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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id: $
*
* Copyright (C) 2011 by Tomasz Moń
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for Sandisk Sansa Connect target */
#include "config.h"
#include "action.h"
#include "button.h"
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE},
{ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_STD_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
{ACTION_STD_QUICKSCREEN,BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
{ACTION_STD_HOTKEY, BUTTON_UP|BUTTON_REL, BUTTON_UP},
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ACTION_WPS_PLAY, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
{ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT},
{ACTION_WPS_SKIPNEXT, BUTTON_NEXT, BUTTON_NONE},
{ACTION_WPS_SKIPPREV, BUTTON_PREV, BUTTON_NONE},
{ACTION_WPS_STOP, BUTTON_POWER, BUTTON_NONE},
{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
{ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
{ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
{ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER},
{ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER},
{ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER},
{ACTION_WPS_HOTKEY, BUTTON_UP|BUTTON_REL, BUTTON_UP},
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_yesno[] = {
{ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE},
LAST_ITEM_IN_LIST
}; /* button_context_yesno */
static const struct button_mapping button_context_keyboard[] = {
{ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE},
{ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE},
{ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_CURSOR_LEFT,BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_KBD_CURSOR_LEFT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_CURSOR_RIGHT,BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_KBD_CURSOR_RIGHT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE},
{ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE},
{ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_PAGE_FLIP, BUTTON_NEXT, BUTTON_NONE},
{ACTION_KBD_BACKSPACE, BUTTON_PREV, BUTTON_NONE},
{ACTION_KBD_BACKSPACE, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE},
{ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE},
{ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE},
{ACTION_KBD_MORSE_INPUT,BUTTON_DOWN|BUTTON_REL, BUTTON_NONE},
{ACTION_KBD_MORSE_SELECT,BUTTON_SELECT|BUTTON_REL, BUTTON_NONE},
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_KEYBOARD:
case CONTEXT_MORSE_INPUT:
return button_context_keyboard;
case CONTEXT_TREE:
case CONTEXT_LIST:
case CONTEXT_MAINMENU:
case CONTEXT_SETTINGS:
case CONTEXT_SETTINGS|CONTEXT_REMOTE:
default:
return button_context_standard;
}
return button_context_standard;
}
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