button_context_pitchscreen[] = {
    { ACTION_PS_INC_SMALL,    BUTTON_VOL_UP,                    BUTTON_NONE },
    { ACTION_PS_INC_BIG,      BUTTON_VOL_UP|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_PS_DEC_SMALL,    BUTTON_VOL_DOWN,                  BUTTON_NONE },
    { ACTION_PS_DEC_BIG,      BUTTON_VOL_DOWN|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_PS_NUDGE_LEFT,   BUTTON_PREV,                      BUTTON_NONE },
    { ACTION_PS_NUDGE_LEFTOFF, BUTTON_PREV|BUTTON_REL,          BUTTON_NONE },
    { ACTION_PS_NUDGE_RIGHT,  BUTTON_NEXT,                      BUTTON_NONE },
    { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL,         BUTTON_NONE },
    { ACTION_PS_TOGGLE_MODE,  BUTTON_PLAY|BUTTON_REL,           BUTTON_NONE },
    { ACTION_PS_RESET,        BUTTON_POWER|BUTTON_REL,          BUTTON_POWER },
    { ACTION_PS_EXIT,         BUTTON_HOME|BUTTON_REL,           BUTTON_HOME },
    { ACTION_PS_SLOWER,       BUTTON_PREV|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_PS_FASTER,       BUTTON_NEXT|BUTTON_REPEAT,        BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchscreen */

/** Quickscreen **/
static const struct button_mapping button_context_quickscreen[] = {
    { ACTION_QS_TOP,          BUTTON_VOL_UP,                    BUTTON_NONE },
    { ACTION_QS_TOP,          BUTTON_VOL_UP|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_QS_DOWN,         BUTTON_VOL_DOWN,                  BUTTON_NONE },
    { ACTION_QS_DOWN,         BUTTON_VOL_DOWN|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_QS_LEFT,         BUTTON_PREV,                      BUTTON_NONE },
    { ACTION_QS_LEFT,         BUTTON_PREV|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_QS_RIGHT,        BUTTON_NEXT,                      BUTTON_NONE },
    { ACTION_QS_RIGHT,        BUTTON_NEXT|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_STD_CANCEL,      BUTTON_HOME|BUTTON_REL,           BUTTON_HOME },
    { ACTION_STD_CANCEL,      BUTTON_POWER|BUTTON_REL,          BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */

/** Settings - General Mappings **/
static const struct button_mapping button_context_settings[] = {
    { ACTION_SETTINGS_RESET,  BUTTON_POWER|BUTTON_REL,          BUTTON_POWER },
    { ACTION_STD_PREV,        BUTTON_NEXT,                      BUTTON_NONE },
    { ACTION_STD_PREVREPEAT,  BUTTON_NEXT|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_STD_NEXT,        BUTTON_PREV,                      BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT,  BUTTON_PREV|BUTTON_REPEAT,        BUTTON_NONE },  /* Backwards! */
    { ACTION_STD_OK,          BUTTON_PLAY|BUTTON_REL,           BUTTON_PLAY },
    { ACTION_STD_CANCEL,      BUTTON_HOME|BUTTON_REL,           BUTTON_HOME },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */

static const struct button_mapping button_context_settings_vol_is_inc[] = {
    { ACTION_SETTINGS_INC,    BUTTON_VOL_UP,                    BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_SETTINGS_DEC,    BUTTON_VOL_DOWN,                  BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT,  BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_right_is_inc */

/** Tree **/
static const struct button_mapping button_context_tree[] = {
    { ACTION_TREE_WPS,        BUTTON_OPTION|BUTTON_REL,         BUTTON_OPTION },
    { ACTION_TREE_STOP,       BUTTON_POWER|BUTTON_REL,          BUTTON_POWER },
    { ACTION_TREE_HOTKEY,     BUTTON_HOME|BUTTON_REPEAT,        BUTTON_HOME },
    { ACTION_STD_MENU,        BUTTON_OPTION|BUTTON_REPEAT,      BUTTON_OPTION },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */

/** Yes/No Screen **/
static const struct button_mapping button_context_yesnoscreen[] = {
    { ACTION_YESNO_ACCEPT,    BUTTON_PLAY,                      BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesnoscreen */

/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
    switch (context)
    {
        case CONTEXT_LIST:
            return button_context_list;
        case CONTEXT_STD:
            return button_context_standard;
        case CONTEXT_BOOKMARKSCREEN:
            return button_context_bmark;
        case CONTEXT_KEYBOARD:
            return button_context_keyboard;
        case CONTEXT_PITCHSCREEN:
            return button_context_pitchscreen;
        case CONTEXT_QUICKSCREEN:
            return button_context_quickscreen;
        case CONTEXT_SETTINGS:
            return button_context_settings;
        case CONTEXT_SETTINGS_TIME:
        case CONTEXT_SETTINGS_COLOURCHOOSER:
        case CONTEXT_SETTINGS_EQ:
        case CONTEXT_SETTINGS_RECTRIGGER:
            return button_context_settings_vol_is_inc;
        case CONTEXT_TREE:
        case CONTEXT_MAINMENU:
            return button_context_tree;
        case CONTEXT_WPS:
            return button_context_wps;
        case CONTEXT_YESNOSCREEN:
            return button_context_yesnoscreen;
    }
    return button_context_standard;
}