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|
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kévin FERRARE
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "lcd.h"
#include "font.h"
#include "button.h"
#include "sprintf.h"
#include "settings.h"
#include "kernel.h"
#include "screen_access.h"
#include "list.h"
#include "scrollbar.h"
#include "statusbar.h"
#ifdef HAVE_LCD_CHARCELLS
#define SCROLL_LIMIT 1
#else
#define SCROLL_LIMIT 2
#endif
void gui_list_init(struct gui_list * gui_list,
void (*callback_get_item_icon)(int selected_item, ICON * icon),
char * (*callback_get_item_name)(int selected_item, char *buffer))
{
gui_list->callback_get_item_icon = callback_get_item_icon;
gui_list->callback_get_item_name = callback_get_item_name;
gui_list->display = NULL;
gui_list_set_nb_items(gui_list, 0);
gui_list->selected_item = 0;
gui_list->start_item = 0;
}
void gui_list_set_nb_items(struct gui_list * gui_list, int nb_items)
{
gui_list->nb_items = nb_items;
}
void gui_list_set_display(struct gui_list * gui_list, struct screen * display)
{
if(gui_list->display != 0) /* we switched from a previous display */
gui_list->display->stop_scroll();
gui_list->display = display;
#ifdef HAVE_LCD_CHARCELLS
display->double_height(false);
#endif
gui_list_put_selection_in_screen(gui_list, false);
}
void gui_list_put_selection_in_screen(struct gui_list * gui_list,
bool put_from_end)
{
struct screen * display = gui_list->display;
if(put_from_end)
{
int list_end = gui_list->selected_item + SCROLL_LIMIT - 1;
if(list_end > gui_list->nb_items)
list_end = gui_list->nb_items;
gui_list->start_item = list_end - display->nb_lines;
}
else
{
int list_start = gui_list->selected_item - SCROLL_LIMIT + 1;
if(list_start + display->nb_lines > gui_list->nb_items)
list_start = gui_list->nb_items - display->nb_lines;
gui_list->start_item = list_start;
}
if(gui_list->start_item < 0)
gui_list->start_item = 0;
}
void gui_list_get_selected_item_name(struct gui_list * gui_list, char *buffer)
{
gui_list->callback_get_item_name(gui_list->selected_item, buffer);
}
int gui_list_get_selected_item_position(struct gui_list * gui_list)
{
return gui_list->selected_item;
}
void gui_list_draw(struct gui_list * gui_list)
{
struct screen * display=gui_list->display;
int cursor_pos = 0;
int icon_pos = 1;
int text_pos;
bool draw_icons = (gui_list->callback_get_item_icon != NULL &&
global_settings.show_icons) ;
bool draw_cursor;
int i;
/* Adjust the position of icon, cursor, text */
#ifdef HAVE_LCD_BITMAP
bool draw_scrollbar = (global_settings.scrollbar &&
display->nb_lines < gui_list->nb_items);
int list_y_start = screen_get_text_y_start(gui_list->display);
int list_y_end = screen_get_text_y_end(gui_list->display);
draw_cursor = !global_settings.invert_cursor;
text_pos = 0; /* here it's in pixels */
if(draw_scrollbar)
{
++cursor_pos;
++icon_pos;
text_pos += SCROLLBAR_WIDTH;
}
if(!draw_cursor)
{
--icon_pos;
}
else
text_pos += CURSOR_WIDTH;
if(draw_icons)
text_pos += 8;
#else
draw_cursor = true;
if(draw_icons)
text_pos = 2; /* here it's in chars */
else
text_pos = 1;
#endif
/* The drawing part */
#ifdef HAVE_LCD_BITMAP
/* clear the drawing area */
display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
display->fillrect(0, list_y_start,
display->width, list_y_end - list_y_start);
display->set_drawmode(DRMODE_SOLID);
/* FIXME: should not be handled here, but rather in the
* code that changes fonts */
screen_update_nblines(display);
display->stop_scroll();
display->setmargins(text_pos, list_y_start);
#else
display->clear_display();
#endif
for(i = 0;i < display->nb_lines;++i)
{
char entry_buffer[MAX_PATH];
char * entry_name;
int current_item = gui_list->start_item + i;
/* When there are less items to display than the
* current available space on the screen, we stop*/
if(current_item >= gui_list->nb_items)
break;
