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|
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright © Amaury Pouly 2011
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/* {Action Code, Button code, Prereq button code } */
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_STD_MENU, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_QUICKSCREEN, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT },
// { ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
{ ACTION_STD_HOTKEY, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
// on some gesture later?
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_WPS_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_MENU, BUTTON_BACK, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_WPS_PITCHSCREEN, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_BOTTOMLEFT },
{ ACTION_WPS_QUICKSCREEN, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT },
{ ACTION_WPS_ID3SCREEN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT },
{ ACTION_WPS_HOTKEY, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
/* Playlist should be hard linked on BOTTOMRIGHT and hotkey move to some gesture in the future
{ ACTION_WPS_VIEW_PLAYLIST, BUTTON_BACK|BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_ABSETB_NEXTDIR, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK },
{ ACTION_WPS_ABSETA_PREVDIR, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK },
{ ACTION_WPS_ABRESET, BUTTON_BACK|BUTTON_SELECT, BUTTON_BACK },
on some gesture later? */
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_wps */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_BOTTOMLEFT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BACK, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_PLAYPAUSE, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_KBD_MORSE_INPUT, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_MORSE_SELECT, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_STD_CANCEL, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_PLAYPAUSE, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BOTTOMLEFT, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_TREE_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */
static const struct button_mapping button_context_list[] = {
#ifdef HAVE_VOLUME_IN_LIST
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
// { ACTION_LISTTREE_PGUP, BUTTON_BOTTOMLEFT, BUTTON_NONE },
{ ACTION_LISTTREE_PGUP, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
// { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE },
#ifdef HAVE_HOTKEY //on some gesture later?
{ ACTION_TREE_HOTKEY, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
#ifdef CONFIG_TUNER
static const struct button_mapping button_context_radio[] = {
{ ACTION_FM_MODE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_FM_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_PLAY, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_FM_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_PREV_PRESET, BUTTON_BOTTOMLEFT|BUTTON_REL, BUTTON_BOTTOMLEFT },
{ ACTION_FM_NEXT_PRESET, BUTTON_BOTTOMRIGHT|BUTTON_REL, BUTTON_BOTTOMRIGHT },
{ ACTION_FM_PRESET, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_EXIT, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_radio */
#endif
#ifdef HAVE_RECORDING
static const struct button_mapping button_context_recscreen[] = {
{ ACTION_REC_PAUSE, BUTTON_PLAYPAUSE, BUTTON_NONE },
{ ACTION_REC_NEWFILE, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */
#endif
static const struct button_mapping button_context_settings[] = {
/* we overwrite this to avoid select from std */
{ ACTION_NONE, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_INCBIGSTEP, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCBIGSTEP, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DECBIGSTEP, BUTTON_BOTTOMLEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECBIGSTEP, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_SETTINGS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_settingsgraphical */
static const struct button_mapping button_context_time[] = {
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAYPAUSE, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_time */
static const struct button_mapping button_context_colorchooser[] = {
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = {
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_eq */
/* Bookmark Screen */
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_PLAYPAUSE, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_pitchcreen */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_yesno */
#ifdef USB_ENABLE_HID
static const struct button_mapping button_context_usb_hid[] = {
{ ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER },
LAST_ITEM_IN_LIST
}; /* button_context_usb_hid */
static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_PLAYPAUSE },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_multimedia */
static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_PLAYPAUSE },
{ ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT },
{ ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_BOTTOMLEFT },
{ ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_SELECT, BUTTON_SELECT },
{ ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_presentation */
static const struct button_mapping button_context_usb_hid_mode_browser[] = {
{ ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_BOTTOMLEFT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_PLAYPAUSE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_browser */
#ifdef HAVE_USB_HID_MOUSE
static const struct button_mapping button_context_usb_hid_mode_mouse[] = {
{ ACTION_USB_HID_MOUSE_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_UP_REP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_DOWN_REP, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_LEFT_REP, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_RIGHT_REP, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_BUTTON_LEFT, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_BUTTON_RIGHT, BUTTON_PLAYPAUSE, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_BUTTON_RIGHT_REL, BUTTON_PLAYPAUSE|BUTTON_REL, BUTTON_PLAYPAUSE },
{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_BACK, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_BOTTOMLEFT, BUTTON_NONE },
{ ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_mouse */
#endif
#endif
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_MAINMENU:
return button_context_tree;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_SETTINGS_TIME:
return button_context_time;
case CONTEXT_KEYBOARD:
case CONTEXT_MORSE_INPUT:
return button_context_keyboard;
#ifdef CONFIG_TUNER
case CONTEXT_FM:
return button_context_radio;
#endif
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_TREE:
return button_context_tree;
case CONTEXT_SETTINGS_EQ:
return button_context_eq;
#ifdef HAVE_RECORDING
case CONTEXT_RECSCREEN:
return button_context_recscreen;
#endif
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser;
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings_right_is_inc;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_right_is_inc;
#ifdef USB_ENABLE_HID
case CONTEXT_USB_HID:
return button_context_usb_hid;
case CONTEXT_USB_HID_MODE_MULTIMEDIA:
return button_context_usb_hid_mode_multimedia;
case CONTEXT_USB_HID_MODE_PRESENTATION:
return button_context_usb_hid_mode_presentation;
case CONTEXT_USB_HID_MODE_BROWSER:
return button_context_usb_hid_mode_browser;
#ifdef HAVE_USB_HID_MOUSE
case CONTEXT_USB_HID_MODE_MOUSE:
return button_context_usb_hid_mode_mouse;
#endif
#endif
default:
return button_context_standard;
}
return button_context_standard;
}
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