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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _GUI_STATUSBAR_H_
#define _GUI_STATUSBAR_H_
#include "status.h"
#include "screen_access.h"
#include "events.h"
#define STATUSBAR_X_POS 0
#define STATUSBAR_Y_POS 0 /* MUST be a multiple of 8 */
#define STATUSBAR_HEIGHT 8
struct status_info {
int battlevel;
int batt_charge_step;
int volume;
int playmode;
int repeat;
#if CONFIG_CHARGING
bool inserted;
#endif
#ifdef HAVE_USB_POWER
bool usb_inserted;
#endif
bool battery_state;
bool shuffle;
bool keylock;
#ifdef HAS_REMOTE_BUTTON_HOLD
bool keylockremote;
#endif
#if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD)
bool led; /* disk LED simulation in the status bar */
#endif
};
struct gui_statusbar
{
long battery_icon_switch_tick;
long volume_icon_switch_tick;
int last_volume;
bool redraw_volume; /* true if the volume gauge needs updating */
struct status_info info;
struct status_info lastinfo;
#if CONFIG_RTC
struct tm *time;
int last_tm_min;
#endif
struct screen * display;
};
extern struct gui_syncstatusbar statusbars;
/*
* Attach the status bar to a screen
* (The previous screen attachement is lost)
* - bar : the statusbar structure
* - display : the screen to attach
*/
#define gui_statusbar_set_screen(gui_statusbar, _display) \
(gui_statusbar)->display = (_display);
/*
* Draws the status bar on the attached screen
* - bar : the statusbar structure
*/
extern void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw);
struct gui_syncstatusbar
{
struct gui_statusbar statusbars[NB_SCREENS];
};
extern void gui_syncstatusbar_init(struct gui_syncstatusbar * bars);
extern void gui_syncstatusbar_draw(struct gui_syncstatusbar * bars, bool force_redraw);
void gui_statusbar_changed(bool enabled);
#endif /*_GUI_STATUSBAR_H_*/
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