entry_name = gui_list->callback_get_item_name(current_item,
entry_buffer);
if(current_item == gui_list->selected_item)
{
/* The selected item must be displayed scrolling */
#ifdef HAVE_LCD_BITMAP
if (global_settings.invert_cursor)/* Display inverted-line-style*/
display->puts_scroll_style(0, i, entry_name, STYLE_INVERT);
else
display->puts_scroll(0, i, entry_name);
#else
display->puts_scroll(text_pos, i, entry_name);
#endif
if(draw_cursor)
screen_put_cursorxy(display, cursor_pos, i);
}
else
{/* normal item */
#ifdef HAVE_LCD_BITMAP
display->puts(0, i, entry_name);
#else
display->puts(text_pos, i, entry_name);
#endif
}
/* Icons display */
if(draw_icons)
{
ICON icon;
gui_list->callback_get_item_icon(current_item, &icon);
screen_put_iconxy(display, icon_pos, i, icon);
}
}
#ifdef HAVE_LCD_BITMAP
/* Draw the scrollbar if needed*/
if(draw_scrollbar)
{
int scrollbar_y_end = display->char_height *
display->nb_lines + list_y_start;
gui_scrollbar_draw(display, 0, list_y_start, SCROLLBAR_WIDTH-1,
scrollbar_y_end - list_y_start, gui_list->nb_items,
gui_list->start_item,
gui_list->start_item + display->nb_lines, VERTICAL);
}
display->update_rect(0, list_y_start, display->width,
list_y_end - list_y_start);
#else
#ifdef SIMULATOR
display->update();
#endif
#endif
}
void gui_list_select_item(struct gui_list * gui_list, int item_number)
{
if( item_number > gui_list->nb_items-1 || item_number < 0 )
return;
gui_list->selected_item = item_number;
gui_list_put_selection_in_screen(gui_list, false);
}
void gui_list_select_next(struct gui_list * gui_list)
{
int item_pos;
int end_item;
int nb_lines = gui_list->display->nb_lines;
++gui_list->selected_item;
if( gui_list->selected_item >= gui_list->nb_items )
{
/* we have already reached the bottom of the list */
gui_list->selected_item = 0;
gui_list->start_item = 0;
}
else
{
item_pos = gui_list->selected_item - gui_list->start_item;
end_item = gui_list->start_item + nb_lines;
/* we start scrolling vertically when reaching the line
* (nb_lines-SCROLL_LIMIT)
* and when we are not in the last part of the list*/
if( item_pos > nb_lines-SCROLL_LIMIT && end_item < gui_list->nb_items )
++gui_list->start_item;
}
}
void gui_list_select_previous(struct gui_list * gui_list)
{
int item_pos;
int nb_lines = gui_list->display->nb_lines;
--gui_list->selected_item;
if( gui_list->selected_item < 0 )
{
/* we have aleady reached the top of the list */
int start;
gui_list->selected_item = gui_list->nb_items-1;
start = gui_list->nb_items-nb_lines;
if( start < 0 )
gui_list->start_item = 0;
else
gui_list->start_item = start;
}
else
{
item_pos = gui_list->selected_item - gui_list->start_item;
if( item_pos < SCROLL_LIMIT-1 && gui_list->start_item > 0 )
--gui_list->start_item;
}
}
void gui_list_select_next_page(struct gui_list * gui_list, int nb_lines)
{
if(gui_list->selected_item == gui_list->nb_items-1)
gui_list->selected_item = 0;
else
{
gui_list->selected_item += nb_lines;
if(gui_list->selected_item > gui_list->nb_items-1)
gui_list->selected_item = gui_list->nb_items-1;
}
gui_list_put_selection_in_screen(gui_list, true);
}
void gui_list_select_previous_page(struct gui_list * gui_list, int nb_lines)
{
if(gui_list->selected_item == 0)
gui_list->selected_item = gui_list->nb_items - 1;
else
{
gui_list->selected_item -= nb_lines;
if(gui_list->selected_item < 0)
gui_list->selected_item = 0;
}
gui_list_put_selection_in_screen(gui_list, false);
}
void gui_list_add_item(struct gui_list * gui_list)
{
++gui_list->nb_items;
/* if only one item in the list, select it */
if(gui_list->nb_items == 1)
gui_list->selected_item = 0;
}
void gui_list_del_item(struct gui_list * gui_list)
{
int nb_lines = gui_list->display->nb_lines;
if(gui_list->nb_items > 0)
{
int dist_selected_from_end = gui_list->nb_items
- gui_list->selected_item - 1;
int dist_start_from_end = gui_list->nb_items
- gui_list->start_item - 1;
