summaryrefslogtreecommitdiff
path: root/apps/gui/splash.c
blob: fffa520b4f56a254dd7965a0ecd9639b840d5415 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) Daniel Stenberg (2002)
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/
#include "stdarg.h"
#include "string.h"
#include "stdio.h"
#include "kernel.h"
#include "screen_access.h"


#ifdef HAVE_LCD_BITMAP

#define SPACE 3 /* pixels between words */
#define MAXLETTERS 128 /* 16*8 */
#define MAXLINES 10

#else

#define SPACE 1 /* one letter space */
#define MAXLETTERS 22 /* 11 * 2 */
#define MAXLINES 2

#endif

static void splash(struct screen * screen,
                   bool center,  const char *fmt, va_list ap)
{
    char *next;
    char *store=NULL;
    int x=0;
    int y=0;
    int w, h;
    unsigned char splash_buf[MAXLETTERS];
    unsigned char widths[MAXLINES];
    int line=0;
    bool first=true;
#ifdef HAVE_LCD_BITMAP
    int maxw=0;
#endif

#ifdef HAVE_LCD_CHARCELLS
    screen->double_height (false);
#endif
    screen->stop_scroll();
    vsnprintf( splash_buf, sizeof(splash_buf), fmt, ap );

    if(center) {
        /* first a pass to measure sizes */
        next = strtok_r(splash_buf, " ", &store);
        while (next) {
#ifdef HAVE_LCD_BITMAP
            screen->getstringsize(next, &w, &h);
#else
            w = strlen(next);
            h = 1; /* store height in characters */
#endif
            if(!first) {
                if(x+w> screen->width) {
                    /* Too wide, wrap */
                    y+=h;
                    line++;
                    if((y > (screen->height-h)) || (line > screen->nb_lines))
                        /* STOP */
                        break;
                    x=0;
                    first=true;
                }
            }
            else
                first = false;

            /* think of it as if the text was written here at position x,y
               being w pixels/chars wide and h high */

            x += w+SPACE;
            widths[line]=x-SPACE; /* don't count the trailing space */
#ifdef HAVE_LCD_BITMAP
            /* store the widest line */
            if(widths[line]>maxw)
                maxw = widths[line];
#endif
            next = strtok_r(NULL, " ", &store);
        }

#ifdef HAVE_LCD_BITMAP
        /* Start displaying the message at position y. The reason for the
           added h here is that it isn't added until the end of lines in the
           loop above and we always break the loop in the middle of a line. */
        y = (screen->height - (y+h) )/2;
#else
        y = 0; /* vertical center on 2 lines would be silly */
#endif
        first=true;

        /* Now recreate the string again since the strtok_r() above has ruined
           the one we already have! Here's room for improvements! */
        vsnprintf( splash_buf, sizeof(splash_buf), fmt, ap );
    }
    va_end( ap );

    if(center)
    {
        x = (screen->width-widths[0])/2;
        if(x < 0)
            x = 0;
    }

#ifdef HAVE_LCD_BITMAP
    /* If we center the display, then just clear the box we need and put
       a nice little frame and put the text in there! */
    if(center && (y > 2)) {
        int xx = (screen->width-maxw)/2 - 2;
        /* The new graphics routines handle clipping, so no need to check */
#if LCD_DEPTH > 1
        if(screen->depth>1)
            screen->set_background(LCD_LIGHTGRAY);
#endif
        screen->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
        screen->fillrect(xx, y-2, maxw+4, screen->height-y*2+4);
        screen->set_drawmode(DRMODE_SOLID);
        screen->drawrect(xx, y-2, maxw+4, screen->height-y*2+4);
    }
    else
#endif
        screen->clear_display();
    line=0;
    next = strtok_r(splash_buf, " ", &store);
    while (next) {
#ifdef HAVE_LCD_BITMAP
        screen->getstringsize(next, &w, &h);
#else
        w = strlen(next);
        h = 1;
#endif
        if(!first) {
            if(x+w> screen->width) {
                /* too wide */
                y+=h;
                line++; /* goto next line */
                first=true;
                if(y > (screen->height-h))
                    /* STOP */
                    break;
                if(center) {
                    x = (screen->width-widths[line])/2;
                    if(x < 0)
                       x = 0;
                }
                else
                    x=0;
            }
        }
        else
            first=false;
#ifdef HAVE_LCD_BITMAP
        screen->putsxy(x, y, next);
#else
        screen->puts(x, y, next);
#endif
        x += w+SPACE; /*  pixels space! */
        next = strtok_r(NULL, " ", &store);
    }

#if defined(HAVE_LCD_BITMAP) && (LCD_DEPTH > 1)
    if(screen->depth > 1)
        screen->set_background(LCD_DEFAULT_BG);
#endif
#if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR)
    screen->update();
#endif
}

void gui_splash(struct screen * screen, int ticks,
                    bool center,  const unsigned char *fmt, ...)
{
    va_list ap;
    va_start( ap, fmt );
    splash(screen, center, fmt, ap);
    va_end( ap );

    if(ticks)
        sleep(ticks);
}

void gui_syncsplash(int ticks, bool center,  const unsigned char *fmt, ...)
{
    va_list ap;
    int i;
    va_start( ap, fmt );
    FOR_NB_SCREENS(i)
        splash(&(screens[i]), center, fmt, ap);
    va_end( ap );

    if(ticks)
        sleep(ticks);
}