if(dist_selected_from_end == 0)
{
/* Oops we are removing the selected item,
select the previous one */
--gui_list->selected_item;
}
--gui_list->nb_items;
/* scroll the list if needed */
if( (dist_start_from_end < nb_lines) && (gui_list->start_item != 0) )
--gui_list->start_item;
}
}
/*
* Synchronized lists stuffs
*/
void gui_synclist_init(
struct gui_synclist * lists,
void (*callback_get_item_icon)(int selected_item, ICON * icon),
char * (*callback_get_item_name)(int selected_item, char *buffer)
)
{
int i;
for(i = 0;i < NB_SCREENS;i++)
{
gui_list_init(&(lists->gui_list[i]), callback_get_item_icon,
callback_get_item_name);
gui_list_set_display(&(lists->gui_list[i]), &(screens[i]));
}
}
void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items)
{
int i;
for(i = 0;i < NB_SCREENS;i++)
{
gui_list_set_nb_items(&(lists->gui_list[i]), nb_items);
}
}
void gui_synclist_get_selected_item_name(struct gui_synclist * lists,
char *buffer)
{
gui_list_get_selected_item_name(&(lists->gui_list[0]), buffer);
}
int gui_synclist_get_selected_item_position(struct gui_synclist * lists)
{
return gui_list_get_selected_item_position(&(lists->gui_list[0]));
}
void gui_synclist_draw(struct gui_synclist * lists)
{
int i;
for(i = 0;i < NB_SCREENS;i++)
gui_list_draw(&(lists->gui_list[i]));
}
void gui_synclist_select_item(struct gui_synclist * lists, int item_number)
{
int i;
for(i = 0;i < NB_SCREENS;i++)
gui_list_select_item(&(lists->gui_list[i]), item_number);
}
void gui_synclist_select_next(struct gui_synclist * lists)
{
int i;
for(i = 0;i < NB_SCREENS;i++)
gui_list_select_next(&(lists->gui_list[i]));
}
void gui_synclist_select_previous(struct gui_synclist * lists)
{
int i;
for(i = 0;i < NB_SCREENS;i++)
gui_list_select_previous(&(lists->gui_list[i]));
}
void gui_synclist_select_next_page(struct gui_synclist * lists,
enum screen_type screen)
{
int i;
for(i = 0;i < NB_SCREENS;i++)
gui_list_select_next_page(&(lists->gui_list[i]),
screens[screen].nb_lines);
}
void gui_synclist_select_previous_page(struct gui_synclist * lists,
enum screen_type screen)
{
int i;
for(i = 0;i < NB_SCREENS;i++)
gui_list_select_previous_page(&(lists->gui_list[i]),
screens[screen].nb_lines);
}
void gui_synclist_add_item(struct gui_synclist * lists)
{
int i;
for(i = 0;i < NB_SCREENS;i++)
gui_list_add_item(&(lists->gui_list[i]));
}
void gui_synclist_del_item(struct gui_synclist * lists)
{
int i;
for(i = 0;i < NB_SCREENS;i++)
gui_list_del_item(&(lists->gui_list[i]));
}
bool gui_synclist_do_button(struct gui_synclist * lists, unsigned button)
{
switch(button)
{
case LIST_PREV:
case LIST_PREV | BUTTON_REPEAT:
#ifdef LIST_RC_PREV
case LIST_RC_PREV:
case LIST_RC_PREV | BUTTON_REPEAT:
#endif
gui_synclist_select_previous(lists);
gui_synclist_draw(lists);
return true;
case LIST_NEXT:
case LIST_NEXT | BUTTON_REPEAT:
#ifdef LIST_RC_NEXT
case LIST_RC_NEXT:
case LIST_RC_NEXT | BUTTON_REPEAT:
#endif
gui_synclist_select_next(lists);
gui_synclist_draw(lists);
return true;
/* for pgup / pgdown, we are obliged to have a different behaviour depending on the screen
* for which the user pressed the key since for example, remote and main screen doesn't
* have the same number of lines*/
#ifdef LIST_PGUP
case LIST_PGUP:
case LIST_PGUP | BUTTON_REPEAT:
gui_synclist_select_previous_page(lists, SCREEN_MAIN);
gui_synclist_draw(lists);
return true;
#endif
#ifdef LIST_RC_PGUP
case LIST_RC_PGUP:
case LIST_RC_PGUP | BUTTON_REPEAT:
gui_synclist_select_previous_page(lists, SCREEN_REMOTE);
gui_synclist_draw(lists);
return true;
#endif
#ifdef LIST_PGDN
case LIST_PGDN:
case LIST_PGDN | BUTTON_REPEAT:
gui_synclist_select_next_page(lists, SCREEN_MAIN);
gui_synclist_draw(lists);
return true;
#endif
#ifdef LIST_RC_PGDN
case LIST_RC_PGDN:
case LIST_RC_PGDN | BUTTON_REPEAT:
gui_synclist_select_next_page(lists, SCREEN_REMOTE);
gui_synclist_draw(lists);
return true;
#endif
}
return false;
}
|